Audio file formats
Get help on any and all audio formats, or chip in and help others!
144 topics in this forum
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What is .PWF from Delta Force and does anyone have an idea to start a new tool convert PWFs into .WAV files? deltaforce_pwf.rar
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I would like to make these playable, look in the folder titled "SNDS_WIN": https://ia801901.us.archive.org/view_archive.php?archive=/9/items/CHITTY/CHITTY.ISO
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- 1 reply
- 398 views
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I need a faster way of converting these to a playable audio format, if not the .snm files found within them. TR2014.zip
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Hey everyone. I'm a rookie modder trying to replace music in Spider-Man 2 GameCube (STREAMS_MISC_EN.WBK) with a custom track. My goal is to eventually replace the full soundtrack with Danny Elfman's Spider-Man 2 score. I'm not an audio format expert, I've been learning as I go and hit a wall I can't get past alone. vgmstream reads the file correctly. The target stream (FLYTHROUGH, subsong 348) is stereo, 48000Hz, Nintendo DSP 4-bit ADPCM, interleave 0x8000. The file uses a proprietary Treyarch container called WAVEBK11 with an entry table at 0x100. I can inject audio at the correct offset (0x357B960) with the correct interleave (0x8000) the injection itself work…
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Not all of them are supported and I want them to be playable. Voice.zip
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- 317 views
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Converting .aax files from data002.cpk with foobar2000 works fine, but what if I rip sounds from .sdx files inside data000.cpk? For me there's nothing to be extracted, like some PlatinumGames (no puns intended). anarchyreignssdxtest.zip
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Hello, Back on ZenHAX forums, there was a thread where someone also asked about these ENQ files found in Rig'n'Roll game - see this thread - and I assume I'm not supposed to reply or re-launch these threads. Anyway, is there anyone who ever tried to figure out how 1C / SoftLab encrypted the audio files (music in radio stations)? This game is also known as "Дальнобойщики 3" as well in Russia. The general principle of this game's data storage was around hiding a lot of information from being modified, but someone figured out how to decrypt some of the data - see https://github.com/JosueCA/RigNRoll-modding Sadly, the tool presented there cannot be applied…
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Hi Guys, I've been working on trying to replace audio in fight night champion, we are a team of modders that are trying to essentially revamp fight night champion, (Fight Night revival) Theres another team that know how to do it but sadly they're gatekeeping it, I've spent weeks trying to figure this out, I know it may have something to do with Fifa Legacy Trax tool and perhaps this madden mixer tool (potentially) https://github.com/bep713/MaddenMixer/blob/da3ddb559b062c2bbb3c3a30fdcfc3b36107ef2e/EASoundbankToolsTests/Data/SoundbankParser/sbs_nwr.sbs I've attached the other team thats managed to do this file to this post (only the .SBS has been altered), I've no…
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This is slightly odder than it sounds. I can actually extract most of the audio properly with DTPK_scan and DTPKDump, except for nine or ten files at the beginning of the fifth section, more specifically, the announcer calling out character names, I've attached here a ZIP of both the full BIN (pure audio files) and the split-off portion of it with the sounds I want. I would like help ripping everything up to the word "sexy", since I've got everything else and nothing else is giving me trouble. Thank you for your time! thingy.zip
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- 389 views
- 1 follower
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Hello eveyone,i extracted the .ess file but i dont know how to convert file format to WAV or MP3 This is the .ess file:https://drive.google.com/file/d/1dfuhagoQ6BnQ0iUaszEKoeaOS6WiAG8z/view?usp=sharing
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Hey everyone, has anyone here worked on the Arknights Endfield audio files? Yesterday I was working on the music from the alpha version of the game and successfully extracted the music (all I had to do was rename the *.chk archives with the audio to *.pck and send those *.pck to AnimeWwiser). Today I was working with files from the Endfield beta, and unfortunately, the method I described above isn't working, and I don't know what to do now. I need to extract normal *.wem/wwise audio from the AKPK, but I don't know how. Please help. If you need the files, here's the link.
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I've been looking around seeing how someone can export the sounds and voices from Dante's Inferno for PSP. I'm thinking they would have to be from either the .sbk or .str files judging by how there's different names for the .str files from the different regional releases I attached Lucifer's files from this game hoping someone can help out with this https://drive.google.com/file/d/1Ub5e5OpCjqfRMXlFXNjUBAy2UGRFZQy_/view?usp=sharing
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Hi everyone, With some friends, we are working on a mod for AOT2 Wings of freedom to add the voice lines in our language. The cinematic's audio seems quite easy, repack .wmv files with the modified audio, replace the originals and should be working. Now, the tricky part comes for the in-game lines. Using Cethleann I've unpacked the .bin files in LINKDATA folders and I already have the .wav files (I just have to go through them to find what file matches what line. Once we have the new wav files, how should I repack the .bin file? Thanks!
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- 300 views
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Hello guys, I don't know where to post this question, but since I work with audio files, I'll ask here. I'm interested in loading FGO audio assets from previous versions, starting around 2016. I understand the question is complicated. I'm familiar with Atlas Academia, specifically, I downloaded https://git.atlasacademy.io/atlasacademy/fgo-game-data/raw/JP/AssetStorage.txt. This file seems to list all the assets and contains lines like this: AssetStorage is located, the data has the following view ~1316826874 @FgoDataVersion0066,20160420_1,20260106_19:26 1,DATA0,25638944,1510111328,Movie/ops00100.usm 1,DATA0,39349120,3351601356,Movie/ops00300.usm 1,DATA0,167130…
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Hi, I’m trying to replace .wem audio files in Control Ultimate Edition, but I can’t get them to play correctly in-game. What I’ve tried: Exported using Wwise 2018 and 2019 Vorbis – Quality: High 48000 Hz, matching the original file Compared metadata with the original WEM, but it’s not identical Using Loose Files Loader from NexusMods Problem: The .wem file loads, but the audio is completely silent in-game. No crash or error. Has anyone encountered this with Control UE or other Remedy games? Are there specific Wwise settings required (streaming, channels, codec, headers, etc.) for the game to accept the audio?…
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Anyone here knows how to extract sounds or play the sounds from this file it has a .waves extension which I thought was a .wav file but it was different. I have tried several things such as VLC and Foobar but with no avail. Thanks. vox.zip
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Hey guys, could you please help me find and unpack the audio resources for the game Onmyoji? I'm interested in the BGMs. I downloaded the game resources from here (Windows OS)). I used NeoXtractor to unpack the *.npk archives, but I still haven't found the archive containing the music/BGM. I've looked through sound.npk, res.npk, zhaohuanwu.npk, and many other archives, but I can't find the audio files. Could there be a problem with the resource viewing and extraction utility? Could the audio files be stored in formats other than wem, awb, ogg, and others?
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This game is developed with newer messiah engine. I dumped into the resource files which are .mpk files. However, it seems that these files are using version 3 which are no compatible with previous ways. Also, mpkinfo files are deprecated for some data. Anyone knows how to handle these files?
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Long ago my friend just make Python script for replace extract and replace audio files, have fun guys https://github.com/FMate01/wolfeinstein-tweeker
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Drag and drop .pack files into this script, it will unpack all the .wem and .bnk audio files. Drag and drop all of the .wem and .bnk files into the Game Files folder from the Wwise-Unpacker-1.0.3 directory, run the either into MP3 or OGG BAT-converter. wolfenstein_2_resources.py Wwise-Unpacker-1.0.3.zip
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Since Dreamcast and PS2 ripping sound files from MVC2 disc method don't work, I'll try with Xbox instead. However it's weird how audio packages are different after exporting AFS01.AFS, and it's a .wpx format. It's confusing that I can't rip them with no luck. mvc2sound.zip
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Drag and drop .index files into the script, it will automatically parse streamed.resources and extract sounds. streamed.py streamed.zip
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Hello, I'm having trouble extracting audio from a .bank, FSB/Fmod file. Game: Duet Night Abyss Engine: Unreal Engine 4.x I opened the *.pak archive for this game using Fmodel and searched for the audio files. I found them in the following location: EM/Content/Asset/Audio/FMOD/Mobile/bgm There I found several files that I successfully exported. Spoiler I wanted to extract FSB/Fmod audio files from the *.bank file, but I ran into a snag – none of the methods worked successfully, and they were as follows:... 1. I tried to play a bank in foolbar2000 using the vgmstream plugin. As expected, an error occurred: Unsupported format or corrupted fi…
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HI! I try find the way open those file with vgmstream/quickbms or any software is fine. sound_Android.zip
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- 368 views
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