June 22, 20251 yr I had never experimented much before today with .lua files and I'm having a hard time figuring out how to proceed. I'm looking for texts like skill descriptions, character names, etc. Thanks to the help from PlsSendHelp on an earlier topic, I have been able to extract all the .lua files and it seems like that information would be contained within them based on their file names. Is that a safe assumption? If not, where should I be looking? Here's the latest apk link: https://drive.google.com/file/d/1AqAQ3jRVK66fnDIqrByA77LEWNaIMXga/view?usp=drivesdk And I've attached a few sample .lua files. I've tried things like UnLuac and LuaDec. As mentioned in my earlier post, I would love to pay someone for these kind of projects, send me a msg if interested and experienced! TextAsset.zip
June 28, 20251 yr Supporter On 6/22/2025 at 11:22 PM, boopsnoop said: I had never experimented much before today with .lua files and I'm having a hard time figuring out how to proceed. I'm looking for texts like skill descriptions, character names, etc. Thanks to the help from PlsSendHelp on an earlier topic, I have been able to extract all the .lua files and it seems like that information would be contained within them based on their file names. Is that a safe assumption? If not, where should I be looking? Here's the latest apk link: https://drive.google.com/file/d/1AqAQ3jRVK66fnDIqrByA77LEWNaIMXga/view?usp=drivesdk And I've attached a few sample .lua files. I've tried things like UnLuac and LuaDec. As mentioned in my earlier post, I would love to pay someone for these kind of projects, send me a msg if interested and experienced! TextAsset.zip 255.51 kB · 10 downloads The first 16 bytes are the same in these three files, is it encrypted or compressed afterwards? Is there any normal luac file for this game?
March 13Mar 13 Localization Your best bet would probably be asking here: https://sourceforge.net/p/unluac/discussion/general/ On 6/22/2025 at 8:32 PM, ikskoks said: May be custom lua engine. Files have "LuaS" signature which is unusual. Not really unusual at all, the lua bytecode signature is \x1BLua, the S in this case is the version number (4bits - major, 4bits - minor), but what is very unusual is the format version (0x11)
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