January 7Jan 7 Localization I dumped the data for two recent Switch games, the visual novels Illusion of Itehari and Mistonia's Hope -The Lost Delight- and noticed the file structure is Unity. I was able to extract the music files using AssetStudio but I'm unable to preview any of the textures (background images or sprites) using AssetStudio. I tried using AssetRipper to extract the background image and sprite files but the results are pngs that look scrambled. I ran into this issue with visual novels using a different (proprietary?) engine and was able to "descramble" them using a Noesis script but I'm at a loss for how to process the Unity image files. Here are some of the game files: CGs https://pixeldrain.com/u/jA4WKXQD Character 01 Sprites https://pixeldrain.com/u/uD8xg9ca Here's an example of the images I'm currently receiving when exporting from AssetRipper: Edited January 7Jan 7 by Riesz
January 8Jan 8 Supporter On 1/7/2026 at 7:37 PM, Riesz said: I dumped the data for two recent Switch games, the visual novels Illusion of Itehari and Mistonia's Hope -The Lost Delight- and noticed the file structure is Unity. I was able to extract the music files using AssetStudio but I'm unable to preview any of the textures (background images or sprites) using AssetStudio. I tried using AssetRipper to extract the background image and sprite files but the results are pngs that look scrambled. I ran into this issue with visual novels using a different (proprietary?) engine and was able to "descramble" them using a Noesis script but I'm at a loss for how to process the Unity image files. Here are some of the game files: CGs https://pixeldrain.com/u/jA4WKXQD Character 01 Sprites https://pixeldrain.com/u/uD8xg9ca Here's an example of the images I'm currently receiving when exporting from AssetRipper: ASTC 4X4 SWITCH SWIZLE 4,16 Edited January 8Jan 8 by Rabatini
January 9Jan 9 Supporter Solution @Riesz I developed a tool for a friend in the past, originally designed for a Switch game that uses Unity assets. I’ve now adapted it to work with your game. Hope you enjoy it! Note: Sprites haven’t been implemented yet—maybe in the future. But developing for new console video games isn’t really my thing. 😛 need NET 8.0 to run. Open your file directly in the tool. Illusion of Itehari Viewer.zip Edited January 9Jan 9 by Rabatini
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