November 15, 2025Nov 15 Hi, I've been trying to research files from this game and I could not find any information on its textures. In annex item.zip are files which have a bunch of textures (for car meter graphics), in parts.gsl 86 00 12 10 would be an entry to another texture inside the same file. It looks similar to this Tim2 (https://openkh.dev/common/tm2.html), it looks like a non-palleted image format 32bit rgba(?) could someone help me understand better this format? Is there a way to understand certain fields possibly using GPU debuggers to understand specific VRAM values in the hex (https://www.youtube.com/watch?v=lePKUCYakqM)? ITEM.zip
November 15, 2025Nov 15 Supporter 1 hour ago, Quinaz said: Hi, I've been trying to research files from this game and I could not find any information on its textures. In annex item.zip are files which have a bunch of textures (for car meter graphics), in parts.gsl 86 00 12 10 would be an entry to another texture inside the same file. It looks similar to this Tim2 (https://openkh.dev/common/tm2.html), it looks like a non-palleted image format 32bit rgba(?) could someone help me understand better this format? Is there a way to understand certain fields possibly using GPU debuggers to understand specific VRAM values in the hex (https://www.youtube.com/watch?v=lePKUCYakqM)? ITEM.zip 207.15 kB · 1 download 8bpp the pallete is inside the file file example METER0.GSL, PALLETE IN 0x80e0 256 X 128
November 16, 2025Nov 16 Supporter you can unpack all .Gls files with this tool attached Just drop the file into the .exe then its the same scheme....pallet its in the end of the file. Roadtrip_partsunpack.zip Edited November 16, 2025Nov 16 by Rabatini
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