November 15, 20232 yr Localization Personally, I'm primarily interested in the characters. Are you interested in any specific cars? Edited November 16, 20232 yr by erik945
November 16, 20232 yr 9 hours ago, erik945 said: Personally, I'm primarily interested in the characters. Are you interested in any specific cars? Civilians who are used as props are interesting. Ninja Ripper unfortunately can't pull out UV yet, only geometry.
November 16, 20232 yr I dont have 3ds max, so i cant get the 3d models out in a usable state (am a blender user), so i wondered if anyone could get the Alex Casey model in FBX format and send it to me somehow? I think i can get the material filles (or try, while learning). So if anyone could help with the 3d model and would be verry greatfull :)
November 16, 20232 yr Localization A little announcement, he-he. A complete skeleton really lies in the binskeleton. From Binfbx, essentially only are needed the bone names and its numbers for matching. Edited November 16, 20232 yr by erik945
November 17, 20232 yr Hi @DKDave, I'm lookin for a way to re-pack modded audio files into the game. Is there a tool for this? I need this option for a dubbing project on Alan Wake 2. Thank you for your time
November 17, 20232 yr 9 hours ago, erik945 said: A little announcement, he-he. A complete skeleton really lies in the binskeleton. From Binfbx, essentially only are needed the bone names and its numbers for matching. Oh my god!Oh my god!FINALLY!! ---------- But it seems that the model is flipped and I tried it myself by importing the model into 3dmax, but still the same. Gotta filp it again in blender, but it will change the model's normal direction. Edited November 17, 20232 yr by Kanbara
November 18, 20232 yr Localization Script update. Added support for bones and skin. The binskeleton file must be in the same folder and have the same name as binfbx (for example alan_default_publish_physx.binfbx and alan_default_publish_physx.binskeleton) mltMsh on line 49 - scale of the model, choose at your discretion. Path to the model on line 50 mltMsh = 100 fname = "E:\\65\\AWSTREAM0\\humans\\alex_casey_default_publish_physx.binfbx" The list of supported models is the same. Attention, import may take considerable time (10-15 minutes) Check AW2_skl_tmp_252.zip
November 21, 20232 yr 59 minutes ago, UncleBurrito said: Patiently waiting for a blender script. Oh and before I forget. I found some files from the upcoming dlc and the unreleased new game+ feature.
November 23, 20232 yr Can someone please help me? I am trying to extract voice files and video files from the game. I used the script in downloads to extract them but when I try to convert .wem files to either .mp3 or .ogg with a script I always get the error parse error: Missing Riff. Does anyone know why I get this error? I also tried opening/converting with foobar/vgstreamer but that also doesn't work. Also, how do you convert the .tex files into a file that can be opened?
November 27, 20232 yr On 11/17/2023 at 12:16 AM, GioeleStella1989 said: Hi @DKDave, I'm lookin for a way to re-pack modded audio files into the game. Is there a tool for this? I need this option for a dubbing project on Alan Wake 2. Thank you for your time Sorry, I don't know. I haven't looked into the sound, only some of the models so far.
November 28, 20232 yr On 11/18/2023 at 3:57 PM, erik945 said: Script update. Added support for bones and skin. The binskeleton file must be in the same folder and have the same name as binfbx (for example alan_default_publish_physx.binfbx and alan_default_publish_physx.binskeleton) Hi, erik945, it seems that there are some problems with saga's default model. 3ds max only loads her skeleton without meshes.
November 28, 20232 yr Hey, guys, is there anyone who can help? I can't find these chapter titles. Tried to put English text in Polish language settings and the title didn't change. Wouldn't it be texture or animation ? Didn't any of you discover this ?
November 28, 20232 yr 4 hours ago, Luc2as said: Hey, guys, is there anyone who can help? I can't find these chapter titles. Tried to put English text in Polish language settings and the title didn't change. Wouldn't it be texture or animation ? Didn't any of you discover this ? The font is called 'Compacta SH Bold', so you can recreate them
November 29, 20232 yr 6 hours ago, Kuolevi said: The font is called 'Compacta SH Bold', so you can recreate them I don't have a problem with that. It's probably not the text. I tried looking for a texture - didn't find one. Maybe an animation? I don't know what to replace it with. Maybe someone browsing through the files found it - I don't know
November 30, 20232 yr Hi guys, Can someone tell me where can find video files? I want to access game's video files like WE SING videos and others, but I couldn't find, any help? I mean path of videos, found audios but not videos! Edited November 30, 20232 yr by Pedram
November 30, 20232 yr 30 minutes ago, Pedram said: Hi guys, Can someone tell me where can find video files? I want to access game's video files like WE SING videos and others, but I couldn't find, any help? I mean path of videos, found audios but not videos! Six posts above. It's going to play using Bink Video!
December 2, 20232 yr On 11/30/2023 at 5:53 PM, Luc2as said: Six posts above. It's going to play using Bink Video! Thank you so much
December 2, 20232 yr Localization I know that it's been asked here before, but any possibility for a Blender script alongside the 3DS Max script? Blender's scripting language is just Python, it's completely free, and the workflow there is magnitudes easier to manage than 3DS' is. Plus, I'm poor.
December 8, 20232 yr Has anyone come up with a method to extract vegetation from the game? pls let me know
December 11, 20232 yr On 11/17/2023 at 3:16 AM, GioeleStella1989 said: I'm lookin for a way to re-pack modded audio files into the game Hey, how is your progress? I do dubbing project too. I've already successfully extracted all sound files from AW2 with RMCDOC Tool. It's .wem files. You can play them and also convert them to wav files using foobar2000 with foo_input_vgmstream plugin. I modded audio files with my translated and successfully imported them back into game archive with DKDave's quickbms script.. but each replic in the game just cutted off.. so I need to solve this problem.. maybe anywhere in the game files there are must be .json file there I can point all lengths of my modded soundfiles, I don't know...
December 13, 20232 yr On 11/29/2023 at 1:36 AM, Luc2as said: Hey, guys, is there anyone who can help? I can't find these chapter titles. Tried to put English text in Polish language settings and the title didn't change. Wouldn't it be texture or animation ? Didn't any of you discover this ? hey, i'm also looking for it, my country's localization version is finished and i need to find it, any help?
December 13, 20232 yr 25 minutes ago, Datura said: hey, i'm also looking for it, my country's localization version is finished and i need to find it, any help? Same case for me. My localization is just before release and I'm still looking for it...
December 13, 20232 yr @erik945erik945i tried the script and it worked once on ahti, and for some reason never again, i tried multiple compatible models even the ahti again and its given some undefined float error. (Around were it loops through the uvs).
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