Discussion and Help
If you're at the end of the road with QBMS, feel free to ask for help here.
21 topics in this forum
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I'm trying to reverse engineer the original Xbox version of Aliens vs. Predator: Extinction. I successfully extracted the XISO using extract-xiso. The game contains numerous .tbx files that begin with: RIFF TBD2 LIST XBOX There is also a large cerbera.tvr file (~211 MB). I can extract the loose .wma music and narration, but I'm trying to locate: Alien sound effects Predator sound effects Marine sound effects Models Textures Does anyone know the game engine used or a tool/script capable of reading TBD2 or cerbera.tvr?
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Hello Reshax community, I'm new here, yet not entirelly outside of the extractors community. 🙂 I had a question and maybe a little request (or at least something that could help me find what i need). On Xentax forums, there was a topic regarding Mortal Kombat 11 and the process of game files extraction. I'm interested in retrieving the music / audio within the game files. I think i've spotted the .xxx files they should be in. Now there is a tool available to actually perform a scan and extract of sound files : Ravioli Game Extrator. However, the files it retrieves first hand from the .xxx package files are mostly corrupted. So i assume it needs kind of a f…
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Anyelse know some about .xa audio files from the bugs bunny lost in time for pc version? any idea? , the unique info i know from this type file, is that, for example in audio data folder from game i found "speech.xa"so could be encoded in format ADPCM 4 bit, so what i did encoded a new file sound cleanest, im taked from ps1 extraction in wav format and sincronized in timeline im export with extension.vox a renamed in .xa,but didnt work, for case of the original file i tried decoded but sound not its very clean,be listening but with a lot of noise similar to a old radio, im import this original file in "audacity" to VOX ADPCM in frecuency 88200hz Mono for get audio sound i…
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This is my first post on ResHax, and I tried opening QuickBMS on Windows 11 but it closes instantly, running it as a administrator won't work either, using the reimporter batch file launches, but doesn't extract for me, Someone should make a version of QuickBMS that works on Windows 11.
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Excuse me, but I’m looking for a quickBMS script that allows access to .GSB files. There was one on XenTAX before it closed down, but I can’t access it now. That’s why I’m asking for it here and now because an associate of mine it trying to access the sound files for “Star Wars: The Clone Wars - Lightsaber Duels” on the Wii, and also that I want to access the sound files for the Wii version of “Star Wars: The Force Unleashed” as well. I’m hoping someone will reupload it so that we can get to work on it.
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this is .pages lowgore for example Can someone teach me how to create a QuickBMS script for virtual textures in idTech 5 games? Wolfenstein German version for example.
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The list of scripts on mirror.aluigi.org hasn't been updated since 2022. Where can I find scripts for new games? Is there a list of newly added scripts anywhere? Who writes new BMS scripts? Where can I order paid script development?
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Hello, I was recently able to access the Disney SpeedStorm files thanks to the @DKDave script. (attached below) Now I would like to be able to repackage everything modified within a .pack and make it workable in the game itself. I would also like to know how to package audio files in a . BNK, I have been able to access and export, but I don't know how to put everything back in one . BNK and then repackage it into a .pack. ss_zip.zip
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Kindly asking for a quickbms script that can extract the contents of the memfs file attached.effect.rar I tried using this script to do it: # Jakou no Lyla: Allure of Musk (memfs/membody) # experimental, there are more filenames than files open FDDE "memfs" open FDDE "membody" 1 idstring "RSON" get DUMMY long get DUMMY long get DUMMY long get DUMMY long for i = 0 get TYPE1 byte get TYPE2 byte get TYPE3 byte get TYPE4 byte if TYPE4 & 0x20 else break endif get OFFSET long if TYPE4 & 0x10 else get SIZE long putarray 0 i OFFSET …
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- 2 followers
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Naraka Bladepoint seems to have changed to a new QuickBMS. Does anyone know about the new QuickBMS?
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- 4 replies
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So inshort i stopped unpacking game before 3 years which the Script worked fine for npk files but now i only getting errors i got users talked about in xentax forum but sadly can't go to next pages to know if they figured out how edited it, can anyone help to tell me what to do?
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I've been trying and failing to reimport edited files into Dishonored 2. Edited file size is equal to original size. Running reimport2_4gb_files.bat works fine but putting the resulting file(s) into the game folder makes the game crash to desktop upon startup. Currently just as a test I'm trying to replace game1.resources > generated\decls\playerstatefalling\components\characters\player\base\states\falling\playerstatefalling.decl . Bms script is attached in the zip file. Any help? dishonored2.zip
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Excuse me, but I’m looking for a quickBMS script that allows access or decompressed "DUMMY.DAT" file from Bugs Bunny Lost in Time, file extract of my bin copy to PS1 ... This for a project Im tried with "blitz_games.bms" , but no extract files... if anyelse know how maker, i´ll be very gratefully
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Hi guys , so first imma start by saying im total noob for this , so what i am trying to do is to unpack a data.pak file of an old nokia symbian v60 game called explode arena , honostly i dont give a single $*** about the game . it is just a challenge for me and ive been failing to do a working script to extract it, i tried dragonunpacker.......... tried every thing that i can get my hands on and i failed . the most annoying thing is there are unreadable characters in the hex file so its get a lot of 0s and idk i cant determine that type of the script or the edian size or whatever . idk i know i suck at this but lss this is the file i hope someone can help or guide me to …
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Game Link: https://store.steampowered.com/app/2139460/Once_Human/ In the game "Once Human," there are some unassembled NPK fragments in the "Documents/patch_ppk" directory. They don't have an NXPK file header. Does anyone know how to assemble them into an NPK file or export the resources contained within? Additionally, this post mentions how to unpack NPK files: https://reshax.com/topic/380-once-human-beta-noesis-script/
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Why can't I import files that don't exist in the game obb, can only import existing files? then how can I reimport files that are not in the game obb? Name Game: Fifa 16 Mobile
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I found this blog Assassin's Creed Valhalla Localization Tutorial - HackMD but script is gone. Who had the file please re-upload.
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Error: the requested amount of bytes to allocate is negative (0x90d19290224d1839) Last script line before the error or that produced the error: 86 log MEMORY_FILE5 OFFSET SIZE
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I want to turn this into a repacker. Please help. Thanks. endian little get myname FILENAME get myext EXTENSION if myext != "RAX" print "Please run this script on a .RAX file" cleanexit endif get DAT_SIZE asize idstring "RAX\x00" get rax->RESERVED1_ long get rax->RESERVED2_ long get rax->entcount long math i = 0 for OFFSET = 0x10 < DAT_SIZE getdstring query->sig 4 get query->blksize long get query->fnamelen long get query->usize long math i += 1 if query->fnamelen > 0x100 print "(%myname% at OFFSET=%OFFSET%) entry fi…
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Hello guys I'm trying to extract some files from DragonRaja using the script posted on legacy The script works for all files except model file, I would like some help as I don't understand much about extracting files I am attaching the script file DragonRajaUnpacker.bms and the file miscs.png and I will be uploading models.png to the gdrive (the file is large) The unpacker works on the miscs.png file, but it does not work on the models.png file I would like some help getting DragonRajaUnpacker to work correctly Below is the error models.png (gdrive) - archive is located in DragonRajaGame\Azure\Output\package, models.png & model…
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Hello, I have a problem with a new DLC. Unfortunately it can no longer be opened. Can anyone help me?
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