March 4, 20242 yr Localization What is Yeti.big and *.glb from the Xbox 360 version of Tom Clancy's Ghost Recon: Advanced Warfighter and does it contain filenames, and can someone take a look at these file formats? Samples: https://mega.nz/file/0TRDEKCa#qhPKlxas475bY_Gr7RN8xPO8t-OmUUas41nM4TmBCgo https://mega.nz/file/9WITUKID#QOoWFbnPtgGCrcY484mYDExAje2TX5bfqpAEvmcVuyY Edited March 6, 20242 yr by mrmaller1905
March 9, 20242 yr Solution The yeti file doesn't contain any file names, no. At least not that I can see. Here's a script for the GLB files. Very easy format. # Tom Clancy's Ghost Recon: Advanced Warfighter (Xbox 360) # *.glb extractor # (c) 2024-03-09 by AlphaTwentyThree of ResHax # script for QuickBMS http://quickbms.aluigi.org get UNK long # always 3? get FILES long get FOLDER basename for i = 0 < FILES get NAMEL long getDstring NAME NAMEL string NAME p= "%s/%s" FOLDER NAME get SIZE long get DUMMY long # type? get DUMMY long # some compression identifier? get OFFSET long log NAME OFFSET SIZE next i
March 9, 20242 yr For what it's worth for the .big file: number of files at 0x8 TOC at 0x80, four values each it seems 2-byte 2-byte 3-byte 3-byte Offset and size should be two of the, the other two are probably file type plus maybe some hash or crc.
March 12, 20242 yr Author Localization On 3/9/2024 at 1:02 PM, AlphaTwentyThree said: The yeti file doesn't contain any file names, no. At least not that I can see. Here's a script for the GLB files. Very easy format. # Tom Clancy's Ghost Recon: Advanced Warfighter (Xbox 360) # *.glb extractor # (c) 2024-03-09 by AlphaTwentyThree of ResHax # script for QuickBMS http://quickbms.aluigi.org get UNK long # always 3? get FILES long get FOLDER basename for i = 0 < FILES get NAMEL long getDstring NAME NAMEL string NAME p= "%s/%s" FOLDER NAME get SIZE long get DUMMY long # type? get DUMMY long # some compression identifier? get OFFSET long log NAME OFFSET SIZE next i Thanks for the *.glb extractor script, but how can I get filenames from yeti.big and unpack it using what debugger? DLL injection is not possible. Edited March 12, 20242 yr by mrmaller1905
March 13, 20242 yr Sorry, such things are above my knowledge I'm afraid. The archive itself don't hold any names as far as I can see but that doesn't mean that the contents don't have internal names of course. Good luck on your venture!
May 5, 20242 yr Author Localization Can someone make a yeti.big unpacker with proper filenames? There's no way I can restore hashed filenames from yeti.big using Xenia.
February 5, 20251 yr Author Localization On 3/9/2024 at 1:02 PM, AlphaTwentyThree said: The yeti file doesn't contain any file names, no. At least not that I can see. Here's a script for the GLB files. Very easy format. # Tom Clancy's Ghost Recon: Advanced Warfighter (Xbox 360) # *.glb extractor # (c) 2024-03-09 by AlphaTwentyThree of ResHax # script for QuickBMS http://quickbms.aluigi.org get UNK long # always 3? get FILES long get FOLDER basename for i = 0 < FILES get NAMEL long getDstring NAME NAMEL string NAME p= "%s/%s" FOLDER NAME get SIZE long get DUMMY long # type? get DUMMY long # some compression identifier? get OFFSET long log NAME OFFSET SIZE next i The XMLs I unpacked from IkeData.glb are encrypted or compressed. Can someone write a program that decrypts or decompresses XMLs? encrypted_or_compressed_xmls.rar
February 8, 20251 yr Author Localization 2 hours ago, r88 said: XMLs are compressed, use debugger to see how it decompresses What debugger do I use for the exe file GR3Xenon_Release.exe to see how it decompresses?
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