10 hours ago10 hr in the ps2 version of this game there 2 formats used .psd and .ps2 according to a script that i dont remember where i got it from .PSD is a 3d mesh format while .PS2 seems to be an archive/texture format thing opening it up in imageheat i see textures for example this is tomnote the script doesnt import all of the polygons i dont know why however whats important is the texturesimporting TO_BE_AC.PS2 into imageheat i get this however when i extract tom's textures using modified version pcsx2 with 3d screenshoting i get 3 imagesand in TO_BE_AC.PS2 references to 3 images are mentioned i think a bms script could extract this here is an exampleTO_BE_AC.rar Edited 9 hours ago9 hr by wedjklwkerfjgfkewgfh43ertg
7 hours ago7 hr Author looking at it it seems to be some kind of uncompressed archive whatever ps2 is i dont know what the textureand also found in the psd for tom is this are they bone data?
3 hours ago3 hr Author PS2 example.rarforgot that if i want this format to be decrypted i need examples
44 minutes ago44 min Localization The .PS2 files are "SDG" containers. The models are stored as VIF1 DMA packets and the textures as raw GS upload packets.UsageNeeds Python 3 and Pillow (pip install pillow).Put sdg_extract.py next to the .PS2 files and run it. Output goes to an "extracted" folder next to the .PS2 filespython sdg_extract.py every .PS2 in the script's folder python sdg_extract.py KITCHEN.PS2 one file python sdg_extract.py D:\game\*.PS2 several files sdg_extract.py
35 minutes ago35 min Author the way the post is formated makes me think its chatgpt i would like proof that you actually coded it also it does extract it but the colors are off and 001_Tom1.png is wrong it should be TomH.png but without the gradients
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