6 hours ago6 hr It might not be a texture file; I’m not entirely sure. It could also be a .ttf or .gfx file. I need to unpack the files, edit them, and then import them back in. Is there anyone who can help with this? fh2fonts.zip
4 hours ago4 hr Supporter It looks like 2D/3D font. Not easy imo.Rough struct.//------------------------------------------------ //--- 010 Editor v14.0 Binary Template // // File: // Authors: // Version: // Purpose: // Category: // File Mask: // ID Bytes: // History: //------------------------------------------------ LittleEndian();OutputPaneClear(); local uint32 i,j,k,l; string FontName; //Skipped 128 bytes not sure what they are, could be an important FSeek(128); uint32 GlyphCount; uint32 Unknown_0; uint32 Unknown_1; uint32 KernCount; float Unknown_3; float Unknown_4; float Unknown_5; uint32 Unknown_6; uint32 Unknown_7; uint32 Unknown_8; uint32 Unknown_9; uint32 Unknown_10; uint32 Unknown_11; uint32 Unknown_12; uint32 Unknown_13; uint32 Unknown_14; struct { wchar_t Character[2]; float Unknown_0; uint32 Unknown_1; uint32 Unknown_2; uint32 Unknown_3; uint32 Unknown_4; uint32 Unknown_5; }GlyphDefinition[GlyphCount]<optimize=false>; if (KernCount != 0) { struct { wchar_t Character[2]; wchar_t CharacterKern[2]; uint32 Unknown_0; }GlyphKernDefinition[KernCount]<optimize=false>; } uint32 Glyph2DCount; struct { wchar_t Character[2]; uint32 VertexCount; uint32 IndexCount; if (VertexCount != 0) { struct { hfloat VPosX,VPosY,VPosZ,Opacity; }Glyph2DVector[VertexCount]<optimize=false>; struct { uint16 F1,F2,F3; }GlyphIndices[IndexCount / 3]<optimize=false>; } }Glyph2DDefinition[Glyph2DCount]<optimize=false>; Edited 1 hour ago1 hr by h3x3r
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