Game Archive
The Original Forum. Game archives, full of resources. How to open them? Get help here.
466 topics in this forum
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like the title says, i need some help to create a tool or script that allows me to edit the .bin files without breaking the game so i can finally edit characters stats and other stuffs related to the data files. all the game .bin data files are on the rar bellow, thanks in advance!!! DATA.rar
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I'm trying to figure out how to extract the .dat files in QP Shooting to translate it to English. (Not putting it in the Game Localization category as I do not need help with translation itself) QP Shooting is a bullet hell game released in 2004. It uses the Luna3D engine (pretty obscure Japanese game engine using DirectX, near impossible to find) About the Game Engine: From the game's main .exe file: Luna3rd Phase 10.20... 2003.07.29 Luna Homepage | twin-tail.jp/contents/luna/index.htm There's a game called Magical Broom Extreme made by the author of the engine. Might be helpful. The source code isn't included in "All Package", so you'll have to dow…
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Hi there!!! I need to unpack archives to get sound and video files. There's Frostbite python scripts on GitHub, but it doesn't work on new games, like this one. Could you help me with that? Also, tell me if I need to upload samples for you to get help. Thanks!!!
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Hello! Out of boredom, I decided to replace texture from a Godot game, in this case Slot or Not, by using Python but failing and failing over again exhausted me. My script has data and their MD5 hash code replacement, and data header change. I doubt that something doesn’t work or they are others data somewhere. I also think even if both WebP data from Godot and PIL are working, their data processing are different thus incompatible. Not even replacing them with PNG data works. I suspect there is a checksum for PCK somewhere. I compared its PCK file with Super Mario 127’s. Although the WebP data for CTEX and STEX are the same, the data pointers in SM127 are a…
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Hi there!!! I'm trying to unpack the music from that game. I know that there's SCHl idstring inside the *.mus. I'm able to unpack the files by using an advanced cutter in VGMToolbox. Files are plays in VGMStream. But the extracted files without names. I think if extract *.str files I will be able to get the names to extracted files. Magic is coTS. I can't find a bms script in order to unpack this files. Maybe you know a such bms script? Could you help me with that? Example of *.str and *.mus: https://mega.nz/folder/64EFkC5D#Ceu7f-IizmnJyK3F8pgZkQ
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Hello everyone, I would like to share some information about the TXD textures in this game. I am doing this because it is my childhood game and I haven't seen any tools or information about it, so I would like to provide some information about it. By the way, I don't know if it's okay to post this on this channel Green = Texture Name Orange = Texture Format Sky blue = Uint16 Big Endian Heigth and Width for Texture dec Pink = Texture Identifier This value may be read by the eboot code to identify each texture I will update the image if I find more information, but I found enough to visualize the textures well and reimport them.
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I would like something to extract these please. ObjData.zip
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I am trying to rip the images from Hayarigami 1.2.3 on switch and it uses a .dat file format here is a file from Hayarigami 3 from the 1.2.3 Collection https://drive.google.com/file/d/1zdSfck87_f5XrwQpK0tP8FJ6kLh6re-x/view?usp=sharing
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Can you make a tool that can repack custom data into Conflict: Desert Storm (PC) *.dat? Ekey already made an unpacker: https://github.com/Ekey/CE.DAT.Tool catalog.zip
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I was taking a look at this game again recently and most of the games files are inside of this messy format. Looks like the beginning of the archive contains file paths and sizes to the original unconverted assets and the files that are actually inside of the archive. Samples: GobletofFire str.7z
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Hey guys, I've been searching around for a few hours and I can't seem to find any Insomniac Engine archive extractor, or more specifically, one that works with the game Stormland. The asset format is the same as games like Ratchet and Clank and Marvel's Spider-Man, but no tool has been able to work on Stormland yet, and I'm starting to think there isn't one that will. If anybody could share some information on more existing tools other than the ones made for the mentioned games, I'd appreciate it. (Hell, if anybody wants to just...make a tool that works with Stormland, that'd be even better lmao)
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Hi, well I’m trying to get this file extracted obviously. I looked at it inside of HxD, and it also seems like you can find all the filenames for the files inside. I also found a bunch of PNG headers too, which means it isn’t encrypted I guess? Here is the link to the file: https://drive.google.com/file/u/0/d/166sp3zhr-GOg4XIhuIiV8DIc4VUpjfrL/view?usp=drivesdk&pli=1
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Hello, I'm trying to obtain the sprites from the Japan-only, now defunct, mobile game One Piece Straw Wars Pirate Defense. I was able to find the .apk online, and while looking through it, I found a 23 mb file named "resources.bin." I believe this has game spirits, but I have no idea how to extract them from a .bin file. resources.zip
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Hey guys, I'm trying to translate the "new" Metal Gear(MSX2 Version) for the Master Collection on Nintendo Switch Could anyone take a look at this file to try to find a way to extract and recompress the texts if possible? I got no luck digging the file bytes. At the moment, I can edit the text, but without increasing its size, there is probably a pointer/offset section within the file, but I can't find it. If you search by the string "infiltrate the" on the file, you'll be able to see the first cutscene strings on the game english.zip
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Game link: https://hlr.163.com/ It now got some image files which are extractable but corrupted with Spiritovod's messiah texture extractor bms script I can provide the tool and more samples if needed, as this variant is still rare in the game files sample.zip
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Project Context I extracted the .pak archive from: X:\EA Games\Jedi Survivor\SwGame\Content\Paks\pakchunk0-WindowsNoEditor.pak What I Did After extracting it, I located this file: X:\EA Games\Jedi Survivor\SwGame\Content\Paks\pakchunk0-WindowsNoEditor\SwGame\Content\Localization\Game\en\Game.locres I translated the contents from English into another language. What I Need Now Now I need to repack everything back into a .pak file. How can I do that? Experience Level I have no experience with packaging or repacking. Please explain the process with some detail, step by step. please
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Hey guys, any body try open or mod the game?
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Hi there!!! Help me to extract yeti.big and info about bao files (it can't play through vgmstream), how to made them playable. https://mega.nz/file/alN33ZwB#aZfrVcTvskrhQuyRDoxKlSmu6G8NeENsQMjMJkQPHro (yeti) https://mega.nz/file/q59XVB6A#pBQMHkXhsrStnrD2hYFatgYQWKQ-wSrzQBkHOLmB8CQ (bao) Thanks!!!
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I am currently working on a project to unpack .ifs (also known as nifs) archives. These file structures are commonly used by Tencent Games to store game assets. The project is still a work in progress and not yet complete. You can find my current implementation here: ifs-unpacker on GitHub
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Drag and drop .resources files into this script, it will extract all of the assets from there (.texdb files not implemented yet). Nest steps: .MD6MESH - https://reshax.com/topic/18614-wolfenstein-the-new-colossus-md6mesh-files/ .BIMAGE/.TGA - https://reshax.com/topic/18617-wolfenstein-the-new-colossus-bimage/#comment-101572 .PACK (.WEM .BNK) - https://reshax.com/topic/18618-wolfenstein-the-new-colossus-pack-containers-wem-and-bnk-files/#comment-101573 wolfenstein_2_resources.py wolfenstein_2_resources.zip
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Drag and drop .resources files into the script this will extract all of it's content from there. (Developed for the Reloaded exe version, no errors there) Next Steps: BMD6MODEL/BMODEL - https://reshax.com/topic/18566-wolfenstein-the-new-order-wolfenstein-the-old-blood-bmd6modelbmodel-files/#comment-101213 BIMAGE - https://reshax.com/topic/18567-wolfenstein-the-new-order-wolfenstein-the-old-blood-bimage-files/#comment-101214 STREAMED.RESOURCES - https://reshax.com/topic/18568-wolfenstein-the-new-order-wolfenstein-the-old-blood-streamedresources/#comment-101215 VIRTUALTEXTURES - https://reshax.com/topic/18569-wolfenstein-the-new-order-wolfen…
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Does anyone have an idea to make a new tutorial on how to restore hashed filenames from console game archives like Yeti.big from the Xbox 360 version of Tom Clancy's Ghost Recon Advanced Warfighter and .dat from the PlayStation 2 version of NASCAR 2005: Chase for the Cup instead of the PC version? Thanks in advance.
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Hi, sad to see that xentax shut down but here we are. I was wondering if anyone could look at these files for NBA 2K25 on PS4, they use the same 0A 0B format but I noticed something different from the other games (NFL2K5/APF2K8/NBA2K14) I can open the files with 7zip but I just can't extract them as it says "unsupported compression method". Any help would be nice.
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Hi aluigi & everyone, I need a QuickBMS .bms script for all .pak files from **Dream League Soccer 2025** (v12.250 Android). Game uses APKS bundle → no separate OBB. All .pak files are in: split_InstallTimePack.apk → assets/data/ Old dls20.bms fails with: - “get NAME string” error (line 31) - header changed from 00 4B 50 58 to **01 4B 50 58** offzip -a extracts raw zlib streams but no filenames/folders. Hex dump of fe.pak (first 4KB): ``` 00000000: 014b 5058 2900 0000 3f05 0000 f05b 0000 00000010: 0000 0000 0600 0000 0d00 0000 0000 0000 00000020: 0100 0000 0000 0000 3c00 0000 0000 0000 00000030: 0600 0000 0000 0000 1100 0000 1000 0000…
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