Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.
Zero Tolerance for Disrespect

Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Started by BillyBnMOfficial,

    Went to look into the mobile game, Eversoul's files after a long time Last I remember I was able to open the files easily but now with the latest update, the files may be encrypted and I can't export most of them. I left some data files for one character (both orignal __data file, and extracted with AssetStudio) See if anyone can say anything here Version number in case it's needed: 61bfc9ca-674a-4206-a3c6-7e1976945200 https://drive.google.com/file/d/12b1AhsNW-ZovYm09efcVIWkOvNkI28Dx/view?usp=sharing

  2. Does anyone have experience of ripping/extracting games on the idtech 6 engine? like Doom (2016) example. I tried to extract but I still can't extract models on weapons and characters. help me plsase

  3. Started by Yamato_Nagasaki,

    Updated the archive structure documentation

  4. Started by Researchman,

    This data is present on Overwatch disc but simple install isn't working probably - setup installs Battle.NET first and go to the net so he ignores disc data for install. Found only JavaScript utility to read data but python script or exe utility will be much prefred one - https://github.com/Kruithne/node-blte Small part of disc data for possible analysis - https://dropmefiles.com/JP8aX CascView and overtool cannot read this data - first requires build.info at least and other work with already installed data only.

  5. Hello everyone! I've been wanting to explore the files of this game for a while now. I even managed to get a BMS script to extract the .bin files from the game, but the real problem is with these .mcas, .mcms, .mcts files. I have no idea what these files are. If anyone can help me, I would appreciate it. I hope it's not a bother. Acv_3DChar.rar

      • Like
    • 5 replies
    • 4.3k views
  6. PC version of PS exclusive just released. The differences between PS4 version is that everything is packed in PSARC archives. Samples gapack_xxx and lang_xxx archives starts with DSAR header, while music_xxx archives headers start with PSAR zlib.

  7. Heya. So i've succesfully extracted the wad file by using KoFXIV Unpacker. Does anybody have a script for Blender to convert and view the model, skeleton and animations? ALC.zip

  8. Welcome to the official discussion on unpacking Unreal Engine 4 (UE4) pak files! In this thread, we’ll explore tools and techniques for extracting and working with pak files used in UE4-based games

    • 0 replies
    • 1.9k views
  9. This is a turn-based strategy game in the Bomberman series for the PS1 and Saturn. All the files are in this BOMB.BIN except the videos and voices which are in .str and .xa like most PS1 games. BOMB.BIN seems to contain all the binary data and BOMB.IDX seems to be the index files table but I'm not experienced enough in reverse engineering to understand this .IDX file. I guess a BMS script should be enough. (I managed to extract the sfx by looking for .vag audio files in BOMB.BIN so the file doesn't seem to be encrypted). I've also attached "SLPS_013.47" and "SYSTEM.CNF" in the zip file but they shouldn't be of any use. bomberman-wars-files.zip

  10. I managed to extract the PC/Steam version of the game with QuickBMS and its plugin ubisoft.sdf since I already have it for Nintendo Switch. I’m looking through camel\voice\windows\english(us)\common only to realize that the voice files that contain 29k .wems have numbered IDs and they are not specifically labeled or have a separate list on a notepad unlike the ones with music and sfx. [Stops at .wem file 270107, no soundbanks.info.xml file in the folder; there is a wwise folder, but I accidentally deleted it. Other languages have the same wwise folder and it's the same as English.] If it’s a .wem file then I would put that in Foobar2000, listen to it, and…

  11. Started by k6id,

    Hello, I've been trying to unpack the files of a BigFishGames game called "Lost in Reefs": https://www.bigfishgames.com/us/en/games/2800/lost-in-reefs/ The data is contained in a main.pak (32MB) file that is not not encrypted. There's also second file called "other.pak" that's 'encrypted' the same way. They both have the same file header: "66 EF 60 15 AA A9 B4 B3 BE" main.pak: other.pak: I've also inspected the application on startup with procmon and observed that it tries to open the assets as clear files inside its own directory. So I also have a complete list of the file paths if needed: https://www.mediafire.com/file/bdtdo5qldwm8lhc/…

  12. I tried https://aluigi.altervista.org/bms/madden_terf.bms but I got no filenames from NASCAR 2005 Chase for the Cup DATs. What is *.dat and are there ways to restore and log hashed filenames from DATs? Tried a tutorial but it doesn't support DLL injection into PS2 games for restoring hashed filenames and it can only be done for PC versions of games. https://drive.google.com/file/d/15vu4VE5zrD3SFvnBBfEZvd8SKrUzp7zb/view?usp=sharing

  13. I'm new to modding and I want to modify the game characters in The Amazing Spider-Man 2 for Android. However, there isn't a QuickBMS script available for this game. I tried unpacking it normally, but the zip file only contains a limited number of files. I also attempted to decompile the APK to search for any keys, but it's quite challenging. i have attached the smali file for reference,Can anyone help me to proceed further? smali.zip

      • Like
    • 2 replies
    • 4.1k views
  14. xbox ntsc ps2 pal version data.PAK i'm Not sorry quickbms script No Hex Editor ¿que Reddance and bVictor Xentax? 1. data.PAK files yes https://aluigi.altervista.org/bms/spy_vs_spy_ps2.bms 2. cin/gam/ls/loc/map/mov/mus file 3. map>>.et file yes Bms vicious engine?

  15. Seems no topic about this game, But I have some problems with extracting the game files. I've seen the game file with hex editor but after that I can't identify it if is AssetBundle or other assets. The Game's Unity version is 2020.3.24 and I think the game used an encryption to protected the game assets. If you could help me, I would be extremely grateful This is the .data File The .idx file is following. data.1.zip Thank you for your efforts!

    • 0 replies
    • 1.1k views
  16. Guest
    Started by Guest,

     ‫‮‫‮

    • 0 replies
    • 1.8k views
  17. Started by AMININE9999,

    change .ufont to ttf it work but i can't change ttf to ufont

  18. Started by spamzilla,

    I'm looking for a program (if it exists) to extract everything from a Wii U game file. To be clear, I'm not looking to copy from a real Wii U to an .ISO. Instead, I'm looking to extract everything from a .WUA. I'm not finding much on this anywhere.

    • 1 reply
    • 3.6k views
  19. Hi, having some trouble unpacking these CPK files from brave exvius JP version The CPK headers seem okay but it has a weird encryption or compression used that I can't unpack it with any tools that i've tried. ffbe-jp-cpk-files.zip

    • 0 replies
    • 958 views
  20. Started by leop2p,

    Hi! Please help me to extract music & sounds from that game from XBOX360 version. I think, the music is stored inside alone_compressed_a.big/fat and alone_compressed_b.big/fat. Could anyone create a BMS-script to do the job? https://mega.nz/file/C1sn0L5I#R_ri1JwjtFLZ4J8qDwuTy358D46zGxCzW10pS_yv4ao Thank you!!!

  21. Started by dibe91,

    This file should have the game models in it but I can't find a way to open it https://www.mediafire.com/file/dcadrxx6m03jyd6/OUTPUT.rar/file

    • 1 reply
    • 900 views
  22. Hello guys, I would like to ask you how you can get files from dlc : https://www.farming-simulator.com/dlc-detail.php?lang=en&country=ru&campaignIndex=22&dlc_id=fs22premium . I tried to get it using a script for QuickBMS 0.11.0 , but he gave me the error that the wrong .gar file . I used to be able to unzip the file.dlc , but with the latest updates of the game, the script does not allow this to be done, if you have any ideas about it?

    • 0 replies
    • 1.7k views
  23. While digging through the game files, i came across these files: GxArchivedFile001.dat , GxArchivedFile051.dat . Is these a way to decompile them with a script? Here's the sample if you want to take a look: https://drive.google.com/file/d/1fKPt0HOZa0qsfX9x1Wqh22OuauA5hG8V/view?usp=sharing

  24. What are *.d3c / *.pcs / *.vvs / *.vvv / *.bo3 from Driv3r and can someone analyze this file format? Samples: https://drive.google.com/drive/folders/11-XUj66LyQpr9gPjYeI5IaXsUcCBlLxs?usp=sharing

      • Like
    • 3 replies
    • 1.1k views
  25. Started by Pika XD,

    so to put in context i've wanted to do a projeect by my own but any help would be appreciated about modding flaout 4 but the game structure is so bad and instead of normal files of whatever the data is packed in .pkg files i0ve been trying lots of tools but idon't find any usefoul if anyone wants to hep feel free to respond also you can joinmy dis if you want to be art of the project <removed by moderator> and in each of this folders is where the .pkg folders with the date tat i can0t open. i need help pls. <note from moderator - please read the rules and fix this topic's title>

    • 0 replies
    • 4.5k views

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.