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Switch Unity Games - Illusion of Itehari


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Posted (edited)

I dumped the data for two recent Switch games, the visual novels Illusion of Itehari and Mistonia's Hope -The Lost Delight- and noticed the file structure is Unity.

I was able to extract the music files using AssetStudio but I'm unable to preview any of the textures (background images or sprites) using AssetStudio.

I tried using AssetRipper to extract the background image and sprite files but the results are pngs that look scrambled.

I ran into this issue with visual novels using a different (proprietary?) engine and was able to "descramble" them using a Noesis script but I'm at a loss for how to process the Unity image files.

Here are some of the game files:

CGs https://pixeldrain.com/u/jA4WKXQD

Character 01 Sprites https://pixeldrain.com/u/uD8xg9ca

 

Here's an example of the images I'm currently receiving when exporting from AssetRipper:

texture_00_0.thumb.png.85a9906f1fef9b0eaf994c047f80eb6f.png

 

Screenshot2026-01-07164923.thumb.jpg.62a71cca62674e7d22c1444391b44a9f.jpg

 

Edited by Riesz
  • Like 1
  • Riesz changed the title to Switch Unity Games - Illusion of Itehari
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Posted (edited)
On 1/7/2026 at 7:37 PM, Riesz said:

I dumped the data for two recent Switch games, the visual novels Illusion of Itehari and Mistonia's Hope -The Lost Delight- and noticed the file structure is Unity.

I was able to extract the music files using AssetStudio but I'm unable to preview any of the textures (background images or sprites) using AssetStudio.

I tried using AssetRipper to extract the background image and sprite files but the results are pngs that look scrambled.

I ran into this issue with visual novels using a different (proprietary?) engine and was able to "descramble" them using a Noesis script but I'm at a loss for how to process the Unity image files.

Here are some of the game files:

CGs https://pixeldrain.com/u/jA4WKXQD

Character 01 Sprites https://pixeldrain.com/u/uD8xg9ca

 

Here's an example of the images I'm currently receiving when exporting from AssetRipper:

texture_00_0.thumb.png.85a9906f1fef9b0eaf994c047f80eb6f.png

 

Screenshot2026-01-07164923.thumb.jpg.62a71cca62674e7d22c1444391b44a9f.jpg

 

 

 

ASTC 4X4 SWITCH SWIZLE 4,16

evuch_shortstory_cover_02_toba__1920x1080__NintendoSwitch(blockHeight16).thumb.png.b8224524e7b6d1a16f2edeb6be8d68a0.png

texture_00__4096x4096__Auto.thumb.png.f645ae1712f8f1379b032d9e2afedae9.png

Edited by Rabatini
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Posted (edited)

@Riesz

I developed a tool for a friend in the past, originally designed for a Switch game that uses Unity assets.
I’ve now adapted it to work with your game. Hope you enjoy it!

Note: Sprites haven’t been implemented yet—maybe in the future.
But developing for new console video games isn’t really my thing. 😛

need NET 8.0 to run.

Open your file directly in the tool.

Illusion of Itehari Viewer.zip

Edited by Rabatini
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