Audio file formats
Get help on any and all audio formats, or chip in and help others!
144 topics in this forum
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When i was digging through the game files, i came across these files: Amos01.hsc / Amos01,hxc and Footsteps.uax . Is there a script that i can extract them?
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Probably an old query for some, but just for my own knowledge to understand this format. MGS2 on the PS2 has two different audio formats - type 0 is standard PSX ADPCM, but type 1 is some other format. It looks like some sort of PCM8, with some sources saying it should be XOR'd by 0x07 first, and some saying it's IMA. I've tried the data both raw and XOR'd but I can never get it to play correctly, trying various interleave values as well. I might just be missing something obvious if anyone can enlighten me. I've attached a couple of samples of these type 1 files from DEMO.DAT - they include the 16-byte header and then the raw audio data. Thanks. …
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First of all, this English uses a translation There are three types of audio files in this game One of them can be converted successfully with MFAudio, but the other two I don't understand. It is possible that it is not an audio file... I have uploaded them to MEGA as a sample. https://mega.nz/folder/HJYnARCC#XfOHeWyjshIbaaWp7DGMNw Thanks for looking this far.
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i've come across these files from a ps2 ftp directory website but i can't seem to open or play these two files. I've searched everywhere for this music which only plays in the psbbn for ps2 but it can't be emulated due to needing a hdd so, is there another way to convert these files to either wav or mp3? TopBGM.7z TopSE.7z
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Love Live! SIF2 comes with the strange .ppart file format. Vgmstream can't play ppart files but plays .awb and .acb perfectly fine. I have heard they are splitted but I don't know how to find the base file to join them with obfuscated file names All the ppart file always comes with 2 files with following filenames like these: 04192735643b68b53eaa0fde411eb336_0c867f299a2fd1482076a02590013ab5.awb.ppart 04192735643b68b53eaa0fde411eb336_185108cdef19659f0d442f9cfabea5e2.acb.ppart b187c7892af250962b44873e258bcf5a_6f9e17a411a71716c335e8ed78dac868.awb.ppart b187c7892af250962b44873e258bcf5a_16212ca176af4ee9208010dfadc02575.acb.ppart b50745d435555451eb…
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Hi there, I've been trying to extract the music from this game for a while now, at first, I assumed it was just a bank and it was missing it's FSB key, but after asking vgmstream team to have a look, they said that it looks like it's encrypted, they suggested asking for help here. I've included some samples for you all to take a look at. Any help would be greatly appreciated! Samples.zip
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Hello. I have extracted .wav file from WwiseSoundBank (.bnk). I can convert this .wav to .ogg using ww2ogg. How can I convert the .ogg back to the same .wav? Or maybe there is another way to edit this .wav? outlast.zip
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The game audio files are packed by Fmod but can't be extacted by using the tools I found, like: Fmod Bank Tool fsbExtractor vgmstream with foobar2000 It's also confusing that there are 2 .bank files per BGM package. I have no idea what it is for, maybe one of them contains the offset or key for reading the stream .bank file? Also, I guess it might be encrypted or somehow. I really reaaaally want to get the files from the game. It would be super great if someone can take a look at it! Many Thanks!!!😘 Ash Echoes (.bank).7z
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If anyone knows the extension of this audio file and how to play it, please let me know. JIGOKU_5_2447.zip
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I tried Foobar2000 but it won't load. Are there programs that can convert or rip sounds from RenderWare .rws files to .WAV? https://drive.google.com/drive/folders/1cr0ChWU9psXeh7crJNZN_49hVUwdIVcO?usp=sharing
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I'm looking to rip the voice samples from Mario's Early Years for DOS, but couldn't find much information about the The Software Toolworks' "Memory Manager Resource File". The only real info I can find is this old Xentax thread that has a non-functional quickbms script: https://github.com/PeterZhenhh/XeNTaXBackup/blob/8e36df33366999448d2375b83b2aade325fa408f/markdown/The Software Toolworks V2L and RES files._4107.md?plain=1#L62 I've attached the file in question, in addition to RESOURCE.LST and STRING.LST in case those are important. WORDS.zip
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As a reminder, most people wrestling with game audio should be aware of VGMstream, capable of decoding a LOT of native formats. https://github.com/vgmstream/vgmstream The best way to use is likely with Foobar2000 https://www.foobar2000.org/download
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Hi there! I’m totally bummed to hear that ZenHAX and XenTAX are going away for good. Those forums were so great and I’m going to miss them very, very much. However, it’s a new beginning that I hope to take advantage of as new file hunters come here seeking information on files to extract and share with the world. Today’s topic I’d like to bring up are the sounds from two of LucasArts’ greatest games: Star Wars: The Force Unleashed and its sequel. The reason I’m bringing this up is that the game has a whole slew of sound effects locked away in its files, particularly the sounds of the Force and the lightsabers. Now there have been uploads of these sounds elsewhere suc…
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Hello, and thank you for reading! Seems like trying to get the .bank files in foobar2000 it's not working nor in RExplorer. I was wondering if anyone could help me extract the audio. General.rar
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Hello people on xentax (owner/staff) told you use to move here as the website was about tho shutdown so im restarting my thread here. Basically i wanted to extract the song and loading instrumental of fifa street 1 & 2 and also the voice characters of the fighters in def jam vendetta. what's as been done so far: fifa street 2 loading instrumental: using that ea big file extractor (like this one from example https://github.com/Experiment5X/BIG-File-Extractor) all the extracted file where all in .bnk (may not have look at this part/forgotten to look at it). so i used used this foobar2000 plugins video games file audio format opener (https://ww…
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This thread is about the audio extraction tools from the legacy Dead Space trilogy (Dead Space, Dead Space 2, Dead Space 3). All of the tools were downloaded from Xentax years back, so credit to all of the original makers of the tools go to them. I just want to preserve them in a single place. I don't recall from memory any more what all of these file formats were, so I'm probably not much help with the usage. I'm just pasting links of the tools I had uploaded to my Mediafire account in 2018. However, what I do remember is that some of these tools that supposedly worked with two games were acting out a bit so I just in case had made seperate versions for each game. D…
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tools I've found to extract/encode gins (by The_Unpunished) and abks (by CrabJournal) for the Black box nfs games both their respective source codes are taken from id-daemon and they credited him in the desc. also tool for extract/encode TMX sound banks from NFS Prostreet-The Run. I also uploaded the snd_decoders by id-daemon from xentax forum nfs_snd_decoders.rar
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