June 13Jun 13 Hi everyone, could you please help me? I have the following .SPR and .ANI files from the referenced game, and I haven’t been able to extract or unpack them properly. I’ve tried several QuickBMS scripts based on the .res extension, but it seems these files use a different format than the ones those scripts support. Dragon UnPACKer , Watto extractor, magic viewer, ninja ripper don’t work either—they don’t detect any images inside. I’ve attached a RAR with the .spr and .ani files. Thanks in advance, I really appreciate it! spr.rar
June 14Jun 14 Supporter Need the palette file to get the colours. maybe simblings files with .PAL, .COL, .DAT, .BIN Edited June 14Jun 14 by Rabatini
June 14Jun 14 Author Hi @Rabatini, I couldn't find any files with the extensions you mentioned within the game. Perhaps they're in the .exe file? I'm attaching it just in case. The game folder contains the following files: .PRJ .SCP .PCK .ANI .PI2 .SPR On another note, a friend shared this tool he found on a Russian forum with me. Maybe it has the method to detect the file's palette? I'm also attaching the ZIP file. Thanks so much for your help, as always! re!unelixir.zipElixir.rar multi_interface.rar
June 21Jun 21 Supporter Here's struct of *.spr. Not sure where are image dimensions and so on... //------------------------------------------------ //--- 010 Editor v14.0 Binary Template // // File: // Authors: // Version: // Purpose: // Category: // File Mask: // ID Bytes: // History: //------------------------------------------------ ubyte Unknown_0; ubyte Unknown_1; ubyte Unknown_2; ubyte Unknown_3; ubyte Unknown_4; uint32 SpriteIndex; struct { uint32 SpriteDataSize; uint32 Unknown_1; uint32 Unknown_2; uint32 Unknown_3[4]; byte SpriteData[SpriteDataSize]; }Sprite[SpriteIndex]<optimize=false>;
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