March 24Mar 24 Localization 5 minutes ago, nadya6677 said: Use python scripts via AI Use this https://www.nexusmods.com/crimsondesert/mods/103 Can you help me convert a JSON file to a TXT file? Because it's hard for me to interpret complex JSON files.
March 24Mar 24 Localization 2 minutes ago, nadya6677 said: Do you need such a txt?translated_texts.zip Yes, that's exactly what I need.
March 24Mar 24 9 minutes ago, RAVA MULYA said: Can you help me convert a JSON file to a TXT file? Because it's hard for me to interpret complex JSON files. lol, becareful using Machine Translator Google or DeepL, you gonna miss some TAG
March 24Mar 24 Localization 4 minutes ago, nadya6677 said: Do you need such a txt?translated_texts.zip How can I get a file like that? And how can I convert it back to its original format after I finish translating the text? 1 minute ago, Rkoto said: lol, becareful using Machine Translator Google or DeepL, you gonna miss some TAG Okay, thanks for the advice, buddy.
March 24Mar 24 Here is my py, to convert json (from Crimson Browser) to txt. I don't know if everything is correct but it works. Put it near json and run extract.py
March 24Mar 24 And here is the reverse script, which returns the text back after translation inject_localization json.py
March 24Mar 24 2 minutes ago, RAVA MULYA said: I ran it, but why is it empty? Run via CMD to see the error, maybe something is missing or paths need to be corrected
March 24Mar 24 @Ize need some explanation how import works please... I edit file then reimport seletec but it created a whole folder 0000 and many paz files but why? do i have to overwrite my whole game folders with all these files? Edited March 24Mar 24 by marvelmaster
March 25Mar 25 Localization 5 hours ago, wolf1987 said: Are you using .paloc file the latest update 1.0.0.3 ?
March 25Mar 25 10 hours ago, wolf1987 said: I tested the mod myself and it works. However, when I asked someone else to test it on their PC, this error appeared. I wonder where the problem might be?
March 25Mar 25 Localization Which language are you trying to replace? I've successfully installed multiple mods including an edited paloc without problems with my latest app version.
March 25Mar 25 Localization 45 minutes ago, Deburo01 said: I tested the mod myself and it works. However, when I asked someone else to test it on their PC, this error appeared. I wonder where the problem might be? As far as I know, the mod is currently having issues with the MS Store version and the crack version.
March 25Mar 25 On 3/23/2026 at 10:29 PM, MrIkso said: See this, this script for models https://www.nexusmods.com/crimsondesert/mods/79 Can it export animations? Edited March 25Mar 25 by EricVito
March 25Mar 25 5 hours ago, wolf1987 said: Steam Try the updated Crimson Browser. It's perfect for me now
March 29Mar 29 On 3/23/2026 at 10:29 PM, MrIkso said: See this, this script for models https://www.nexusmods.com/crimsondesert/mods/79 I’ve played around with it a bit, and it only works with .pam and .pamlod files right now. From what I’ve found, .pam/.pamlod files only exist in the object and leveldata folders, while the character folder is full of .pac, .pab, .paa, .HKS and other formats. I was really hoping support could be added for more of these other file types. Edited March 29Mar 29 by EricVito
March 29Mar 29 Is there any way to make the Microsoft version work? There’s a Steam translation available—can that be used somehow, or can a version be made for the MS version? Unfortunately, a refund isn’t possible 😞
March 29Mar 29 Localization 10 hours ago, Balukapitany said: Is there any way to make the Microsoft version work? There’s a Steam translation available—can that be used somehow, or can a version be made for the MS version? Unfortunately, a refund isn’t possible 😞 I think it's possible, need extract modified .paloc file from .paz and repack/inject in new archive
March 31Mar 31 On 3/28/2026 at 11:10 PM, EricVito said: I’ve played around with it a bit, and it only works with .pam and .pamlod files right now. From what I’ve found, .pam/.pamlod files only exist in the object and leveldata folders, while the character folder is full of .pac, .pab, .paa, .HKS and other formats. I was really hoping support could be added for more of these other file types. I've been looking into this myself since i realized no one was interested in doing it? pac files are most likely skeletal meshes, with hks being physics assets using havok engine. there's also prefabfiles which contain mesh data. I don't have any coding background so i'm trying my best to get claude to help me but i'm not sure if the byte sizes for the other file types apply here
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