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[PS2/Xbox/GameCube] Conflict: Desert Storm .dat

Featured Replies

  • Localization

Is there any tool that can unpack data from the PS2 and GameCube versions of Conflict: Desert Storm and does LAYER1_A.DAT have data compression/encryption/obfuscation? I tried Ekey's CE.DAT.Tool and QuickBMS script but it failed (but still works for PC and Xbox versions):

 

C:\Users\asd\Desktop\Release>CE.Unpacker.exe mission1_gamecube.dat mission1_gamecube
Conflict Engine DAT Unpacker
(c) 2021 Ekey (h4x0r) / v0.0.1.34051

[INFO]: Project File Loaded: 29197

[UNPACKING]: __Unknown\2FFFD88A

Unhandled Exception: System.IO.IOException: I/O error occurred.
   at CE.Unpacker.Helpers.ReadBytes(Stream stream, Int32 count)
   at CE.Unpacker.DatHelpers.ReadWriteFile(String m_ArchiveFile, String m_FullPath, UInt32 dwOffset, Int32 dwSize)
   at CE.Unpacker.DatUnpack.iDoIt(String m_Archive, String m_DstFolder)
   at CE.Unpacker.Program.Main(String[] args)


 
 
 QuickBMS script pivotal.bms:
 

   offset   filesize   filename
--------------------------------------
  eb321390 267386953  c0465350.dat

Error: incomplete input file 0: C:\Users\asd\Desktop\Release\LAYER1_A.DAT
       Can't read 64 bytes from offset eb321390.
       Anyway don't worry, it's possible that the BMS script has been written
       to exit in this way if it's reached the end of the archive so check it
       or contact its author or verify that all the files have been extracted.
       Please check the following coverage information to know if it's ok.

  coverage file 0     0%   12         426412760  . offset eb321390

Last script line before the error or that produced the error:
  12  log NAME OFFSET SIZE

- OFFSET       0xeb321390
- SIZE         0x0ff00049
  coverage file 0     0%   12         426412760  . offset eb321390

https://mega.nz/folder/RXBTURKQ#eFAXkErJAhvDT1mrKPfRig
  


 

  • Localization

the PS2 files don't have any file info, probably a ps2 bigfile or there's an external one that you haven't included, for the gamecube version, that's just a big endian version of the regular one
also please upload samples from the PC version

Edited by NeoGT404

  • Author
  • Localization
13 minutes ago, NeoGT404 said:

the PS2 files don't have any file info, probably a ps2 bigfile or there's an external one that you haven't included, for the gamecube version, that's just a big endian version of the regular one
also please upload samples from the PC version

https://mega.nz/file/gWokhBBQ#09PVrO01lA5NLn8LvrWCPasObXRH-Fsq1jTtkRDlQ54

conflictdesertstorm_ps2_executable.zip

  • Localization

Added support, the PS2 files are just disk padding junk files (the content is probably just whatever the devs had in memory at the moment or just random copied data from the game) as the game has no trace of even the word "LAYER" in it

Edited by NeoGT404

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