January 25Jan 25 Localization Does anyone have an idea to extract 3D models from Tomb Raider: Chronicles (not the remaster) .trc into Wavefront OBJs? I'm trying to find a way to extract sounds and 3D models and textures. This file format has ZLIB compression https://mega.nz/file/sPYwwYZK#VfPt3B8yw4B1R35TsE3vz5euz4gzGuw-uYzaUx-5tdI
February 10Feb 10 Localization Bit late, but it looks like there are only textures in your sample files (other than cutseq.bin, which is assembly code of some sort). The attached Noesis plugins should work, though it is likely possible to separate them into smaller sub-textures using the values in the header. fmt_tomb_raider_trc.py fmt_tomb_raider_pak.py
March 12Mar 12 Author Localization On 2/11/2026 at 12:16 AM, jmancoder said: Bit late, but it looks like there are only textures in your sample files (other than cutseq.bin, which is assembly code of some sort). The attached Noesis plugins should work, though it is likely possible to separate them into smaller sub-textures using the values in the header. fmt_tomb_raider_trc.py 935 B · 0 downloads fmt_tomb_raider_pak.py 898 B · 0 downloads Do Noesis plugins you wrote support ripping 3D models?
March 12Mar 12 Localization 12 hours ago, mrmaller1905 said: Do Noesis plugins you wrote support ripping 3D models? No, that one just read the first entry as a texture. I think I didn't see the other zlib sections at the time. Here is a QuickBMS script for the archives and a Noesis plugin for the resulting three textures. There are also regular .wav audio files in them. I'll work on a Noesis plugin for the meshes this weekend. For some reason, there's a headerless mesh or something in each one as well. Scripts.zip
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