November 30, 2025Nov 30 Localization I have never done font editing before. Today I tried it on this game, but the letters I changed appear in their original form in the game, as if no changes were made. I edited it using the Photoshop DDS plugin. I modified these characters: "î", "ý", "ō". I’m attaching both the original and the edited files. I don’t know what I did wrong. Zombie_Apocalypse_Files.rar
November 30, 2025Nov 30 Supporter 1 hour ago, yerayay1 said: but the letters I changed appear in their original form in the game, as if no changes were made. Maybe the game didn't load the changed DDS file? You should leave the edited file (DXT5 compressed) uncompressed as the original is. (Another (less important?) thing is that the edited dds has 298 unique colors while the original has 255 only.)
November 30, 2025Nov 30 Author Localization 59 minutes ago, shak-otay said: Maybe the game didn't load the changed DDS file? I noticed that. However, even after deleting all saved game data, the problem persisted. 59 minutes ago, shak-otay said: You should leave the edited file (DXT5 compressed) uncompressed as the original is. I didn't know the settings. I saved the file with Photoshop standard (DXT5) settings. Is it supposed to be like this: Edited November 30, 2025Nov 30 by yerayay1
November 30, 2025Nov 30 Supporter Which are the other format options? Your edited file is compressed (one 4th of the original size) so you should save uncompressed, like the options show. Edited November 30, 2025Nov 30 by shak-otay
November 30, 2025Nov 30 Author Localization 15 minutes ago, shak-otay said: Which are the other format options? Your edited file is compressed (one 4th of the original size) so you should save uncompressed, like the options show. I saved the settings I just sent you and tried again. But it's still the same, nothing changes. These are all the settings: There is also a setting called alpha channels that is not visible in the image. It is selected. Edited November 30, 2025Nov 30 by yerayay1
November 30, 2025Nov 30 Supporter When you choose "uncompressed" the file size should be bigger than for a DXT5 file. I'd try some other tool, maybe Gimp, for testing.
November 30, 2025Nov 30 Author Localization 35 minutes ago, shak-otay said: When you choose "uncompressed" the file size should be bigger than for a DXT5 file. I'd try some other tool, maybe Gimp, for testing. It's exactly the same size as the original file. However, as I said, the problem persists.
November 30, 2025Nov 30 Supporter Then a byte-to-byte comparison could shed a light on this. But you'd need to asure that the game loads the file. edit: it's PS3 (A tool like "Process Monitor" would help.) edit: see link in my next post So you could use a hex editor to change some dozens of FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF blocks in the original DDS into 0A0A0A0A0A0A0A0A0A0A0A0A0A0A0A0A (for example). If the font isn't affected in game the file isn't loaded. (Keep backups of original files, btw.) Edited December 1, 2025Dec 1 by shak-otay it's for PS3, not for PC, yay
December 1, 2025Dec 1 Author Localization On 11/30/2025 at 6:14 PM, shak-otay said: Then a byte-to-byte comparison could shed a light on this. But you'd need to asure that the game loads the file. (A tool like "Process Monitor" would help but that might be above your skills.) So you could use a hex editor to change some dozens of FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF blocks in the original DDS into 0A0A0A0A0A0A0A0A0A0A0A0A0A0A0A0A (for example). If the font isn't affected in game the file isn't loaded. (Keep backups of original files, btw.) First of all, I'm sorry for replying a little late. To see if the game could read DDS files, I deleted the DDS files from the game folder and then started the game. The game opened normally with the original font: Now the game is either reading fonts from ".abc" files or cached DDS files. This cache data is not visible on the PS3. However, I can place the DDS files I edited into the pkg file and reinstall the game. This way, if the game reads the font via DDS, it should work. My question is, can the game read fonts from ".abc" files? (These files are in the rar archive in my first message)
December 1, 2025Dec 1 Supporter 5 minutes ago, yerayay1 said: can the game read fonts from ".abc" files? (These files are in the rar archive in my first message) I have no idea (don't have a PS3). Maybe using a PS3 debugger will help.
December 10, 2025Dec 10 Supporter *.abc is font map. Maybe you can add some characters in it. Now for the texture. Original is 32 bit rgba, yours is DXT5 which is not exact as org. Also i noticed you didn't change alpha channel of the char which is crucial for correct display.
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