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Zero Tolerance for Disrespect

Blitz Games PS2 Bratz Textures

Featured Replies

Hi, I have been trying for sometime now to convert the texture files of Bratz Rock Angelz for the playstation 2 made by Blitz games. I have been using "TiledGGD" as I saw a previous post (for a Spongebob game made by the same Developers) recomend it for files of a similar era.

This is as far as I have gotten.

I have attached various files from the game, please could you point me in the right direction or let me know how to decipher them.

Thank you so much for your help.

ps2TexFailed.png

ps2TexSamplesBratz.zip

Solved by DKDave

1 hour ago, IEmB said:

Hi, I have been trying for sometime now to convert the texture files of Bratz Rock Angelz for the playstation 2 made by Blitz games. I have been using "TiledGGD" as I saw a previous post (for a Spongebob game made by the same Developers) recomend it for files of a similar era.

This is as far as I have gotten.

I have attached various files from the game, please could you point me in the right direction or let me know how to decipher them.

Thank you so much for your help.

ps2TexFailed.png

ps2TexSamplesBratz.zip 36.47 kB · 4 downloads

You'd be better using ImageHeat, as it has more options for swizzling, etc.  For these, the image is PS2 swizzled, but I can't work out the palette.  It doesn't seem to use any of the standard PS2 palette formats, maybe a different swizzling method.  This is from "t_compact_rockangelz_closed_00000003":

 

image.png.81f5a72d4e8b820de3ee2ae1878bc07a.png

  • Solution

This looks correct.  The palette is RGB5551, but is swizzled with the same method as the image (not the standard PS2 palette shift).  Patrick should be able to confirm if that can be added to ImageHeat as a palette swizzle option.

 

image.png.77ca1ed88e8dd400d644dff6d1c1ca72.png    image.png.78119168a2b70182367823a9328843d3.png    image.png.56a1e8c3c5f88897744fbf32bdff5aa1.png

 

 

  • Author
2 hours ago, DKDave said:

This looks correct.  The palette is RGB5551, but is swizzled with the same method as the image (not the standard PS2 palette shift).  Patrick should be able to confirm if that can be added to ImageHeat as a palette swizzle option.

 

image.png.77ca1ed88e8dd400d644dff6d1c1ca72.png    image.png.78119168a2b70182367823a9328843d3.png    image.png.56a1e8c3c5f88897744fbf32bdff5aa1.png

 

 

Is there somebody I should contact to get this added to Image heat? Thank you so much for your help 

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