Audio file formats
Get help on any and all audio formats, or chip in and help others!
148 topics in this forum
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Hello everyone, I need some help converting .str audio files from the PC version of FIFA 99 into .wav format. I managed to extract the files from PLAYERS.str, but I cannot get them to play. I tried using Foobar2000 with the latest vgmstream component; Foobar loads the files, but they are completely silent (muted). The accompanying .off file stores the player IDs and their corresponding offsets for the .str file. Each player ID is linked to two audio files within the .str container, making a total of 5,700 files for 2,850 IDs. In the .off file, the IDs start at offset 0x8, while the audio file offsets begin at 0x2C90. Could anyone help me convert these .str files t…
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- 861 views
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I'm looking for a tool that extract subtitles and sounds. So, does DEMO.DAT or unpacked DMOs also have 3D animations? https://mega.nz/file/JGoiwTaD#Fscwuo3kdhmoqaBfa1A17rnocBLOWCHdEyxgiOeAFQs https://mega.nz/file/IKpw3a7A#W79ZejPeigp220nFS-5anTnVmawnuhafxdDwXET5oxs
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- 620 views
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Is there any tool that can rip or recompile custom voice lines or sounds into SCH files from Conflict: Desert Storm? For the PS2 and GameCube versions it uses STREAM.SWD for songs. For the PC and Xbox versions it uses PSFs. I tried frontend.sch for PC and Xbox versions but it doesn't work for foobar2000 and VGMStream but still works for files like mission1.sch. https://mega.nz/folder/cLwgVRQI#7LiukS8tYBo3BGsEaXkAvA
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- 615 views
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So various sounds from MGS4 single player (weapons\footsteps\foley) are stored inside .ssp files which can be played with foobar2000 vgstream. The problem is that most of it is packed inside a sdpack.dat which i cannot extract. The contents seems to be already known: https://github.com/Joy-Division/JoyDict/blob/master/mgs4/stream/mgs4.eng/sdpack.map And there is a tool that can extract .dat, but it doesnt work on sdpack.dat specifically. It seems to be aware of the .ssp format though: https://github.com/Joy-Division/tools-mgs/blob/master/dat-extract_enc.c Looking at the headers of the sdpack.dat and common .ssp files with HxD i can see that the header …
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I managed to extract the files of the game mostly SFD and pkg files but dont know how to extract the voice clips and sound effects can anyone help me thanks. Added some sample files that I can attached the other are to big. sample files.rar
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Can you help me to decrypt super mario run ogg files please? In libDeALWrapper.so, i found a lot of aes encryption measure for ogg files and the function is DeALSetting$$get_OggEncryptionAesKey that means the ogg files is aes encrypted so can you help me please? SMR_Audio_OGG.zip
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By drag and dropping .wxb file into foobar2000, it should be work. But not, there will be a playback error that says (Missing ACM codec). (works naturally on Audacity with ffmpeg) And .rpx files? Well, there's might be a QuickBMS script to extract them. megusound.zip
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- 4 replies
- 921 views
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What is .PWF from Delta Force and does anyone have an idea to start a new tool convert PWFs into .WAV files? deltaforce_pwf.rar
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- 512 views
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I would like to make these playable, look in the folder titled "SNDS_WIN": https://ia801901.us.archive.org/view_archive.php?archive=/9/items/CHITTY/CHITTY.ISO
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- 1 reply
- 689 views
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I need a faster way of converting these to a playable audio format, if not the .snm files found within them. TR2014.zip
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- 438 views
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Hey everyone. I'm a rookie modder trying to replace music in Spider-Man 2 GameCube (STREAMS_MISC_EN.WBK) with a custom track. My goal is to eventually replace the full soundtrack with Danny Elfman's Spider-Man 2 score. I'm not an audio format expert, I've been learning as I go and hit a wall I can't get past alone. vgmstream reads the file correctly. The target stream (FLYTHROUGH, subsong 348) is stereo, 48000Hz, Nintendo DSP 4-bit ADPCM, interleave 0x8000. The file uses a proprietary Treyarch container called WAVEBK11 with an entry table at 0x100. I can inject audio at the correct offset (0x357B960) with the correct interleave (0x8000) the injection itself work…
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- 804 views
- 1 follower
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Not all of them are supported and I want them to be playable. Voice.zip
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- 2 replies
- 607 views
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Converting .aax files from data002.cpk with foobar2000 works fine, but what if I rip sounds from .sdx files inside data000.cpk? For me there's nothing to be extracted, like some PlatinumGames (no puns intended). anarchyreignssdxtest.zip
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Hi Guys, I've been working on trying to replace audio in fight night champion, we are a team of modders that are trying to essentially revamp fight night champion, (Fight Night revival) Theres another team that know how to do it but sadly they're gatekeeping it, I've spent weeks trying to figure this out, I know it may have something to do with Fifa Legacy Trax tool and perhaps this madden mixer tool (potentially) https://github.com/bep713/MaddenMixer/blob/da3ddb559b062c2bbb3c3a30fdcfc3b36107ef2e/EASoundbankToolsTests/Data/SoundbankParser/sbs_nwr.sbs I've attached the other team thats managed to do this file to this post (only the .SBS has been altered), I've no…
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This is slightly odder than it sounds. I can actually extract most of the audio properly with DTPK_scan and DTPKDump, except for nine or ten files at the beginning of the fifth section, more specifically, the announcer calling out character names, I've attached here a ZIP of both the full BIN (pure audio files) and the split-off portion of it with the sounds I want. I would like help ripping everything up to the word "sexy", since I've got everything else and nothing else is giving me trouble. Thank you for your time! thingy.zip
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- 781 views
- 1 follower
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Hello eveyone,i extracted the .ess file but i dont know how to convert file format to WAV or MP3 This is the .ess file:https://drive.google.com/file/d/1dfuhagoQ6BnQ0iUaszEKoeaOS6WiAG8z/view?usp=sharing
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- 528 views
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Hey everyone, has anyone here worked on the Arknights Endfield audio files? Yesterday I was working on the music from the alpha version of the game and successfully extracted the music (all I had to do was rename the *.chk archives with the audio to *.pck and send those *.pck to AnimeWwiser). Today I was working with files from the Endfield beta, and unfortunately, the method I described above isn't working, and I don't know what to do now. I need to extract normal *.wem/wwise audio from the AKPK, but I don't know how. Please help. If you need the files, here's the link.
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I've been looking around seeing how someone can export the sounds and voices from Dante's Inferno for PSP. I'm thinking they would have to be from either the .sbk or .str files judging by how there's different names for the .str files from the different regional releases I attached Lucifer's files from this game hoping someone can help out with this https://drive.google.com/file/d/1Ub5e5OpCjqfRMXlFXNjUBAy2UGRFZQy_/view?usp=sharing
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Hi everyone, With some friends, we are working on a mod for AOT2 Wings of freedom to add the voice lines in our language. The cinematic's audio seems quite easy, repack .wmv files with the modified audio, replace the originals and should be working. Now, the tricky part comes for the in-game lines. Using Cethleann I've unpacked the .bin files in LINKDATA folders and I already have the .wav files (I just have to go through them to find what file matches what line. Once we have the new wav files, how should I repack the .bin file? Thanks!
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Hello guys, I don't know where to post this question, but since I work with audio files, I'll ask here. I'm interested in loading FGO audio assets from previous versions, starting around 2016. I understand the question is complicated. I'm familiar with Atlas Academia, specifically, I downloaded https://git.atlasacademy.io/atlasacademy/fgo-game-data/raw/JP/AssetStorage.txt. This file seems to list all the assets and contains lines like this: AssetStorage is located, the data has the following view ~1316826874 @FgoDataVersion0066,20160420_1,20260106_19:26 1,DATA0,25638944,1510111328,Movie/ops00100.usm 1,DATA0,39349120,3351601356,Movie/ops00300.usm 1,DATA0,167130…
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Hi, I’m trying to replace .wem audio files in Control Ultimate Edition, but I can’t get them to play correctly in-game. What I’ve tried: Exported using Wwise 2018 and 2019 Vorbis – Quality: High 48000 Hz, matching the original file Compared metadata with the original WEM, but it’s not identical Using Loose Files Loader from NexusMods Problem: The .wem file loads, but the audio is completely silent in-game. No crash or error. Has anyone encountered this with Control UE or other Remedy games? Are there specific Wwise settings required (streaming, channels, codec, headers, etc.) for the game to accept the audio?…
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Anyone here knows how to extract sounds or play the sounds from this file it has a .waves extension which I thought was a .wav file but it was different. I have tried several things such as VLC and Foobar but with no avail. Thanks. vox.zip
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- 782 views
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Hey guys, could you please help me find and unpack the audio resources for the game Onmyoji? I'm interested in the BGMs. I downloaded the game resources from here (Windows OS)). I used NeoXtractor to unpack the *.npk archives, but I still haven't found the archive containing the music/BGM. I've looked through sound.npk, res.npk, zhaohuanwu.npk, and many other archives, but I can't find the audio files. Could there be a problem with the resource viewing and extraction utility? Could the audio files be stored in formats other than wem, awb, ogg, and others?
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