Masquerade Posted June 25 Share Posted June 25 Hello, please may I request a QuickBMS script to extract the PAK files from the recent release Beyond Good and Evil - 20th Anniversary Edition. A sample is attached below. I believe LZ4 compression is used. https://www.upload.ee/files/16793715/Engine.pak.html https://www.upload.ee/files/16793716/Shaders.pak.html Thanksin advance! Link to comment Share on other sites More sharing options...
ikskoks Posted June 25 Share Posted June 25 Can you upload more samples? Something with music or with textures maybe? Which platform are those samples from? PC/Steam? Link to comment Share on other sites More sharing options...
Solution ikskoks Posted June 25 Solution Share Posted June 25 Nevermind. I've figured it out. Try this script: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/Beyond Good %26 Evil/Beyond_Good_and_Evil_PAK_BPAK_script.bms Link to comment Share on other sites More sharing options...
Masquerade Posted June 25 Author Share Posted June 25 ikskoks, thank you for your reply. I have provided files from the Nintendo Switch version of the game. The sound data for this game is WWise and isn't compressed. The texture data for the Nintendo Switch version is saved in a single 3GB Resources.pak which is a considerable size to upload. Thank you for your further reply, I shall certainly check out this resource you have provided. 1 Link to comment Share on other sites More sharing options...
Masquerade Posted June 25 Author Share Posted June 25 Hi, the scripts works for all files but the textures Resources.pak. Even the non-compressed wwise audio paks are unpacked correctly with this script. The script believes that Resources.pak is corrupt/incomplete, however I rechecked after re-dumping the RomFS of the game using Ryujinx to make sure that it wasn't user error. I have attached the resources.pak file below: https://gofile.io/d/5L0pHw If you have the time, please may you take a look at this file. Thank you! Link to comment Share on other sites More sharing options...
ikskoks Posted June 25 Share Posted June 25 Turns out that most of the filenames in Resources.pak are hashed: Try the updated script: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/Beyond Good %26 Evil/Beyond_Good_and_Evil_PAK_BPAK_script.bms 1 Link to comment Share on other sites More sharing options...
Masquerade Posted June 25 Author Share Posted June 25 Thank you very much! This script does exactly what I needed it to do. Cheers again! 1 Link to comment Share on other sites More sharing options...
Lilothestitch16 Posted June 27 Share Posted June 27 Hello. I have samples from the PC Version if anyone wants to look. Sample: https://drive.google.com/file/d/19ykkuBjBbZOI6rUMYeMs-lrqEu1HELBD/view?usp=drive_link Link to comment Share on other sites More sharing options...
Lilothestitch16 Posted June 27 Share Posted June 27 On 6/25/2024 at 4:35 PM, ikskoks said: Turns out that most of the filenames in Resources.pak are hashed: Try the updated script: https://github.com/bartlomiejduda/Tools/blob/master/NEW Tools/Beyond Good %26 Evil/Beyond_Good_and_Evil_PAK_BPAK_script.bms Is it possible to make a script to extract those bin files? Link to comment Share on other sites More sharing options...
ikskoks Posted June 28 Share Posted June 28 On 6/27/2024 at 3:52 AM, Lilothestitch16 said: I have samples from the PC Version if anyone wants to look. I've checked your sample. It seems to be the same format as in the Switch version, so my script worked fine with it. On 6/27/2024 at 4:43 AM, Lilothestitch16 said: Is it possible to make a script to extract those bin files? No. Those are data files. For example some of them are WAV files and if you'll change extension from BIN to WAV, then you will be able to play audio in Media Player Classic. Link to comment Share on other sites More sharing options...
Lilothestitch16 Posted June 28 Share Posted June 28 2 minutes ago, ikskoks said: I've checked your sample. It seems to be the same format as in the Switch version, so my script worked fine with it. No. Those are data files. For example some of them are WAV files and if you'll change extension from BIN to WAV, then you will be able to play audio in Media Player Classic. Did you say .wav file? I thought there would be models in there or something. Link to comment Share on other sites More sharing options...
ikskoks Posted June 28 Share Posted June 28 Yes, WAV files. Archive is called "Resources" and it has over 8GB, so for sure it has all kind of assets. You can use total commander method to search for "RIFF" signature if you want to check it yourself https://ikskoks.pl/searching-text-strings-using-total-commander/ Link to comment Share on other sites More sharing options...
Lilothestitch16 Posted June 29 Share Posted June 29 (edited) On 6/28/2024 at 6:33 PM, ikskoks said: Yes, WAV files. Archive is called "Resources" and it has over 8GB, so for sure it has all kind of assets. You can use total commander method to search for "RIFF" signature if you want to check it yourself https://ikskoks.pl/searching-text-strings-using-total-commander/ I see. I will look more into this. Edited July 2 by Lilothestitch16 Link to comment Share on other sites More sharing options...
Lilothestitch16 Posted July 2 Share Posted July 2 I heard that there is also a file format called .cgro. Any idea what those do? Link to comment Share on other sites More sharing options...
Unamine Posted July 11 Share Posted July 11 I would also like to know if anyone can help. Link to comment Share on other sites More sharing options...
Jibinsu Posted August 19 Share Posted August 19 has anyone been able to extract the BF files from the pak yet? i managed to identify that they are there, but havent been able to find any valid way of pulling them out? Link to comment Share on other sites More sharing options...
Lilothestitch16 Posted August 22 Share Posted August 22 On 8/19/2024 at 11:19 AM, Jibinsu said: has anyone been able to extract the BF files from the pak yet? i managed to identify that they are there, but havent been able to find any valid way of pulling them out? I have not been able to. Link to comment Share on other sites More sharing options...
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