Audio file formats
Get help on any and all audio formats, or chip in and help others!
144 topics in this forum
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Hello everyone, I'm trying to rip some audio files from a Gamecube game. I successfully found the files contained in the ISO, but the format of the files seems to be unknown by every tool (I tried VGMstream with Foobar, VGMToolbox, Dragon Unpacker and many other things). The format is .str. Do anyone have an idea? I know it's doable, because someone did it but for the english version of the game, and I'm trying to rip the french audios. Thanks to everyone! Lyralary french.rar
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Sei que a Sony é detentora do formato e sei que o Wwise licenciado com os SDKs da Sony faz o serviço. Mas não tenho acesso a ele por não ser desenvolvedor. Minha intenção é portar os MODs das dublagens do RE2 e 3 Remake do PC para PS4 e 5. Minhas tentativas com o .wem Vorbis resultaram em áudio mutado. Quem souber um programa alternativo ou um script do phyton que eu possa usar agradeço!
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Unpacking and Repacking audio files in The Evil Within (.tangoresource & .streamed) Hi everyone, As the title says, I am trying to unpack and repack the audio files for The Evil Within. From what I know, the files are split by chapters and use extensions like .tangoresource and .streamed. More specifically, the language-specific streamed files (like en, es, fr, it) hold the .msadpcm audio data, while the .tangoresource files contain the .bsnd headers. I am aware of the tool Tango.exe, but it is limited to .tangoresource files and does not support streamed files. This is a problem because my attempts to import them only result in raw audio without proper headers. Has a…
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Hi all! Hope everyone's doing good! I was just curious if anyone had any idea on how to extract the voice line files for characters in Bleach Rebirth of Souls. I saw that there was a forum for the models and whatnot, but nothing on the voice files specifically. If anyone has any tips and ideas I'd greatly appreciate it!
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PS-ADPCM fully documented, AMWX/XWMA investigation ongoingContextThis write-up documents the reverse engineering of the .sdt and .sdx audio formats used by Metal Gear Solid 2: Sons of Liberty – Master Collection (PC). The original goal was to build tools capable of replacing in-game dialogue, music and sound effects while preserving complete compatibility with the original file formats. Achieving this required understanding the binary layouts, audio codecs, and engine constraints imposed by both formats. The resulting implementation is available as MGS2 SDT Tool, an open-source (MIT) project written in Python/PyQt6. Repository: romerojopro-web/SDT-Tool-for-MGS2MCBetterAud…
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It originally started as a joke project to create my own voice dub for a friend, but it eventually turned into a full SDT editing tool. At the moment, it only supports the SDT files included with MGS2MC Better Audio Mod (the PS3 HD Collection audio encoded as PlayStation 4-bit ADPCM / VAG).It does not support the vanilla Master Collection XWMA files yet, but I'm currently working on adding support for those as well.I hope it can be useful to the MGS2 modding community. GitHub: https://github.com/romerojopro-web/SDT-Tool-for-MGS-2-Master-Collection
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Anyone know how to play .snd files. Foobar2000 cant seem to play it. https://www.mediafire.com/file/4vbq91kungvausu/core00.snd/file
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I managed to extract this file but can extract the wav files from this file https://www.mediafire.com/file/gejur3yi1fisq3z/vox.waves/file
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As most of you probably know, audio tracks in these kind of sbs (plus sbr) files can be played and extracted to wav with foobar2000 and the vgmstream extension. Just put the sbs and sbr files in the same folder both with the same name. The sample file in the attachment comes from Madden 13 PS Vita. All the tracks in this particular sbs file are related to QB (American football) sounds. According to foobar2000, each track is encoded as ATRAC9, 60 kbps, 48kHz in one audio channel (mono). Is there a way to encode a wav (or any other common audio format) file as ATRAC9, 60 kbps, 48kHz in one audio channel (mono) to make it work with this game? Do you know if there…
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Hey there. I want to extract the audio from Rayman Raving Rabbids, Rayman Raving Rabbids 2, Rayman Raving Rabbids TV Party, Rabbids Go Home, and Raving Rabbids Travel in Time for the Wii. Still, I am not sure how to do it properly. Can anyone help me out?
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Hello there! Looking for a extractor of wwise .wem files from .pack archives in new Indiana Jones game. And, if possible, a way to rip names and paths for them from soundmetadata.bin. At the first look it uses system close to used in Doom Eternal, but sound extractor that I have for it works only with .snd files and instead of .pck there was used .bnk. Here is an example of these files, including Init.bnk https://drive.google.com/file/d/1AqCfXE1r2F7azDMfHOkntMYeb_xnLuRZ/view?usp=sharing
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I want to find a way to make these playable. Download link: https://cdn.discordapp.com/attachments/1170382514523742382/1515862304892391524/Superman_Returns_Sound_samples.zip?ex=6a308c48&is=6a2f3ac8&hm=2c7f9a6963a79d6b8e770d3910a9da255eff98a59535c6a79ce3db38ebdb63c7&
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I tried dragon Unpacker and Psychonauts explorer but it cant seem to extract all sounds. ISB is like the same files used by mass effect. attached a isb file from the game. Here is a sample of the isb file: https://www.mediafire.com/file/1pulex01xeeitqd/common.isb/file
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New UE5 sound system. I can't figure out how to install the new sound system and get it to work. 8020.zip
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Hi, I have a problem with this file which is from the game Urban Chaos Riot Response from the original Xbox version, that file contains audios but I don't know in what format, it seems that they are . wav, I have managed to extract audios manually with hexadecimal editing (the file does not have any type of compression) but there are many and that way it would take me a thousand years lol, so I don't know if someone can help me simplify that, some tool or some script to be able to extract everything automatically, there is the psound program but it only works for the . SAF file of the ps2 version, I hope someone can help me, thanks https://drive.google.com/fil…
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So recently, I tried to rip the sound effects from the Wii version of Sonic Unleashed. I was able to get the DSP files, but when I put them in foobar2 using vgmstream, it doesn't want to convert for some reason. Using a basic txth file to brute force it only gave me a very ear-grating static noise. If anyone could help me troubleshoot this, I would be forever grateful
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Hello everyone, I need some help converting .str audio files from the PC version of FIFA 99 into .wav format. I managed to extract the files from PLAYERS.str, but I cannot get them to play. I tried using Foobar2000 with the latest vgmstream component; Foobar loads the files, but they are completely silent (muted). The accompanying .off file stores the player IDs and their corresponding offsets for the .str file. Each player ID is linked to two audio files within the .str container, making a total of 5,700 files for 2,850 IDs. In the .off file, the IDs start at offset 0x8, while the audio file offsets begin at 0x2C90. Could anyone help me convert these .str files t…
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I'm looking for a tool that extract subtitles and sounds. So, does DEMO.DAT or unpacked DMOs also have 3D animations? https://mega.nz/file/JGoiwTaD#Fscwuo3kdhmoqaBfa1A17rnocBLOWCHdEyxgiOeAFQs https://mega.nz/file/IKpw3a7A#W79ZejPeigp220nFS-5anTnVmawnuhafxdDwXET5oxs
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Is there any tool that can rip or recompile custom voice lines or sounds into SCH files from Conflict: Desert Storm? For the PS2 and GameCube versions it uses STREAM.SWD for songs. For the PC and Xbox versions it uses PSFs. I tried frontend.sch for PC and Xbox versions but it doesn't work for foobar2000 and VGMStream but still works for files like mission1.sch. https://mega.nz/folder/cLwgVRQI#7LiukS8tYBo3BGsEaXkAvA
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So various sounds from MGS4 single player (weapons\footsteps\foley) are stored inside .ssp files which can be played with foobar2000 vgstream. The problem is that most of it is packed inside a sdpack.dat which i cannot extract. The contents seems to be already known: https://github.com/Joy-Division/JoyDict/blob/master/mgs4/stream/mgs4.eng/sdpack.map And there is a tool that can extract .dat, but it doesnt work on sdpack.dat specifically. It seems to be aware of the .ssp format though: https://github.com/Joy-Division/tools-mgs/blob/master/dat-extract_enc.c Looking at the headers of the sdpack.dat and common .ssp files with HxD i can see that the header …
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I managed to extract the files of the game mostly SFD and pkg files but dont know how to extract the voice clips and sound effects can anyone help me thanks. Added some sample files that I can attached the other are to big. sample files.rar
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PROGRESS updated 9/23/2024 THINGS WE'VE FIGURED OUT pack_sd.pack contains all the sound files! all filenames are a randomized 16-character alphanumeric string, with no obvious ordering and no metadata. filenames are consistent across patches... except for the Season 6 update, which renames all of the files >_< the following file types can be found within: WAV files (mostly music, must be converted with vgmstream) BNK packages (must be extracted with bnkextr) WEM files (mosty sound and voices) a single unidentifiable fil…
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Can you help me to decrypt super mario run ogg files please? In libDeALWrapper.so, i found a lot of aes encryption measure for ogg files and the function is DeALSetting$$get_OggEncryptionAesKey that means the ogg files is aes encrypted so can you help me please? SMR_Audio_OGG.zip
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By drag and dropping .wxb file into foobar2000, it should be work. But not, there will be a playback error that says (Missing ACM codec). (works naturally on Audacity with ffmpeg) And .rpx files? Well, there's might be a QuickBMS script to extract them. megusound.zip
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