Graphic file formats
Get help on any and all graphical formats...
196 topics in this forum
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Hi everyone, I have been trying to get textures from an old android game. Initially after extracting the package, I stumble upon the .dat file in the materials folder and opening them in UABE shows there are bunch of .sbsar file but I am unable to extract these from the .dat file...could not find a way to export these. Looking a bit about .sbsar file this could be import/export from Adobe Substance 3D Designer but have not been able to get the .sbsar file out of these .dat files specially the SubstanceArchive type data which I believe might have some meaningful textures. Will really appreciate any help or info on this. Have attached the origina…
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Hello people, I was just looking through the files of Superman - Shadow of Apokolips for the PS2 and wondered if anybody had any insight onto how to extract data from these different file extensions. I assume the BIN is where most the data is stored, so if anyone knew a way of extracting from it that would be great! As for the other 2 file extensions i'm not even sure where to start. If anyone could give me some insight onto what these file extensions are or even better - how to extract from them - that would be great! Sample Files: https://gofile.io/d/yP5mzB
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Would like some help with these Gran Turismo 4 image formats - I like this series - I extracted the files a while ago and they are all in the compressed file I have left here. Please, if anyone knows how to convert these images to PNG, DDS or JPG I would appreciate it!! I read that they are in a format called "tex1", I tried to convert it with some tools but I haven't found the solution!😊 gt4.zip
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I'm trying to figure out how to rip the story comics from the Wiiware version of Diner Dash. All the image files have the extension ".texture.wii", and I get nonsense when I open one in Notepad++. Can anyone help me?
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Hi everyone, I'm trying to figure out if there's any way to open, extract, and modify the content contained in these files for this game. Unlike the PC-only version, which is a moddable game, the console version appears to contain assets that would later be reused in the version developed by ISI, Image Space Incorporated, the same company that created rFactor, reusing the same engine. But getting back to the previous topic, I've noticed that both .CCD and .VSO files are some kind of file with encoded data, like the CCD, which should contain textures, models, and shaders for the cars and tracks. The .VSO files are generally for scripts, but I won't talk much abou…
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Anyone help me out to create a editing tool for cricket 24. If anyone shows interest i will provide the necessary data for file extracrion.
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Hi guys! I have these .bin files with the header CCHG1.5, which from trying to read the game's decompiled ELF is under the "ColorChangeManager" and "System" v so I assume its a file format for the game's system to read, and also the filepath for the _col.bin is found on a part of the ELF as a pointer or something I assume its either an archive again since its a .bin file or a custom file format for storing images. col files.7z
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Just wondering if anyone knows how to extract data from these .pak/.gpu files The .gpu files sometimes contain more data than the .pak files and are usually accompanied together but sometimes the .pak files will be on their own. Here are some samples https://gofile.io/d/6Ff0Rb
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https://apkpure.com/cn/shi-kong-xi-ren-xin-jiao-se/com.yinhan.hunter.tx Official Game Websitehttps://hunter.yh.cn Who can help decrypt and extract the images from these files? lan.zip700.ziphuodong.zip Hunter_android_2.apk.zip
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https://www.mediafire.com/folder/wwrdn0l5m0mmk/kof97ol 游戏官网https://kof.ledosoft.com 加密? 如何提取 sprite.pfs effect.pfs 这些 DDS 文件 dashe2_res054.dds hrun_res008.dds hstand_res008.dds
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I'm trying to edit the game's textures, but they're in a format that I haven't seen mentioned anywhere. I've tried a few programs but haven't been able to. Does anyone know of a way to extract them? Textures.zip
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i need help with how to find font for translate game The Mortuary Assistant i can translate some main menu Game font don't support Thai language pls Help
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I tried EA Graphics Manager but it doesn't work for The Need for Speed: Special Edition. Any help in converting files into JPGs and can you update the program to add support for this game? These files have LZ77 compression theneedforspeed_pc_fsh.rar theneedforspeed_pc_qfs.rar
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This format predates Sonic X for the Leapster and works entirely differently from what I can tell (and might have some form of compression for the image data?). There aren't any palettes in the file that has them in it. The attached zip file contains both the file that has the sprites in it and a file I got out of it that I'd assume is a sprite (both from Counting on Zero). The same format appears to be used in Cars, Cars Supercharged and Nascar as well. SpriteData.zip
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Hi people of the world, I'm trying to get the sprites from the hundred line game just for some personal usage (stickers for journals) since I noticed I can't find any on the web right now. (will share if anyone wants ending up) In the game dialog conversations have character sprites (visual novel format) like the following: IMG1 IMG2 So far from the PC version of the game files I have the gamedata folder with a bunch of .cpk and .mvgl files. I extracted some .cpk files and now have a bunch of .usm files, which I hear you can extract audio and video from these files, but I don't think they would have sprite images in them. I can't figure o…
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Hello everyone, someone can help me to view/export the attached file to a common format as the png? This file is the font (glyphs) of Yu-Gi-Oh Duel Monsters GX Tag Force Evolution (PS2 release). It seems this font is compressed, this game has others compressed files, there is some tools to edit the others files, but there's no tool to edit the font. Thanks in advance! font0.rar
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What is *.d8t / *.d8w from Juiced (PC) and can anyone write a file format specification and make a tool to rip textures? Engstrom District_d8t.rar engstrom district_engstrom_r1_d8w.rar
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hey, im working with this game and trying to extract the sprites first, in another post they seemed to have succeeded, but they did not mention in detail how it was done, seems like some of this file store midi audio files too https://www.vg-resource.com/thread-36977.html thank you in advance 🙂 DiamondRush_v1.2.1.zip
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Can anyone help me with these sprites from the game Oreowa? They seem to use a sprite atlas but I have no idea how to turn the bytes into an actual file (I kind of forgot how I converted the integers to a file, and I also want the method of how it was done out there)oreowa.zip
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Hello everyone, I'm currently looking into the files for the Sega game Panzer Dragoon Orta on the Original Xbox. I've come across files with the .txb extension. Some of these have the magic ID TXRB. I believe these are texture files, as I was able to view some images from them using 'image heat'. However, there seem to be different types of .txb files. Others have the magic ID PCMP. These are not viewable with 'image heat'. I suspect these might be containers or perhaps compressed TXB files. Is PCMP related to compressed textures on the Xbox? I've attached some example files. azel.txb and lzzdra_lv1.txb (both TXRB) are viewable with 'i…
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id-daemon created a texture extractor unfortunately it doesn't give out 4k textures. Is there any shared tool currently that does this?
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Hi there! Excited to be here and finally join the community I'm working on a texture tool for BloodRayne, with support for all platforms the game was released on. With the help of ImageHeat and ReverseBox, I got the basics of swizzle/unswizzle. Some of which can be described as bijective mappings, which I actually enjoy working with. Bloodrayne 1 was released on 5 platforms and uses 10 formats to represent textures, and almost all of them involve swizzling (except the PC version, of course). The ReverseBox helped me understand most of them, except for one. In ImageHeat, it's called as "PS2(EA 4 BIT)". Unfortunately, the source code of _convert_ps2_ea_4bit is not avai…
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I need help in previewing the .pvtrc4.tga and .tga files in Asphalt 7. Some textures can be directly opened in Paint.NET and PVRTexTool. While a couple need to be extracted to view it. I have used Paint.NET for 2 years now but I just downloaded the PVRTexTool format yesterday. the .pvtrc4.tga files cannot be opened, and I need help in figuring out why. txt_nitro_boost01.tga can be viewed in an image editor like Paint.NET but alps_area1.tga does not open. BuyFullGame_atlas2_high.tga can be extracted using 7zip and the files inside of it can be viewed in PVRTexTool (the alpha.pvr and rgb.pvr). While a7_traffic_busblue.pvrtc4.tga cannot be opened in…
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hi guys, someone knows how to extract textures from a3t format? in playstation 2 is called amt, but in playstation 3 is a3t, try to extract their textures with a .py script that made a user called nexus the modder credits to him for his program, but only extracts the textures of the characters only that, with another type of a3t file that is not character does not extract it, here the .py and sample files A3T Tools.rar
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(SOLVED by using updated version of tool) Been using id-daemon's old xentax tool for Injustice 2 but I haven't been able to find the color palette texture file from "CommonAssets" (the tool requires a corresponding .tfc file to work, which the "CommonAssets" files don't have). Could anyone recommend a tool or solution for this?
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