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Zero Tolerance for Disrespect

[Zeebo] Crash Bandicoot Nitro Kart 3D ( .vfs files )

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  • Author
On 8/7/2024 at 4:26 PM, Durik256 said:

 

yes you did the right thing. everything should work. I made a short video

6dHKfGg.gif

 

I haven't had the chance to play with Noesis yet, but do you think it's possible to change a 3D model (both in Zeebo's Crash Nitro Kart 3D and iOS's Crash Nitro Kart 2) without it crashing?, I really want to try doing it that.

  • 5 months later...
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  • Mostly, PNG files are decompressed, so it's fairly easy to edit and reimport them. However, you need to compress your PNG files using the site iLoveIMG. For example, if the original PNG is 1

  • zlib_DeCompressor.pyHere the DeCompressor update, now works with every file

  • use my plugin for Noesis arc_zlib_plzp_lang_vfs.py (which I mentioned earlier) it recursively unpacks all files, at the output you will get *.png, *.wav, *.pm3, *.vram, *.text, *.pvr and e.t.c

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  • Author

Sorry to resurrect this post, I made a lot of progress with the character texture mod thanks to the script that @Rabatini made (I just couldn't modify the music, for some reason it's muted in the game) but I'm really grateful for all the help.

Now I started to play a little with the scripts that @Durik256 made (I'm actually using both scripts of your two together to make the mod) but I don't understand much about Noesis, how do I visualize the 3D model along with the texture? and more importantly, is there any way to modify the model? (for example, swapping for the Nintendo DS Crash of the Titans model which I believe has a similar polygon count so the Zeebo might be able to handle it)

image.thumb.png.527fed72254cb7160f77847c3c5817ac.png

  • 2 months later...

Hey this is a long shot but has anyone investigated the .vram files that uses SCENVERS? Those files don't work in Noesis, they're pretty big files so I wonder if they contain the track meshes.

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