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Zero Tolerance for Disrespect

Saturday Vs. Magazine Fac?

Featured Replies

Solved by NeoGT404

  • Localization

I can't find anything about this game online, can you tell me which platform it released on, at what date & the developer/publisher?
Also more .fah files if there are any
And also the main game executable please

Edited by NeoGT404

  • Author
3 hours ago, NeoGT404 said:

I can't find anything about this game online, can you tell me which platform it released on, at what date & the developer/publisher?
Also more .fah files if there are any
And also the main game executable please

It's called Sunday vs Magazine: Shūketsu! Chōjō Daikessen a 2.5d Psp Anime Crossover fighting game its publisher is Konami the Fac file seem to contain Assets there and the fah was are both singular files

 

image(2).png.2f5f5832ff9af9207d17c3e8918822e5.png

Edited by Sirduckdude

  • Supporter

The sxm.fac contains 102 LuaQ blocks which can be decompiled using unluac.jar:

Quote
local L0_1

function L0_1(...)
  name = "st_s03"
  param = {
    PACK = "data\\bg\\S03.bpk",
    MODEL = {
      BODY_SHAPE = {
        {
          Y = -10,
          FRICTION = 1,
          R = 10,
          HORIZON = true
        }
      }
    },
    X_MIN = -6.2,
    X_MAX = 6.2,
    CAM_LOWER = 1,
    CAM_UPPER = 2,
    CAM_FRONT = 6,
    CAM_DISTANCE = 5,
    TARGET_RANGE = 10,
    TARGET_UPPER = 2,
    CAM_LIFT = 0.7
  }
  
  function setting(id)
    print(name .. "::setting(" .. id .. ")")
  end
  
  function initial(id)
    print(name .. "::initial(" .. id .. ")")
  end
  
  function execute()
  end
end

L0_1()

function L0_1(...)
  GRAVITY = 0.042
  FACEUP = 4
  TARGET_Y_RATIO = 0.8
  COMBOTIME = 0.8
  CHARGESPEED = 10
  SUPPORT = {
    MINAMOTO = {USE = 1, USE2 = 3},
    HYOBU = {
      USE = 1,
      TIME = 15,
      TIME2 = 20
    },
    TSUBOMI = {
      USE = 2,
      ATTACK = {
        TYPE = "ARMS",
        ATTR = "HIGH1",
        AFFECT = "TSUBOMI",
        DAMAGE_GUARD = 1
      }
    },
    FURINJI = {
      USE = 3,
      POW = 0.1,
      UP1 = 0.05,
      UP2 = 0.1,
      UP3 = 0.2,
      UPX1 = 0.1,
      UPX2 = 0.2,
      UPX3 = 0.35,
      ICON = {102, 100},
      ICON1 = {102, 100},
      ICON2 = {
        102,
        100,
        100
      },
      ICON3 = {
        102,
        100,
        100,
        100
      }
    },
    SAKAKI = {
      USE = 2,
      ATTACK = {
        DAMAGE = 2,
        DAMAGE_GUARD = 0.1,
        TYPE = "ARMS",
        ATTR = "HIGH0"
      }
    },
    KOETUJI = {
      USE = 3,
      ATTACK = {
        DAMAGE = 3,
        TYPE = "ARMS",
        ATTR = "HIGH0",
        DAMAGE_GO = 0.5,
        DAMAGE_GUARD = 0.5
      }
    },
    APACHAI = {
      USE = 2,
      TIME = 20,
      DOWN = 0.3,
      ICON = {
        102,
        101,
        106
      }
    },
    BAKENSEI = {
      USE = 3,
      TIME = 30,
      RATE = 15,
      ICON = {106}
    },
    KOSAKA = {
      USE = 2,
      ATTACK = {
        DAMAGE = 1,
        TYPE = "ARMS_MU",
        ATTR = "HIGH0",
        AFFECT = "FREEZE_KOSAKA"
      },
      COUNT = 10
    },
    KAGOME = {
      USE = 3,
      ATTACK = {
        DAMAGE = 5,
        TYPE = "ARMS",
        ATTR = "HIGH0",
        AFFECT = "KAGOME",
        DAMAGE_GUARD = 0.1
      }
    },
    MIROKU = {
      USE = 1,
      ATTACK = {
        DAMAGE = 1,
        TYPE = "ARMS",
        ATTR = "HIGH0"
      }
    },
    SANGO = {
      USE = 2,
      ATTACK = {
        DAMAGE = 1,
        TYPE = "ARMS",
        ATTR = "HIGH0"
      }
    },
...

 

edit: the .fac file contains meshes:

mesh_viewer_CrM2YszSXW.png.85ef71ee5f626dcf59ea4437231d02cf.png

mesh_viewer_fCrwFc0sBz.png

Edited by shak-otay

  • Author
7 hours ago, shak-otay said:

The sxm.fac contains 102 LuaQ blocks which can be decompiled using unluac.jar:

edit: the .fac file contains meshes:

mesh_viewer_CrM2YszSXW.png.85ef71ee5f626dcf59ea4437231d02cf.png

mesh_viewer_fCrwFc0sBz.png

whats the script for?

  • Supporter

It's setting parameters. For the camera and for the characters for example.

Quote

    MAKAROF = {
      USE = 2,
      ATTACK = {
        DAMAGE = 10,
        TYPE = "HIGH",
        ATTR = "SLIP"
      }
    },

 

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