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Zero Tolerance for Disrespect

Diner Dash (Wiiware) - Ripping story comics? (.texture.wii)

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I'm trying to figure out how to rip the story comics from the Wiiware version of Diner Dash.

All the image files have the extension ".texture.wii", and I get nonsense when I open one in Notepad++. Can anyone help me?

image.thumb.png.a86ddf21b87690b91d215a8a90c6621a.png

Solved by BloodRaynare

3 minutes ago, LuigiMario79 said:

I'm trying to figure out how to rip the story comics from the Wiiware version of Diner Dash.

All the image files have the extension ".texture.wii", and I get nonsense when I open one in Notepad++. Can anyone help me?

image.thumb.png.a86ddf21b87690b91d215a8a90c6621a.png

You can't open binary files in Notepad as you'll always get nonsense.  It's best to post a sample or two of the actual files, otherwise it's impossible to tell what it is from a screenshot.

 

  • Author
2 hours ago, DKDave said:

You can't open binary files in Notepad as you'll always get nonsense.  It's best to post a sample or two of the actual files, otherwise it's impossible to tell what it is from a screenshot.

 

Here's some sample files.

for_wii.zip

  • Supporter
  • Solution
7 hours ago, ikskoks said:

Best results can be achieved with BC formats, but it's clearly something different... Some weird WII compression maybe?

obraz.png.d35efe5cec3081bdfb8d2acba225095c.png

Actually it uses PAL8 w/ GC/Wii swizzle (There's a palette data at the end)
Palette format is N64_RGB5A3
Image data offset starts at 48 (0x30)

1 hour ago, LuigiMario79 said:

I downloaded the PS3 version, and that version's image files seem to be encrypted differently. Here are some samples.

for_ps3.zip 369.37 kB · 2 downloads

end-01-color_panel1.texture.ps3 uses BGRA8888 w/ XBOX/PS3 swizzle while end-01-color_panel2.texture.ps3 and end-01-color_panel3.texture.ps3 uses BC3/DXT5
ImageHeat-v0_25.2_rljUQp71eW.png.e9504bdaf3da03b0675a3d7cb94d8b5b.png
ImageHeat-v0_25.2_LYBd3e2UE4.png.327bc6fb73a95c6926f266205302512e.png

Edited by BloodRaynare

  • Author
8 hours ago, BloodRaynare said:

Actually it uses PAL8 w/ GC/Wii swizzle (There's a palette data at the end)
Palette format is N64_RGB5A3
Image data offset starts at 48 (0x30)

end-01-color_panel1.texture.ps3 uses BGRA8888 w/ XBOX/PS3 swizzle while end-01-color_panel2.texture.ps3 and end-01-color_panel3.texture.ps3 uses BC3/DXT5
ImageHeat-v0_25.2_rljUQp71eW.png.e9504bdaf3da03b0675a3d7cb94d8b5b.png
ImageHeat-v0_25.2_LYBd3e2UE4.png.327bc6fb73a95c6926f266205302512e.png

Thanks!

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