Members Krisztian1990 Posted November 2, 2023 Members Posted November 2, 2023 Hello, guys! I'm sorry to writing this, but I really need your help. I'm working on a tool for a strategy game, which has two different archives: the *.box (I have the structure, so i can extract and build *.box archives), and the *.opf archive, which is a data container that contains the assets of the game... All I want to know is: What is the file structure for the .opf archive? I'm not good at using any hex editors, so I need your help in this. This file was created by the devs with an external tool named: UnitDeveloper Tool. Attached, I sent you the .opf file. *Watto tried to write the file structure, but his structure is not "accurate". Thank you very much for all of your comments / replies in advance. Krisztian PackedProject.zip
Moderators ikskoks Posted November 2, 2023 Moderators Posted November 2, 2023 13 minutes ago, Krisztian1990 said: and the *.opf archive, which is a data container that contains the assets of the game... Is it from "The Outforce" game on PC? It seems like a continuation of the topic from xentax https://forum.xentax.com/viewtopic.php?t=24423 13 minutes ago, Krisztian1990 said: This file was created by the devs with an external tool named: UnitDeveloper Tool. How do you know that? I couldn't find too much info on this tool online. Do you have this tool?
Members Krisztian1990 Posted November 2, 2023 Author Members Posted November 2, 2023 Hello! I checked the game manual. Btw please check my program I uploaded for the game. I'm working on tools for another games as well. But I really need to know more about the .opf file. 😞
Members Krisztian1990 Posted November 2, 2023 Author Members Posted November 2, 2023 10 minutes ago, ikskoks said: Is it from "The Outforce" game on PC? It seems like a continuation of the topic from xentax https://forum.xentax.com/viewtopic.php?t=24423 How do you know that? I couldn't find too much info on this tool online. Do you have this tool? Yes, it is for The Outforce. We managed to save the game, now it is re-released on Zoom-platform . com site. I need the .opf file structure. 😞 I also created some good maps (skrimish / multiplayer), I'm also working on an external TCP/IP client <-> host server tool. The only obstacle for me is the .opf file.
Guest Posted November 5, 2023 Posted November 5, 2023 (edited) Trash Edited December 27, 2025 by wssdude
Guest Posted November 5, 2023 Posted November 5, 2023 (edited) Trash Edited December 27, 2025 by wssdude
Guest Posted November 5, 2023 Posted November 5, 2023 (edited) Trash Edited December 27, 2025 by wssdude
Members Krisztian1990 Posted November 5, 2023 Author Members Posted November 5, 2023 Thank you 😞 Well, I need something like this: http://www.watto.org/specs.html?specs=Archive_OPF_OUTFORCE . But this structure is not proper. There are some problems with it. For example, There's 64 unknown instead of 74 - Unknown... There are another 4 unknown bytes in the images section.
Members Krisztian1990 Posted November 5, 2023 Author Members Posted November 5, 2023 so watto's file structure for the *.opf archive is not proper
Guest Posted November 5, 2023 Posted November 5, 2023 (edited) Trash Edited December 27, 2025 by wssdude
Guest Posted November 5, 2023 Posted November 5, 2023 (edited) Trash Edited December 27, 2025 by wssdude
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