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Tom Clancy's Ghost Recon: Advanced Warfighter (Xbox 360) - Yeti.big / *.glb


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What is Yeti.big and *.glb from the Xbox 360 version of Tom Clancy's Ghost Recon: Advanced Warfighter and does it contain filenames, and can someone take a look at these file formats?

 

Samples:

https://mega.nz/file/0TRDEKCa#qhPKlxas475bY_Gr7RN8xPO8t-OmUUas41nM4TmBCgo

https://mega.nz/file/9WITUKID#QOoWFbnPtgGCrcY484mYDExAje2TX5bfqpAEvmcVuyY

Edited by mrmaller1905
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The yeti file doesn't contain any file names, no. At least not that I can see.

Here's a script for the GLB files. Very easy format.

# Tom Clancy's Ghost Recon: Advanced Warfighter (Xbox 360)
# *.glb extractor
# (c) 2024-03-09 by AlphaTwentyThree of ResHax
# script for QuickBMS http://quickbms.aluigi.org


get UNK long # always 3?
get FILES long
get FOLDER basename
for i = 0 < FILES
	get NAMEL long
	getDstring NAME NAMEL
		string NAME p= "%s/%s" FOLDER NAME
	get SIZE long
	get DUMMY long # type?
	get DUMMY long # some compression identifier?
	get OFFSET long
	log NAME OFFSET SIZE
next i

 

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Posted (edited)
On 3/9/2024 at 1:02 PM, AlphaTwentyThree said:

The yeti file doesn't contain any file names, no. At least not that I can see.

Here's a script for the GLB files. Very easy format.

# Tom Clancy's Ghost Recon: Advanced Warfighter (Xbox 360)
# *.glb extractor
# (c) 2024-03-09 by AlphaTwentyThree of ResHax
# script for QuickBMS http://quickbms.aluigi.org


get UNK long # always 3?
get FILES long
get FOLDER basename
for i = 0 < FILES
	get NAMEL long
	getDstring NAME NAMEL
		string NAME p= "%s/%s" FOLDER NAME
	get SIZE long
	get DUMMY long # type?
	get DUMMY long # some compression identifier?
	get OFFSET long
	log NAME OFFSET SIZE
next i

 

Thanks for the *.glb extractor script, but how can I get filenames from yeti.big and unpack it using what debugger? DLL injection is not possible.

Edited by mrmaller1905
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