Graphic file formats
Get help on any and all graphical formats...
182 topics in this forum
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Hello everyone, someone can help me to view/export the attached file to a common format as the png? This file is the font (glyphs) of Yu-Gi-Oh Duel Monsters GX Tag Force Evolution (PS2 release). It seems this font is compressed, this game has others compressed files, there is some tools to edit the others files, but there's no tool to edit the font. Thanks in advance! font0.rar
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- 10 replies
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- 2 followers
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What is *.d8t / *.d8w from Juiced (PC) and can anyone write a file format specification and make a tool to rip textures? Engstrom District_d8t.rar engstrom district_engstrom_r1_d8w.rar
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hey, im working with this game and trying to extract the sprites first, in another post they seemed to have succeeded, but they did not mention in detail how it was done, seems like some of this file store midi audio files too https://www.vg-resource.com/thread-36977.html thank you in advance ๐ DiamondRush_v1.2.1.zip
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Can anyone help me with these sprites from the game Oreowa? They seem to use a sprite atlas but I have no idea how to turn the bytes into an actual file (I kind of forgot how I converted the integers to a file, and I also want the method of how it was done out there)oreowa.zip
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Hello everyone, I'm currently looking into the files for the Sega game Panzer Dragoon Orta on the Original Xbox. I've come across files with the .txb extension. Some of these have the magic ID TXRB. I believe these are texture files, as I was able to view some images from them using 'image heat'. However, there seem to be different types of .txb files. Others have the magic ID PCMP. These are not viewable with 'image heat'. I suspect these might be containers or perhaps compressed TXB files. Is PCMP related to compressed textures on the Xbox? I've attached some example files. azel.txb and lzzdra_lv1.txb (both TXRB) are viewable with 'i…
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id-daemon created a texture extractor unfortunately it doesn't give out 4k textures. Is there any shared tool currently that does this?
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Hi there! Excited to be here and finally join the community I'm working on a texture tool for BloodRayne, with support for all platforms the game was released on. With the help of ImageHeat and ReverseBox, I got the basics of swizzle/unswizzle. Some of which can be described as bijective mappings, which I actually enjoy working with. Bloodrayne 1 was released on 5 platforms and uses 10 formats to represent textures, and almost all of them involve swizzling (except the PC version, of course). The ReverseBox helped me understand most of them, except for one. In ImageHeat, it's called as "PS2(EA 4 BIT)". Unfortunately, the source code of _convert_ps2_ea_4bit is not avai…
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I need help in previewing the .pvtrc4.tga and .tga files in Asphalt 7. Some textures can be directly opened in Paint.NET and PVRTexTool. While a couple need to be extracted to view it. I have used Paint.NET for 2 years now but I just downloaded the PVRTexTool format yesterday. the .pvtrc4.tga files cannot be opened, and I need help in figuring out why. txt_nitro_boost01.tga can be viewed in an image editor like Paint.NET but alps_area1.tga does not open. BuyFullGame_atlas2_high.tga can be extracted using 7zip and the files inside of it can be viewed in PVRTexTool (the alpha.pvr and rgb.pvr). While a7_traffic_busblue.pvrtc4.tga cannot be opened in…
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hi guys, someone knows how to extract textures from a3t format? in playstation 2 is called amt, but in playstation 3 is a3t, try to extract their textures with a .py script that made a user called nexus the modder credits to him for his program, but only extracts the textures of the characters only that, with another type of a3t file that is not character does not extract it, here the .py and sample files A3T Tools.rar
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(SOLVED by using updated version of tool) Been using id-daemon's old xentax tool for Injustice 2 but I haven't been able to find the color palette texture file from "CommonAssets" (the tool requires a corresponding .tfc file to work, which the "CommonAssets" files don't have). Could anyone recommend a tool or solution for this?
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Hello, everyone. Guitar Hero and Rock Band fan, Pandora here. Please, I might need some help working with Guitar Hero 3 PC in 8K Resolution. I've been tinkering with QueenBee 1.9 and Guitar Hero Three Control Panel for in-game code and texture modding. My goal is to run this game in 8K 60FPS. My hardware allows it. I am emulating a 8K 60Hz Virtual Monitor with Virtual Display Driver. I do not own a 8K Physical Monitor. My physical monitor is 1080p 60Hz. I use OBS to see the Virtual 4K Monitor, making it Default Screen on Windows Virtual Display Driver https://github.com/VirtualDrivers/Virtual-Display-Driver With this, I can successufully run the game s…
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Hello guys, this is my first thread in this forum, I was recently digging some model resources from the PSP game yugioh tag force, I've managed to get the texture file, it's in .gim format. whereas the models, I assume, are stored in .tms, and .tmt will be animations, but that's the farthest I can go with these now... So here I am asking for pro's help~ ใฝ๏ผโงโกโฆ๏ผใ I've uploaded the model files in case anyone needs to take a look sample files.rar
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Hey guys! Me and a friend are trying to translate Resident Evil 5 on Xbox 360 and we're having some issues with the font atlas. The entirety of the game's textura work just fine with FluffyQuack's ArcTool and its .bat file, except the one for the font. It's a .tex file from MT Framework and it's swizzled. I managed to find a noesis script that did the job of extracting the texture, but now I need to convert my edited image back into a X360 swizzled .tex. Does anyone have any idea on how to do so? I'm attaching the .tex file and the noesis script just in case anyone feels like taking a look into this. Any help is appreciated, thanks in advance! P.S.: despi…
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Hi ResHax, I'm trying to convert some PS2 textures that are in the .TEX file format. What would be the best program to use in helping to achieve this?
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I tried to use the script inside the rar to extract the fad files but without success. The files i want to extract are meant to be 2d sprites. I uploaded the files in drive because the limit here is not enough. One of the files is more than 300mb. https://drive.google.com/drive/folders/1ms422ErL-J91g-4PieN-XaL_Rj1q8yDu?usp=drive_link yomawari.rar
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Need help opening GT7 Scapes .JXL they aren't openable by any program that can normally open a .JXL which leads me to believe they aren't a standard .JXL format used everywhere else use python script included in .zip to unpack the image_grp to get the aforementioned .JXL's "python unpack_image_grp.py image_grp" scripts made by kuri0 gt7 scape 3.zip
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Need help deciphering WebP files. These image files are from a game created on Visionaire Studio engine version 3. WebP.7z
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Hello everyone, I am new here and would like to introduce myself a little bit before going to the main part of the topic. In October last year I started a project with disassembling a PS2 game called Driver Parallel Lines and a little bit later the prequel of it, a PSP game called Driver 76. As a person with basically no prior experience in doing things like these, the start was difficult for me, but because I am really interested in turning my idea into reality, I invested really much time in this project, and learned interesting and possibly important things. I also tried out many cool programs for modifying/working with different kinds of files. Since I found my wa…
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Hello, I've been trying to rip the sprites from this game "RetroRealms Arcade". Getting the sprites themself was pretty easy, since it just runs on Unity, however I ran into a weird issue with the sprites. The sprites have pretty much no color and are transparent. If anyone could help me figure how to get the sprites to have color, that would be amazing. I've including a zip with the bundles for Michael Myers sprites. michael.zip
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Hi! I would like some help regarding .pzz format from the game Gundam vs Gundam Rengou VS ZAFT II PLUS I know the models and game is old but they are retro and still look good. Thanks AFS_DATA.7z
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Hello! I'm trying to understand a binary format of an image transparency mask for NexusTK - a 2D MMORPG from 1996. (Disclaimer: I received help back in the XeNTaX days, and no longer have a way to contact who helped, so my understanding of this format is not great - that's why I'm asking here ). To build my transparency masks, I use the following code - it's GDScript so the code is python-ish: var STENCIL_MASK := 0x80 var mask_image := Image.create(width, height, false, Image.FORMAT_RGBA8) for i in range(height): var total_pixels := 0 while true: var pixel_count := read_u8() if pixel_count == 0x0: break # End of ma…
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I'm trying to extract some graphics from an Idea Factory Switch game--DAIROKU AYAKASHIMORI The BG and the characters files are in .atd(.ktx) format but none of the .ktx converters I found online are working with it. Does anyone have any way to how to convert these to png or another easy to use format? Thank you! example.7z
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Can someone help me open some raw texture with some program that can open these textures and then import them into the game? City.zip
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- 4 replies
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L1GFX.PC textures sample files Archive yes ๐คTiledGGD?? want GFX .DDS i'm sorry ConsoleTextureExplorer Not TextureFinder ๐
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MaplesM now has some files which do not use crabindex, is it possible to assign colors to them with Pallete? Examples from APK here https://apkpure.com/maplestory-m-fantasy-mmorpg/com.nexon.maplem.global example.zip
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