March 14Mar 14 Localization I tried this QuickBMS script but I got no filenames. Are there fixed alternatives that can unpack data with restored filenames? sample: https://mega.nz/file/YHwFXZ4S#xa8i5VE_keoTih5eYznQDsczBH3ww6GGBQ8pvHWgnsw original script: https://aluigi.altervista.org/bms/flatout_bfs1.bms
March 15Mar 15 Supporter No one will download 1,4 GB just for checking. So you'll need to do it for yourself whether human readable names exist in the data or whether they are hashed. (If they are hashed you'll need a debugger to get the hashing algorithm.) The bms script just uses the index i to create consecutive names: string NAME p "%d/%d." FOLDER i The 'p' means: Quote p printf, sprintf a printf-like experimental work-around the format for float (f) and double (g) works only for one element, so: get VAR_LONG long String TMP p "%10.10f" VAR_LONG # no VAR2 or VAR3 print "%TMP%" Edited March 15Mar 15 by shak-otay
March 15Mar 15 Supporter Sadly you'll need DevC to compile the project. (Using newer versions of gcc will drive you crazy.) Using the exe works. The unpacked files need to be unzipped: edit: sub meshes need to be separated: Texturing? Edited March 15Mar 15 by shak-otay
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