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Game Archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.

  1. Started by k6id,

    Hello, I've been trying to unpack the files of a BigFishGames game called "Lost in Reefs": https://www.bigfishgames.com/us/en/games/2800/lost-in-reefs/ The data is contained in a main.pak (32MB) file that is not not encrypted. There's also second file called "other.pak" that's 'encrypted' the same way. They both have the same file header: "66 EF 60 15 AA A9 B4 B3 BE" main.pak: other.pak: I've also inspected the application on startup with procmon and observed that it tries to open the assets as clear files inside its own directory. So I also have a complete list of the file paths if needed: https://www.mediafire.com/file/bdtdo5qldwm8lhc/…

  2. I tried https://aluigi.altervista.org/bms/madden_terf.bms but I got no filenames from NASCAR 2005 Chase for the Cup DATs. What is *.dat and are there ways to restore and log hashed filenames from DATs? Tried a tutorial but it doesn't support DLL injection into PS2 games for restoring hashed filenames and it can only be done for PC versions of games. https://drive.google.com/file/d/15vu4VE5zrD3SFvnBBfEZvd8SKrUzp7zb/view?usp=sharing

  3. I'm new to modding and I want to modify the game characters in The Amazing Spider-Man 2 for Android. However, there isn't a QuickBMS script available for this game. I tried unpacking it normally, but the zip file only contains a limited number of files. I also attempted to decompile the APK to search for any keys, but it's quite challenging. i have attached the smali file for reference,Can anyone help me to proceed further? smali.zip

      • Like
    • 2 replies
    • 3.8k views
  4. xbox ntsc ps2 pal version data.PAK i'm Not sorry quickbms script No Hex Editor ¿que Reddance and bVictor Xentax? 1. data.PAK files yes https://aluigi.altervista.org/bms/spy_vs_spy_ps2.bms 2. cin/gam/ls/loc/map/mov/mus file 3. map>>.et file yes Bms vicious engine?

  5. Seems no topic about this game, But I have some problems with extracting the game files. I've seen the game file with hex editor but after that I can't identify it if is AssetBundle or other assets. The Game's Unity version is 2020.3.24 and I think the game used an encryption to protected the game assets. If you could help me, I would be extremely grateful This is the .data File The .idx file is following. data.1.zip Thank you for your efforts!

    • 0 replies
    • 954 views
  6. Guest
    Started by Guest,

     ‫‮‫‮

    • 0 replies
    • 1.5k views
  7. Started by AMININE9999,

    change .ufont to ttf it work but i can't change ttf to ufont

  8. Started by spamzilla,

    I'm looking for a program (if it exists) to extract everything from a Wii U game file. To be clear, I'm not looking to copy from a real Wii U to an .ISO. Instead, I'm looking to extract everything from a .WUA. I'm not finding much on this anywhere.

    • 1 reply
    • 3.4k views
  9. Hi, having some trouble unpacking these CPK files from brave exvius JP version The CPK headers seem okay but it has a weird encryption or compression used that I can't unpack it with any tools that i've tried. ffbe-jp-cpk-files.zip

    • 0 replies
    • 867 views
  10. Started by leop2p,

    Hi! Please help me to extract music & sounds from that game from XBOX360 version. I think, the music is stored inside alone_compressed_a.big/fat and alone_compressed_b.big/fat. Could anyone create a BMS-script to do the job? https://mega.nz/file/C1sn0L5I#R_ri1JwjtFLZ4J8qDwuTy358D46zGxCzW10pS_yv4ao Thank you!!!

  11. Started by dibe91,

    This file should have the game models in it but I can't find a way to open it https://www.mediafire.com/file/dcadrxx6m03jyd6/OUTPUT.rar/file

    • 1 reply
    • 768 views
  12. Hello guys, I would like to ask you how you can get files from dlc : https://www.farming-simulator.com/dlc-detail.php?lang=en&country=ru&campaignIndex=22&dlc_id=fs22premium . I tried to get it using a script for QuickBMS 0.11.0 , but he gave me the error that the wrong .gar file . I used to be able to unzip the file.dlc , but with the latest updates of the game, the script does not allow this to be done, if you have any ideas about it?

    • 0 replies
    • 1.6k views
  13. While digging through the game files, i came across these files: GxArchivedFile001.dat , GxArchivedFile051.dat . Is these a way to decompile them with a script? Here's the sample if you want to take a look: https://drive.google.com/file/d/1fKPt0HOZa0qsfX9x1Wqh22OuauA5hG8V/view?usp=sharing

  14. What are *.d3c / *.pcs / *.vvs / *.vvv / *.bo3 from Driv3r and can someone analyze this file format? Samples: https://drive.google.com/drive/folders/11-XUj66LyQpr9gPjYeI5IaXsUcCBlLxs?usp=sharing

  15. Started by Pika XD,

    so to put in context i've wanted to do a projeect by my own but any help would be appreciated about modding flaout 4 but the game structure is so bad and instead of normal files of whatever the data is packed in .pkg files i0ve been trying lots of tools but idon't find any usefoul if anyone wants to hep feel free to respond also you can joinmy dis if you want to be art of the project <removed by moderator> and in each of this folders is where the .pkg folders with the date tat i can0t open. i need help pls. <note from moderator - please read the rules and fix this topic's title>

    • 0 replies
    • 4.4k views
  16. Hello, does anyone have information on how to edit them or information on the file format and its construction. Call of Duty HQ .xsub .xpak Call of Duty Black Ops 6 .xsub .xpak Call of Duty Black Ops 6 .ff .fp

    • 0 replies
    • 1.2k views
  17. Thrillville uses primarily two archive types, .ZAP and .OVL. The zap files tend to act as a container to hold numerous ovl files. Thankfully there are already tools made that allow you to extract files from the zaps, however, all of the game assets are still locked up inside the ovl(s). I would very much like to figure out how to extract at least textures and models from the ovl files since there is no current way to extract any of the data besides the music which is stored in .aud files. Unfortunately, current tools such as Cobra Tools does not support older ovl formats: https://github.com/OpenNaja/cobra-tools/issues/132 The following image are the contents of …

    • 0 replies
    • 1.1k views
  18. Started by Dolphin,

    Hello everyone, I'm trying to unpack the files of the game Fantastic Four (PS3), but it has strange archives A,B,C,D... K. I think this is one archive divided into parts of 524 MB. The first file A seems to have tables, but I'm not sure, I tried to read it and got something strange. Spoiler import os import struct path = r'A' with open(path, 'rb') as f: f.seek(16) num = struct.unpack('>I', f.read(4))[0] f.seek(156) for x in range(num): u = struct.unpack('>3I', f.read(12)) print('u:', u) print('end:', f.tell()) os.system('pause') out: (353811, 13150, 19) (1418124, 1945945, 318) (3449626, 1522033, 1260) (4707287, …

      • Like
    • 5 replies
    • 1.3k views
  19. Started by diegozmei,

    1. PAK files BMS scripts quickbms GarfieldPS2PAK.BMS Extractor 2- ps23dformat RenderWare Engine data .RWS and dff files models and textures https://www.mediafire.com/file/bdj4zwgowfp9iko/GarfieldPS2PAK.BMS.zip/file

    • 0 replies
    • 1.1k views
  20. Hi Can make QuickBMS BMS the File format is pk2 and PKF The Game engine is IVOLGAMUS Thanks 🙂 https://www.dropbox.com/scl/fi/k14kmvtyxkesmy7yykejq/Barbie-as-The-Island-Princess-pc.rar?rlkey=8et6l8fq1b6r4p5b6vn3aatco&st=8azv5694&dl=0 Oop can someone please move this to the right place please sorry https://reshax.com/forum/5-3d2d-models/ 🤦‍♂️

  21. Started by Googler123,

    Hi, I'm trying to eventually extract model files from this pretty old cancelled game called Ace of Angels that I didn't get to play back in the day. However, it seems the game uses a custom .aoa file format to store its assets. Fortunately a beta build is still publicly available: https://www.fileplanet.com/archive/p-79711/Ace-of-Angels-Beta-v2-8-0 I've uploaded some sample .aoa files just in case: https://drive.google.com/drive/folders/1d1XGbZ8diyfYkGW_010a9fYYMvWbMiem Not very well versed in reverse engineering so a look into the format with Hexinator didn't yield anything. The format seems pretty obfuscated to me at least. What I did noti…

  22. Hello, I want to unpack the .hpb and .hph files from the ns game Meiji Tokyo Ren. Can anyone help me? Thank you https://1drv.ms/f/s!AhnL0-szVc0BjGv6WQBE6RD7qyl8?e=9q0f7s

  23. Trying to unpack files from the game Harukanaru Toki no Naka De 7. The file extensions are .bin with a CDAR header. I've found some past tools to unpack the CDAR format but I didn't have any luck with them. One of those tools was a bms script for Kin'iro no Corda (same company) that I found on the quickbms website, but it failed. Here's the script in question: kinirobms.zip The other was Kuriimu2 which has a plugin for ruby party CDAR but it crashes every time I actually try to extract anything. Kinda stumped on what to try next. Here's one of the bin files if anyone is willing to try (sorry it's big): https://pixeldrain.com/u/rzUstAsh

  24. this is how the filelist of the Nightmare Before Christmas game looks, I wanted to try my hand at upscaling the cutscenes then injecting them back in somehow. If anyone can assist I'd love to explore this further.

  25. Started by dibe91,

    there is this old game that has several models that i would like to extract unfortunately i couldn't figure out what graphics engine it is, it must be a unique engine since i couldn't find any information. the graphics are like dawn of war 2 in fact almost all models come from here. if by chance someone has any idea how to open them i'll leave some files here. troops.rar

    • 0 replies
    • 821 views

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