April 21Apr 21 I am trying to rip Saturday Vs. Magazine and I believe the game files for models are likely in a FAC file? the file with the Fah file https://drive.google.com/file/d/1D_gGrL28P4SiHDlIeGIuc-xIM1YPhdP0/view?usp=sharing
April 22Apr 22 Localization I can't find anything about this game online, can you tell me which platform it released on, at what date & the developer/publisher? Also more .fah files if there are any And also the main game executable please Edited April 22Apr 22 by NeoGT404
April 22Apr 22 Author 3 hours ago, NeoGT404 said: I can't find anything about this game online, can you tell me which platform it released on, at what date & the developer/publisher? Also more .fah files if there are any And also the main game executable please It's called Sunday vs Magazine: Shūketsu! Chōjō Daikessen a 2.5d Psp Anime Crossover fighting game its publisher is Konami the Fac file seem to contain Assets there and the fah was are both singular files Edited April 22Apr 22 by Sirduckdude
April 22Apr 22 Localization Ah I see, I'd still need the game's executable as the file names are hashed and/or encrypted
April 22Apr 22 Supporter The sxm.fac contains 102 LuaQ blocks which can be decompiled using unluac.jar: Quote local L0_1 function L0_1(...) name = "st_s03" param = { PACK = "data\\bg\\S03.bpk", MODEL = { BODY_SHAPE = { { Y = -10, FRICTION = 1, R = 10, HORIZON = true } } }, X_MIN = -6.2, X_MAX = 6.2, CAM_LOWER = 1, CAM_UPPER = 2, CAM_FRONT = 6, CAM_DISTANCE = 5, TARGET_RANGE = 10, TARGET_UPPER = 2, CAM_LIFT = 0.7 } function setting(id) print(name .. "::setting(" .. id .. ")") end function initial(id) print(name .. "::initial(" .. id .. ")") end function execute() end end L0_1() function L0_1(...) GRAVITY = 0.042 FACEUP = 4 TARGET_Y_RATIO = 0.8 COMBOTIME = 0.8 CHARGESPEED = 10 SUPPORT = { MINAMOTO = {USE = 1, USE2 = 3}, HYOBU = { USE = 1, TIME = 15, TIME2 = 20 }, TSUBOMI = { USE = 2, ATTACK = { TYPE = "ARMS", ATTR = "HIGH1", AFFECT = "TSUBOMI", DAMAGE_GUARD = 1 } }, FURINJI = { USE = 3, POW = 0.1, UP1 = 0.05, UP2 = 0.1, UP3 = 0.2, UPX1 = 0.1, UPX2 = 0.2, UPX3 = 0.35, ICON = {102, 100}, ICON1 = {102, 100}, ICON2 = { 102, 100, 100 }, ICON3 = { 102, 100, 100, 100 } }, SAKAKI = { USE = 2, ATTACK = { DAMAGE = 2, DAMAGE_GUARD = 0.1, TYPE = "ARMS", ATTR = "HIGH0" } }, KOETUJI = { USE = 3, ATTACK = { DAMAGE = 3, TYPE = "ARMS", ATTR = "HIGH0", DAMAGE_GO = 0.5, DAMAGE_GUARD = 0.5 } }, APACHAI = { USE = 2, TIME = 20, DOWN = 0.3, ICON = { 102, 101, 106 } }, BAKENSEI = { USE = 3, TIME = 30, RATE = 15, ICON = {106} }, KOSAKA = { USE = 2, ATTACK = { DAMAGE = 1, TYPE = "ARMS_MU", ATTR = "HIGH0", AFFECT = "FREEZE_KOSAKA" }, COUNT = 10 }, KAGOME = { USE = 3, ATTACK = { DAMAGE = 5, TYPE = "ARMS", ATTR = "HIGH0", AFFECT = "KAGOME", DAMAGE_GUARD = 0.1 } }, MIROKU = { USE = 1, ATTACK = { DAMAGE = 1, TYPE = "ARMS", ATTR = "HIGH0" } }, SANGO = { USE = 2, ATTACK = { DAMAGE = 1, TYPE = "ARMS", ATTR = "HIGH0" } }, ... edit: the .fac file contains meshes: Edited April 22Apr 22 by shak-otay
April 22Apr 22 Author 7 hours ago, shak-otay said: The sxm.fac contains 102 LuaQ blocks which can be decompiled using unluac.jar: edit: the .fac file contains meshes: whats the script for?
April 22Apr 22 Supporter It's setting parameters. For the camera and for the characters for example. Quote MAKAROF = { USE = 2, ATTACK = { DAMAGE = 10, TYPE = "HIGH", ATTR = "SLIP" } },
April 22Apr 22 Author 46 minutes ago, shak-otay said: It's setting parameters. For the camera and for the characters for example. Ahhh
April 23Apr 23 Localization Solution Added support: https://github.com/smiRaphi/UniPyX (https://github.com/smiRaphi/UniPyX/commit/caa3c2b45227de247f84c6b9800fedab8c90d434) nearly got all file names, just 6 missing but no clue on those
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