Members Riesz Posted January 7 Members Posted January 7 (edited) I dumped the data for two recent Switch games, the visual novels Illusion of Itehari and Mistonia's Hope -The Lost Delight- and noticed the file structure is Unity. I was able to extract the music files using AssetStudio but I'm unable to preview any of the textures (background images or sprites) using AssetStudio. I tried using AssetRipper to extract the background image and sprite files but the results are pngs that look scrambled. I ran into this issue with visual novels using a different (proprietary?) engine and was able to "descramble" them using a Noesis script but I'm at a loss for how to process the Unity image files. Here are some of the game files: CGs https://pixeldrain.com/u/jA4WKXQD Character 01 Sprites https://pixeldrain.com/u/uD8xg9ca Here's an example of the images I'm currently receiving when exporting from AssetRipper: Edited January 7 by Riesz 1
Engineers Rabatini Posted January 8 Engineers Posted January 8 (edited) On 1/7/2026 at 7:37 PM, Riesz said: I dumped the data for two recent Switch games, the visual novels Illusion of Itehari and Mistonia's Hope -The Lost Delight- and noticed the file structure is Unity. I was able to extract the music files using AssetStudio but I'm unable to preview any of the textures (background images or sprites) using AssetStudio. I tried using AssetRipper to extract the background image and sprite files but the results are pngs that look scrambled. I ran into this issue with visual novels using a different (proprietary?) engine and was able to "descramble" them using a Noesis script but I'm at a loss for how to process the Unity image files. Here are some of the game files: CGs https://pixeldrain.com/u/jA4WKXQD Character 01 Sprites https://pixeldrain.com/u/uD8xg9ca Here's an example of the images I'm currently receiving when exporting from AssetRipper: ASTC 4X4 SWITCH SWIZLE 4,16 Edited January 8 by Rabatini 1 1
Engineers Solution Rabatini Posted January 9 Engineers Solution Posted January 9 (edited) @Riesz I developed a tool for a friend in the past, originally designed for a Switch game that uses Unity assets. I’ve now adapted it to work with your game. Hope you enjoy it! Note: Sprites haven’t been implemented yet—maybe in the future. But developing for new console video games isn’t really my thing. 😛 need NET 8.0 to run. Open your file directly in the tool. Illusion of Itehari Viewer.zip Edited January 9 by Rabatini 2
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