Game Archive
The Original Forum. Game archives, full of resources. How to open them? Get help here.
466 topics in this forum
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I asked before about this but didn't get any traction so I'm trying my luck here again The files are encrypted but should be unity files. These were taken from the PS4 rom. I'd appreciate any help in cracking the encryption. Here's a sample https://drive.google.com/file/d/1ocMNF2gadhR-2k8PvGJOZeGZrMM13egw/view?usp=drive_link
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- 2 replies
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Trying to rip the models properly from this game. The GMOs and images and such are in there, but they're compressed, and I dunno how to get them out. There was a tool to unpack them on the internet a long time ago, but the link is long dead. nanoha.zip
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Game name :Honor Of Kings from https://pvp.qq.com/ https://mega.nz/file/kYUETILT#7PsUT6yFqpSQqdS5ch6p6H1MyxpVDHx9Bgdei4ZwYrA Does anyone have a way to read the contents of this game sample? 2.zip
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Hello, I would like to extract the assets from a .pak file from the 2006 PC game Travelogue 360: Paris, which was made by Big Fish Games. Its file signature is "BASPACK", and I know it contains the majority of the game data, including graphics and sounds. There was a QuickBMS script posted by chrrox on XeNTaX that could extract assets from files of the same signature for other games made by Big Fish Games (specifically the rest of the Travelogue 360 games and the Drawn trilogy). However, the script doesn't work for this file from just the first Travelogue 360 game. The same also applies with the "Drawn: Dark Flight" PAK unpacker 1.0 from http://nullsecurity.org. This was …
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- clashofclans
- coc
- encryption
- fileformat
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Tagged with:
I recently stumbled upon the game files of Clash Of Clans, didn't know they were openly encrypted before using Asset Studios. After learning about the encryption, I've been very curious as to what will take to try reverse engineering here. Help would be super appreciated.
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Hey what's up, apologies if I'm writing on the wrong area but I've been scratching my head with this game I've been trying to extract files from but the game is so unknown that I don't even know of a way of unpacking them, here are two of the main files I'm trying to get a hold of. The game released around 2001 and was made for WinME and 2000 if I remember correctly. Thanks in advance guys, cheers. ZonR and ssc.zip
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Hello. I am trying to open the .dds file of the game Gardenscapes (Playrix). I tried removing the first 16 bytes to make the signature match the DDS, but it doesn't work red_letter_background.dds tv_noise.dds
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Game have some weird format of model/texture archive I never heard of, with fhm2d extension, example. Game also have .nus3audios archives for audio but they are the same as those in Super Smash Bros Ultimate so they aren't the problem.
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Greetings to all forum members, I am seeking a tool to create or manipulate .opk files for export and import purposes of "Sinking Island". Currently, I am using Dragon UnPACKer, and it successfully extracts the .opk files. However, it regrettably leads to some issues: The "interface.opk," which contains only textures, functions well. In other words, the game reads the external folder without any problems. On the other hand, the "script.opk," containing scripts and text language, extracts successfully, but the game refuses to read the external folder. Hence, I am reaching out to inquire if anyone possesses a tool for Sinking Island or…
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Link: https://mega.nz/folder/6OIjAIIZ#iv1B2m5CIr7tsThoNMZb7Q
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Hello, I would like to know if there is a way to edit the teams of the game such as Japan, Uruguay or Italy. I would love to add the DLC players into their respective teams without having to create a custom team.
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If you’re looking for a way to extract the files of the Disney Animated Storybooks… Then this is the tool for you: https://github.com/npjg/MediaStation
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This file comes from the PC version of the game, I want to extract them for the sake of using the game’s audio files for my personal projects. PLANE.zip
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Hello, guys! I'm sorry to writing this, but I really need your help. I'm working on a tool for a strategy game, which has two different archives: the *.box (I have the structure, so i can extract and build *.box archives), and the *.opf archive, which is a data container that contains the assets of the game... All I want to know is: What is the file structure for the .opf archive? I'm not good at using any hex editors, so I need your help in this. This file was created by the devs with an external tool named: UnitDeveloper Tool. Attached, I sent you the .opf file. *Watto tried to write the file structure, but his structure is not "accurate". …
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Hi Guys, As per zenhax and xentax is dead, and now this site it will be our new home, i will provide my github with various tools and quick bms scripts that i made over years. BMS SCRIPTS TOOLS C/C++/C#, PYTHON Best Regards.
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Hi there! I am new to this forum. In the past I was surfing the web because I was trying to reverse engineer the Gothic 3 Genome Engine .xmot file format, which contains model animations. At some point I found a page on XenTaX that contained very valuable information for me. The link was https://forum.xentax.com/viewtopic.php?t=9369. However I never had an account and I cannot view the page and so I cannot rescue it, even though there was valuable information. I can still find the old XenTaX page by googling "Gothic 3 xmot" and I get a search result with the title "Animation researching - XeNTaX" and a preview text of "29 Jul 2012 — But be informed that this is …
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