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Audio file formats

Get help on any and all audio formats, or chip in and help others!

  1. I just extracting the .bf files from the PS3 game. but the error gets expected what its ABE? here the bf. and bms: https://mega.nz/file/6dpDjRDC#wwsjt5bhe3IFArY9q4ZNTy1OLIUFxpCU6XoHVvHCzR8

    • 1 reply
    • 715 views
  2. Started by 3dll,

    I can export ogg or wav audio from uasset using UEViewer, but I don't know how to do the import back to uasset

  3. Started by Pikatro1976,

    Hello, I've unpacked the game archives. All audio files are in the .mul format. After all the manipulations, only the English localization was decrypted. The Polish localization remains encrypted and won't play. Help me decrypt the file pl.mulscript.zip

    • 2 replies
    • 1.2k views
  4. Hello! Iwould like to dub The Last of Us video game into my own language. I would like to know if there is already an import and export tool for editing voice files?

    • 2 replies
    • 1.1k views
  5. Is it possible to do so? Or if anyone already had. New to this. I saw that people were able to grab the meshes, but I am looking for the audio files from the game.

    • 1 reply
    • 1.2k views
  6. Started by Dmnslyrx8,

    Like past games by Koei Tecmo, the game always used KTSS for it's music, and ADPCM for it's voice audio data (for srsa/ktsl2asbin), but that's no longer the case. Both music and voice audio files are now the same as SRSA, and now seems to be a different audio format, since past games with SRSA files played fine in foobar with VGMStream plugin, but in this game, that is no longer the case. Here's some sample files that I've uploaded.

  7. This is a strategy game by Konami (https://konami.fandom.com/wiki/Negima!%3F_Dream_Tactic_Yumemiru_Otome_Princess). In the game's files, the music files are in AD and the voices files are in ADP (sfx are in SND but can be scanned easily with PSound, they are vag archives). When I scan the AD / ADP with PSound, I can only obtain 1 voice (which is I guess the first file stored in the archive ?). So I guess these files are unencrypted but I don't know how to extract (uncompress ?) these. Feel free to help (I guess a quickbms script is fine ?) Download link for the game's files (you can ignore the DATA folder and only check the SOUND folder) : https://me…

    • 1 reply
    • 1.1k views
  8. All emt files (found in data_dx\stream) are actually clean .OGG files with 137 bytes of random junk prepending the OGG header & audio data. So to get it to play you can just remove the first 137 bytes and save the file as .ogg. I came up with a simple tool to convert between those two, what's the use of it? Well you can fetch or replace the character phrases the main menu music etc. Theres about 5K audio files in the retail copy. You can grab it here (as well as the complete SRC), I'd advise to get the -cmd zip, it's re-compile value is much much higher, it's written in C and you could compile it and get it to work on as low as Win98, maybe even 95. So as ey…

  9. Started by krzyywyy,

    Hello, I wanted to extract the actors' voices from an .audiopack file, and I'm not sure how to go about it. Any suggestions for tools?

  10. Started by mousavizare,

    How to Convert wav or any audio files to .xvag ?

  11. I've managed to extract the game's files using FModel and extracted every data from the Sound folder. For BGM / Voice there is an already usable .awb but it has no stream name / label. For Sound Effects I've managed to extract the .awb using this python script, albeit again without stream name / label. Looking in an hex editor, I've found some strings that seems to be the stream names (BGM_01a_Overture / BGM_01b_Overture_non_coda / BGM_02_Intermezzo). But I don't know how to either get all of these stream names or extract the awb directly with stream names. Download link for the Sound folder of the game (uasset, uexp and awb) : https://drive.google.com/file/d/1…

  12. One of the Capcom Five game released exclusivity to Nintendo GameCube. If there's a possible to convert and rip sounds from .snd files inside of it. Here's an example example.zip

    • 0 replies
    • 838 views
  13. Started by JiganLimon,

    I have 2 files from an old game, they are responsible for the dialogues in the game."DDB" metadata database and "RPE" archive with wav files of dialogues can someone help me with editing these files? zip.zip

    • 3 replies
    • 1.1k views
  14. What is *.abk / *.ast from Need for Speed: Underground and are there programs that can convert file formats to WAVs? I tried Foobar2000 and vgmstream but it failed to load. Samples: https://drive.google.com/file/d/1wjEBkmkMs7lA78w5rIQmoVpk24rf9yr1/view?usp=sharing https://drive.google.com/file/d/1vYoDVfkpIusqYubP9E50npSWJbNWIRlG/view?usp=sharing

  15. Started by leop2p,

    Hi there!!! Could you please help me to extract all music files in ogg format, as they in FMOD Bank. The music stored in "streaming_music_score_global.fmod_bankc". I have applied a script "dump_fsbs.bms" on it and it gives me one big file "00000000.fsb". In Aezay FSB Extractor 16.10.21 I opened that 000000000.fsb and it shows me the music tracks in OGG format, but they have no header. I can extract it but it's no playable as it has no OGG header. I tried revorb but it says that it's not an OGG file. I think, because it has no header. I also tried fsb_aud_extr and open 000000000.fsb on it. It starts extracting in WAV, but only first file, then it trying to extract sec…

  16. Started by BillyBnMOfficial,

    I've been looking online to see if there's been any way to convert the .str files from the Happy Feet game but found nothing I sent one of them in a zip file below if anyone can figure it out aa01_en.zip

  17. Making a thread and posting the tools for extracting the audio formats from Tomb Raider (2013) and Rise of the Tomb Raider. I got them from the Xentax page related to the tools which has now disappeared. These don't work on Shadow of the Tomb Raider unfortunately, I'm not sure if anyone even ever has made a conversion for that game. I also don't know anything about anything from Tomb Raider: Underworld and beyond. Note, I can confirm these work well as you can see from the soundtrack playlists I made about 2013 game and ROTR on YouTube. However, for some reason the TIGER dumper doesn't give all of the audio files so for example some music tracks are completely m…

  18. Started by nico,

    I'm trying to extract the game music, but in the audio folder all I have are .bnk and .wem files. Tried to use innumerous .bnk > .wem and .wem > .ogg but nothing worked. Looks like they're all encrypted. I don't know how to decrypt those so any help would be wonderful... The Audio folder has around 26.000 files in total, from some kbps to few mbps. I have attached about 5 files as sample. samples.rar

  19. Started by mousavizare,

    Hi. I know this game is old but I want to Dubb POP forgotten sands to Persian(Farsi) language . Audio files are in .forge format . I extracted them . many files inside is ogg format but some of them has no header and I could not play them. its same in POP 2008. anyone can help ? Main .forge file: https://drive.google.com/file/d/1BrYtKy1vPE95j0fjfLLVCcxP7246-cu9/view?usp=drive_link one of broken ogg file after extraction: https://drive.google.com/file/d/1WZzCAswNySXGwX_RloYo2b3oBWs-Yani/view?usp=drive_link

  20. Hi, could someone help me? I extracted files using QD.Unpacker.exe, renamed them into .wem, but most of them are still corrupted, even after I deleted everything in before 'RIFF' in 010 Editor. What did I do wrong? I have 72575 files from archive, 48459 from them - don't work. detroit.become.zip

  21. Started by GabryTheSniper,

    While digging through the game files, i stumble across this file "1A157.wem". Is there a script to extract this? Thanks in advance. Here's the sample if you are curious: https://www.mediafire.com/file/3d1opaf80mfryif/1A157.wem/file

  22. Started by kondent,

    Hello, I have a voice-over team for outlast 1 and 2 and we want to make dubbing, we have problems with programming, can anyone help?

  23. Hi all! Recently I got the idea to unpack the sounds .audiopkg of the game Area 51. For the PC version this is easily implemented, since it uses regular mp3. However, for the console version of the game, namely xbox, everything is implemented differently, the sound format there, judging by the source code, is XBOX ADPCM or IMA ADPCM, I don’t know how to deal with this, can anyone give advice or help? Also, trying to import sounds into Goldwave or Audacity didn't bring much success, only VOX ADPCM was able to get me a little closer to success, but the sound turned out to be very distorted. I have attached in the files a piece of the source code of the game sounds and …

    • 4 replies
    • 1.7k views
  24. Hello, I'm currently trying to extract audio from the game The Unspoken 2016 by Insomniac. However I encountered these big files without any extensions. All of insomniac games seem to have these files. I've tried QuickBMS with Filecutter_rebuilder but without any luck. Can anyone help? Filenames: 2024-09-26 12:19 <DIR> . 2024-09-26 12:28 <DIR> .. 2023-10-15 21:34 1,148,663 dag 2023-10-15 21:39 3,221,090,304 g00s000 2023-10-15 21:39 3,220,692,992 g00s001 2023-10-15 21:39 3,220,717,568 g00s002 2023-10-15 21:38 2,835,283,968 g00s003 2023-10-15 21:34 878,723 toc 2…

    • 0 replies
    • 1.4k views
  25. Okay here is the story. I wanted to extract car sounds from Burnout Paradise and use them for modding GTA V. I got an unpacker to unpack the .bundle files (check the photo below to see the results from one .bundle files) [red is the original .bundle file, blue are the umpacked files]. Now before anyone redirects me to the burnout wiki, I've read it and I have to admit, it looks like a bunch of jargon. I want to request someone to make a video or help me through the process of using EA Sound exchanger.

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