22 hours ago22 hr Hi. I'm new to modding console games and think this might be a good starting point.The PSP version has missing spoken lines of dialogue, presumably to save space. The archives on PS2 are in .psm and .pss formats and PSP are .r4m and .r4s. They have identical headers (BIGB) and have PS2 and PSP flags. The PS2 version also has a folder for each archive with .dat files as well as an identical copy of every archive. I tried copying and renaming a set of PS2 archives to .r4m and .r4s and changed the flag inside the archives to psp with a hex editor. This resulted in a crash in ppsspp: . I have extracted the audio files and when inspecting 2 files that are in both versions, there appear to be some differences between the files despite both being in riff wave format. On PS2, there is a VoiceCalls_vo_eng.amp.amc.raw file and .wav files that are labeled VoiceCalls. There is a VoiceCalls_vo_eng.amp.psp.amc.raw on PSP, despite there being no VoiceCalls .wavs. My guess is that I have to convert the VoiceCalls .wavs and pack them into the existing PSP archives. How would I go about this?
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