November 4, 20232 yr I wonder if someone can figure out if the game has a dev menu sitting around. I know control had one.
November 4, 20232 yr Localization Texture files (*.tex) are just renamed dds.🧐 Edited November 4, 20232 yr by erik945
November 4, 20232 yr While that's true not every .tex file is a texture file, Bink video files also share the .tex extension. You can just use this instead of renaming: https://github.com/SilverEzredes/fmt_AW2_TEX-Noesis-Plugin Edited November 4, 20232 yr by SilverEzredes
November 5, 20232 yr How did you manage to open Binfbx in blender? Is there a plugin for Noesis? Edited November 5, 20232 yr by Fernandes
November 5, 20232 yr 15 hours ago, Fernandes said: How did you manage to open Binfbx in blender? Is there a plugin for Noesis? There isn't a plugin yet for Noesis that I've seen, or a Blender one for that matter. It's a tricky format, totally different to previous games, so it might take a little while. I've been looking into the format for a week or so and there's a lot of unknown data in the file to work out.
November 6, 20232 yr 14 hours ago, DKDave said: There isn't a plugin yet for Noesis that I've seen, or a Blender one for that matter. It's a tricky format, totally different to previous games, so it might take a little while. I've been looking into the format for a week or so and there's a lot of unknown data in the file to work out. could this be related to the fact that they are using OpenUSD or is that just a workflow thing and doesn't affect the end result? Developing Northlight: OpenUSD content workflows (remedygames.com)
November 9, 20232 yr Has anyone found the stems/segments of Herald of Darkness music audio from the Musical part of the game? I can find the radio version but not the stems/segments.
November 11, 20232 yr Localization 6 hours ago, LeonKK said: Ninja Ripper 2.1 updated Alan Wake 2 Ninja Ripper has already done this in the last version. Does the ribs of the texture coordinates of the characters really work in the current version?
November 11, 20232 yr Localization I've run out of ideas. For now I can offer this script for 3ds Max. Can import geometry and UVs for main characters. Everything else can't. Basically, I just found the required offsets and choise its depending on the file name. The path to the file is written in line 50 I still have a long way to go before deciphering the format, so I decided to post this temporary script. List of supported files in the spoiler. Spoiler abigail_default_publish_physx.binfbx ahti_default_publish_physx.binfbx alan_brightfalls_noplaid_publish_physx.binfbx alan_brightfalls_publish_physx.binfbx alan_default_dirty_01_publish_physx.binfbx alan_default_dirty_02_no_satchel_publish_physx.binfbx alan_default_dirty_02_publish_physx.binfbx alan_default_publish_physx.binfbx alan_no_satchel_publish_physx.binfbx alan_scratch_player_publish_physx.binfbx alan_wake_scratch_publish_physx.binfbx alex_casey_dark_place_publish_physx.binfbx alex_casey_default_publish_physx.binfbx alex_casey_suit_publish.binfbx alex_casey_suit_rough_publish_physx.binfbx charlie_koskela_mascot_publish_physx.binfbx charline_koskela_mascot_publish_physx.binfbx cynthia_weaver_dead_publish_physx.binfbx cynthia_weaver_sweater_publish_physx.binfbx deputy_mulligan_cultist_publish_physx.binfbx deputy_mulligan_default_publish_physx.binfbx deputy_mulligan_guardian_publish_physx.binfbx deputy_thorton_cultist_publish_physx.binfbx deputy_thorton_default_publish_physx.binfbx deputy_thorton_guardian_publish_physx.binfbx donna_default_publish_physx.binfbx ed_booker_deerfest_publish_physx.binfbx ed_booker_default_publish_physx.binfbx ilmo_koskela_bikergang_publish_physx.binfbx ilmo_koskela_cultist_publish_physx.binfbx ilmo_koskela_deerfest_publish_physx.binfbx jaakko_koskela_bikergang_publish_physx.binfbx jaakko_koskela_cultist_publish_physx.binfbx kiran_estevez_default_publish_physx.binfbx kiran_estevez_healed_publish.binfbx kiran_estevez_wounded_jacket_publish_physx.binfbx kiran_estevez_wounded_publish.binfbx mandy_may_nursinghome_publish_physx.binfbx norman_deerfest_publish.binfbx odin_default_publish_physx.binfbx odin_rocker_publish_physx.binfbx pat_maine_default_publish.binfbx rose_marigold_default_publish_physx.binfbx rose_marigold_nursinghome_publish_physx.binfbx saga_alt_publish_physx.binfbx saga_default_publish_physx.binfbx saga_no_jacket_publish_physx.binfbx saga_raincoat_publish_physx.binfbx steven_lin_default_publish.binfbx tammy_booker_cultist_publish_physx.binfbx tammy_booker_default_publish_physx.binfbx tim_breaker_darkplace_publish_physx.binfbx tim_breaker_sheriff_publish_physx.binfbx tor_default_publish_physx.binfbx vladimir_blum_cultist_publish_physx.binfbx vladimir_blum_default_publish_physx.binfbx AW2_tmp_236.zip
November 11, 20232 yr Has anybody had luck extracting the video files? I'm trying to get the videos from the We Sing chapter and the Yoton Yo film in high quality, but I am rather new to this stuff and have only been able to figure out ripping audio. If anyone has any steps to follow, I'd really appreciate it.
November 12, 20232 yr 4 hours ago, erik945 said: I've run out of ideas. For now I can offer this script for 3ds Max. Can import geometry and UVs for main characters. Everything else can't. Basically, I just found the required offsets and choise its depending on the file name. The path to the file is written in line 50 I still have a long way to go before deciphering the format, so I decided to post this temporary script. List of supported files in the spoiler. Reveal hidden contents abigail_default_publish_physx.binfbx ahti_default_publish_physx.binfbx alan_brightfalls_noplaid_publish_physx.binfbx alan_brightfalls_publish_physx.binfbx alan_default_dirty_01_publish_physx.binfbx alan_default_dirty_02_no_satchel_publish_physx.binfbx alan_default_dirty_02_publish_physx.binfbx alan_default_publish_physx.binfbx alan_no_satchel_publish_physx.binfbx alan_scratch_player_publish_physx.binfbx alan_wake_scratch_publish_physx.binfbx alex_casey_dark_place_publish_physx.binfbx alex_casey_default_publish_physx.binfbx alex_casey_suit_publish.binfbx alex_casey_suit_rough_publish_physx.binfbx charlie_koskela_mascot_publish_physx.binfbx charline_koskela_mascot_publish_physx.binfbx cynthia_weaver_dead_publish_physx.binfbx cynthia_weaver_sweater_publish_physx.binfbx deputy_mulligan_cultist_publish_physx.binfbx deputy_mulligan_default_publish_physx.binfbx deputy_mulligan_guardian_publish_physx.binfbx deputy_thorton_cultist_publish_physx.binfbx deputy_thorton_default_publish_physx.binfbx deputy_thorton_guardian_publish_physx.binfbx donna_default_publish_physx.binfbx ed_booker_deerfest_publish_physx.binfbx ed_booker_default_publish_physx.binfbx ilmo_koskela_bikergang_publish_physx.binfbx ilmo_koskela_cultist_publish_physx.binfbx ilmo_koskela_deerfest_publish_physx.binfbx jaakko_koskela_bikergang_publish_physx.binfbx jaakko_koskela_cultist_publish_physx.binfbx kiran_estevez_default_publish_physx.binfbx kiran_estevez_healed_publish.binfbx kiran_estevez_wounded_jacket_publish_physx.binfbx kiran_estevez_wounded_publish.binfbx mandy_may_nursinghome_publish_physx.binfbx norman_deerfest_publish.binfbx odin_default_publish_physx.binfbx odin_rocker_publish_physx.binfbx pat_maine_default_publish.binfbx rose_marigold_default_publish_physx.binfbx rose_marigold_nursinghome_publish_physx.binfbx saga_alt_publish_physx.binfbx saga_default_publish_physx.binfbx saga_no_jacket_publish_physx.binfbx saga_raincoat_publish_physx.binfbx steven_lin_default_publish.binfbx tammy_booker_cultist_publish_physx.binfbx tammy_booker_default_publish_physx.binfbx tim_breaker_darkplace_publish_physx.binfbx tim_breaker_sheriff_publish_physx.binfbx tor_default_publish_physx.binfbx vladimir_blum_cultist_publish_physx.binfbx vladimir_blum_default_publish_physx.binfbx AW2_tmp_236.zip 3.7 kB · 5 downloads thank you very much! I did a quick test and couldn't import Rose or Tim, but I got the characters I was looking for.
November 12, 20232 yr Localization What's the problem with Rose and Tim? Everything works correctly for me.
November 12, 20232 yr 32 minutes ago, erik945 said: What's the problem with Rose and Tim? Everything works correctly for me. Thank you, Erik!
November 12, 20232 yr ha, I apologize, I'm an idiot - I copied and pasted the file path without the double backslash, added them and got the models. Thank you again.
November 12, 20232 yr Thanks for the tools, so far pretty basic, and too much of a hassle going back and forth with 3DSMax, but we can now get the models properly with UVs and textures, super cool to study!
November 13, 20232 yr Localization I'm trying to understand the structure of the skeleton. Here are two symmetrical bones. --" 45 offset 0xefaL -0.788011 -0.615662 0.0 -0.615662 0.788011 0.0 0.0 0.0 -1.0 1.10369 -1.09195 0.012721 0.15665 1.53434 0.0996552 0.00600322 43 R_upArm_JNT" --" 37 offset 0xc3aL -0.788011 -0.615662 0.0 0.615662 -0.788011 0.0 0.0 0.0 1.0 -1.10369 1.09195 -0.0127211 0.0 0.0 0.0 0.0 35 L_upArm_JNT" Typical matrix 4x4 float. But WHY is the last quaternion of L_upArm_JNT (position) equal to 0???
November 13, 20232 yr 23 hours ago, IXProd9 said: Thanks for the tools, so far pretty basic, and too much of a hassle going back and forth with 3DSMax, but we can now get the models properly with UVs and textures, super cool to study! Worked a bit with my friend and I got Alan import into Blender with textures, if anyone has insight to the material set up that would be very useful. While doing so, I realized the model was imported flipped? Don't know if that was in 3DsMax as I didn't do that step.
November 14, 20232 yr "-- No ""*"" function for undefined" What am I doing wrong? At startup, this error crashes, the Script editor opens and 491 lines are allocated
November 15, 20232 yr 14 hours ago, erik945 said: What model? Is the path correct? Thank you, the problem is solved
November 15, 20232 yr Is there any way to rip the models that doesn't involve 3DSMax? I don't have the program and I don't particularly want to start paying for it either. Edited November 15, 20232 yr by Contro
November 15, 20232 yr Is there a way to convert "string_table.bin" files into readable txt? They are comprehensible but I wish it were more comfortable
November 15, 20232 yr Localization Something became clear in the bones. But the skeleton is not symmetrical. And where the hell is his right leg???.😅 It looks like Binfbx only has some kind of stripped-down skeleton. May be the full structure is stored in Binskeleton? Edited November 15, 20232 yr by erik945
November 15, 20232 yr On 11/12/2023 at 5:00 AM, erik945 said: I've run out of ideas. For now I can offer this script for 3ds Max. Can import geometry and UVs for main characters. Everything else can't. Basically, I just found the required offsets and choise its depending on the file name. The path to the file is written in line 50 I still have a long way to go before deciphering the format, so I decided to post this temporary script. List of supported files in the spoiler. Reveal hidden contents abigail_default_publish_physx.binfbx ahti_default_publish_physx.binfbx alan_brightfalls_noplaid_publish_physx.binfbx alan_brightfalls_publish_physx.binfbx alan_default_dirty_01_publish_physx.binfbx alan_default_dirty_02_no_satchel_publish_physx.binfbx alan_default_dirty_02_publish_physx.binfbx alan_default_publish_physx.binfbx alan_no_satchel_publish_physx.binfbx alan_scratch_player_publish_physx.binfbx alan_wake_scratch_publish_physx.binfbx alex_casey_dark_place_publish_physx.binfbx alex_casey_default_publish_physx.binfbx alex_casey_suit_publish.binfbx alex_casey_suit_rough_publish_physx.binfbx charlie_koskela_mascot_publish_physx.binfbx charline_koskela_mascot_publish_physx.binfbx cynthia_weaver_dead_publish_physx.binfbx cynthia_weaver_sweater_publish_physx.binfbx deputy_mulligan_cultist_publish_physx.binfbx deputy_mulligan_default_publish_physx.binfbx deputy_mulligan_guardian_publish_physx.binfbx deputy_thorton_cultist_publish_physx.binfbx deputy_thorton_default_publish_physx.binfbx deputy_thorton_guardian_publish_physx.binfbx donna_default_publish_physx.binfbx ed_booker_deerfest_publish_physx.binfbx ed_booker_default_publish_physx.binfbx ilmo_koskela_bikergang_publish_physx.binfbx ilmo_koskela_cultist_publish_physx.binfbx ilmo_koskela_deerfest_publish_physx.binfbx jaakko_koskela_bikergang_publish_physx.binfbx jaakko_koskela_cultist_publish_physx.binfbx kiran_estevez_default_publish_physx.binfbx kiran_estevez_healed_publish.binfbx kiran_estevez_wounded_jacket_publish_physx.binfbx kiran_estevez_wounded_publish.binfbx mandy_may_nursinghome_publish_physx.binfbx norman_deerfest_publish.binfbx odin_default_publish_physx.binfbx odin_rocker_publish_physx.binfbx pat_maine_default_publish.binfbx rose_marigold_default_publish_physx.binfbx rose_marigold_nursinghome_publish_physx.binfbx saga_alt_publish_physx.binfbx saga_default_publish_physx.binfbx saga_no_jacket_publish_physx.binfbx saga_raincoat_publish_physx.binfbx steven_lin_default_publish.binfbx tammy_booker_cultist_publish_physx.binfbx tammy_booker_default_publish_physx.binfbx tim_breaker_darkplace_publish_physx.binfbx tim_breaker_sheriff_publish_physx.binfbx tor_default_publish_physx.binfbx vladimir_blum_cultist_publish_physx.binfbx vladimir_blum_default_publish_physx.binfbx AW2_tmp_236.zip 3.7 kB · 28 downloads Could you try to make the same script for cars in your spare time? As far as I understand, they do not use a skeleton, the main thing is geometry and UV
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