August 27, 2025Aug 27 Localization Would like some help with these Gran Turismo 4 image formats - I like this series - I extracted the files a while ago and they are all in the compressed file I have left here. Please, if anyone knows how to convert these images to PNG, DDS or JPG I would appreciate it!! I read that they are in a format called "tex1", I tried to convert it with some tools but I haven't found the solution!😊 gt4.zip
August 27, 2025Aug 27 Supporter You can get some good results with ImageHeat https://github.com/bartlomiejduda/ImageHeat At offset 96 you can find fields like: 2 bytes (uint16) - image width 2 bytes (uint16) - image height 4 bytes (uint32) - palette offset
August 28, 2025Aug 28 Author Localization 16 hours ago, ikskoks said: You can get some good results with ImageHeat https://github.com/bartlomiejduda/ImageHeat At offset 96 you can find fields like: 2 bytes (uint16) - image width 2 bytes (uint16) - image height 4 bytes (uint32) - palette offset Ooooooh wow! Although I'm not very good with hexadecimal values, this tool was quite intuitive, even with my limited knowledge! Thank you so much, it's definitely the solution!😆
August 29, 2025Aug 29 Supporter Solution The model tool can be used to extract textures. Using imageheat is not a proper solution because TextureSet1s (Tex1) can house multiple textures all swizzled together in one huge transfer for the GS memory.
August 29, 2025Aug 29 Author Localization 1 hour ago, Nenkai said: The model tool can be used to extract textures. Using imageheat is not a proper solution because TextureSet1s (Tex1) can house multiple textures all swizzled together in one huge transfer for the GS memory. Oh, likewise. I think Imageheat is a pretty good tool. Even with my limited knowledge, I was able to make discoveries like this (2CV logo). Thanks to the tool you mentioned, I was able to achieve this other result. It definitely saves a lot of work! Thank you both so much!!!!!!!!
Create an account or sign in to comment