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Code Talk

Coders and would-be coders alike, this is the place to talk about programming.

  1. [HELP] FGO Waltz — need Il2CppDumper run on ARM64 binary (auto-detection fails) I'm trying to extract 3D models from Fate/Grand Order Waltz (Unity 2018.4.18f1, IL2CPP 24.1). The game shut down in 2020 but I have: - libil2cpp.so (ARM64, 75 MB) - global-metadata.dat (7.5 MB) - 22 cached character bundles (AssetCache _d/_h files, ~83 MB total) The bundles are encrypted with a custom AthenaAssetBundleProvider. I need Il2CppDumper to find the AES key, but both Il2CppDumper and Cpp2IL fail with "No symbol is detected" / "Failed to find code registration". I tried on Windows with ARM64 and ARMv7 versions of the binary — same result. Manual Ghidra analysis…

  2. Started by yerayay1,

    I'm working on another Telltale game on Android. Right now, I can get my translation recognized by the game by modifying the original TTARCH2 archive, but as you know, TTG's mobile engine releases 4 different versions for specific GPU types, so editing the “original file” every time is quite tedious. Because of this, I want the game to recognize my own custom .ttarch2 archive instead. To do that, I extracted a sample .lua file using Telltale Explorer. This tool can export the file both as raw data and as readable/decompiled code. The extracted raw .lua file is basically "_resdesc_50_Fables101.rar". The file appears to have been compiled with Lua 5.1. Howeve…

  3. Ladies and gentlemen, Is there a script (preferably in Python) for converting .csv to .json (or .txt) and back in such a way that you can pull out the text in Chinese, localize it and paste it back into the file.csv? Thank you in advance for any reply. Example of a .csv file: bailingyu.zip

    • 0 replies
    • 217 views
  4. How to display the "Solution Explorer" menu in Visual Studio? I've searched for it and still can't find it. I've tried all the methods but it doesn't work.

  5. Started by RAVA MULYA,

    Please help me figure out how to convert JSON to TXT.

      • Like
    • 5 replies
    • 534 views
  6. How do I convert my folder into an exe file? I want it to be compressed and encrypted using XOR and zlib, and users must use the exe file to run it It contains the translated game files and also an exe file. All of these files are inside multiple folder

    • 6 replies
    • 671 views
  7. Started by 555,

    Hello, I have a Python code that I converted into an EXE file. I want to prevent anyone from being able to unpack or decompile it back to its original source code. Could you please help me with this?

  8. Hello again! I would like to share the documentation I have on .dol from Obscure Aftermath II. Perhaps someone else would like to collaborate or maybe just look at or download my progress. Maybe it will be more useful to you than it is to me, but I have been documenting it for a week, so I will be updating it every few days, as I said in the repository. Many thanks to everyone who has read this far. Have a great day! Link: https://github.com/NamelessDB/obsaftllwii_sc

  9. Guest
    Started by Guest,

    Hello I tried to build this tool https://github.com/al6uiz/PeaceWalkerTools in Visual Studio, but I wasn’t able to

    • 7 replies
    • 772 views
  10. Started by nawek203,

    Hello, I have a JSON file, but DragonZH isn't working. I need to convert it to TXT, but I can't do it. Also, can you please provide a method to convert this file to TXT and list the available scripts for DragonZH? localization.rar

  11. Hello all, fellow gamers and game hackers. I am a big fan of Street Fighter EX serie, when I heard that Street Fighter EX 3 on PS2 had full debug symbols I Immediately opened the SFEX3 PS2 executable on IDA PRO to verify that, and to my surprise all functions names are here. so I thought on the possibility to decompiling the game and port it to PC, that's how GTA3 was reverse engineered and decompiled. so I am searching if anyone is interested or know some people that are interested in reverse engineering and porting SFEX3 to PC and other platform or at least help me extract 3D models and understand their format. I dumped all SFEX3 functions names in a text …

    • 2 replies
    • 2.3k views
  12. Hi, I'm nocturnalrhys (I lost my account) and I would like to share the documentation I'm doing about this game. I know some people don't like this game, but I do, and I'd like to take this .elf further. Currently, I've been documenting some features for 4 days in a row. Let's say I'm at 1.1% of the documentation, there are still more features to discover. But if anyone would like to contribute on GitHub, I've left a quick and easy documentation on how to use the source code I've left. PS: I don't really know if I've posted well https://github.com/NamelessDB/dbzsg_sc/tree/main

    • 0 replies
    • 1.8k views
  13. Hello, I need a tool to open and close the data.vfs file of this game to use it on PS4. using this sotd_hella_remastered_vfs3_extract I open it but I can't repack it.

  14. Started by vonzyy,

    Please help me, i want to extract this rar file, can you help me find the password. The rar file contains 3d models. I will pay you if you can find the password, I really need the contents of this file. Boa Hancock.rar

  15. GM all. So it's my first time trying to RE a game (or anything for that matter) and I chose Yu-Gi-Oh GX Tag Force 1. PPSSPP's debugger indicates a certain module loaded during duels. I dumped the eboot and loaded it into Ghidra and used the default 0x0880 base address. However, the game files don't go up to modduel_eng's GP. What I'm having trouble understanding is where modules like modduel_eng are in the game files. I've tried looking inside usrdir/gmodule. However, libduel_eng (the PRX file I thought would contain modduel_eng) doesn't go up to modduel_eng's GP either (I used a base address of 0x08804000 when I loaded the PRX file into Ghidra) …

    • 0 replies
    • 806 views
  16. Started by h3x3r,

    Hi, can somebody please help me out with this? i want to use var "RwShapeIndex" from "i loop" in "j loop" how i can do that if anyone know. Thanks in advance! bs.seek(RwShapeIndexTableOffset, NOESEEK_ABS) for i in range(0, RwVertexInfoCount): RwUnknown_0 = bs.readUShort() RwUnknown_1 = bs.readUShort() RwShapeIndex = bs.readUShort() bs.seek(RwVertexInfoOffset, NOESEEK_ABS) for j in range(0, RwVertexInfoCount): Underline = "_" RwShapeInc = j RwShapeIdxNum = "{:04d}".format(RwShapeIndex) RwShapeIndexTmp = str(RwShapeIdxNum) print(RwShapeIndexTmp)

      • Thanks
      • Like
    • 7 replies
    • 1.6k views
  17. Can someone make a tool that highlights meshes in star wars outlaws and tells you the file/prop name

  18. I'm interested in reviving an old project that someone else started nearly a decade ago. It's an old MapViewer program for FINAL FANTASY XI written in 2016 by a talented FFXI player going by the username galkareeve, who appears to have abandoned his work. This program was written in C++ and uses the OpenGL graphics rendering framework. The following GitHub directory is galkareeve's original repository and contains multiple projects by him: https://github.com/galkareeve/ffxi And here I have re-uploaded a slightly modified version of his MapViewer project: https://github.com/Maphesdus/FFXI_MapViewer I had originally forked his repository, but when I trie…

    • 2 replies
    • 1.6k views
  19. Can someone help me bind conflictdesertstorm_filenames.txt to pivotal.bms for unpacking Conflict Desert Storm DATs with filenames? https://drive.google.com/file/d/16LgkNe7gsmpGZ_07m3gm_2SeyOqE3vtH/view?usp=sharing https://aluigi.altervista.org/bms/pivotal.bms conflictdesertstorm_filenames.rar

      • Like
    • 1 reply
    • 1.2k views
  20. Started by The_oldman,

    I have some files which encrypted by a 256-bytes keys and I already found all these keys(256bytes) I wounder if QuickBMS can handle a lookup table to decrypt the files? eg: keys for 00 to FF(255) are 0xb2,0x11,0x34,0x3f,0x68,0x94,0xf3,0x22,0x6d....0x00,0xd3,0xff,0x58 the encrypt file is 01 02 05 05 ff fd 08 06... the real data will be 11 34 94 94 58 00 6d f3... thanks

  21. Started by h3x3r,

    As title says. I have an array of uint16 values and I need get the highest one. Can someone please help me. Preferably for 010 Hex Editor. Thank you! There is function > double Floor( double x) which returns the highest integer less than or equal to x. But it always return last Index value instead of highest one. Anyway this is code for parsing values. local uint32 Count=50; struct { uint16 Index; }Buffer[Count]<optimize=false>;

      • Thanks
    • 2 replies
    • 998 views
  22. Started by Imperial_ISD,

    Is it possible somebody can create a map extraction tool for outlaws so we can assemble maps in blender i heard it's difficult to do don't know if this is the right forum to ask or what

  23. Started by King Sexus,

    Pls bear with me. I'm looking for a way to have a single operation to be done on multiple (.dat) files (the running to over 1000 files). The operation is to simply remove the sixteen bytes (or the headers) from each (.dat) file because going in and editing each file is tedious and time consuming. Is there any script or Hex editor I could use to make this process smooth. I repeat, the operation is to remove the first 16 bytes from offset 0 in each file. Thank you.

  24. Started by Krisztian1990,

    Hello, guys! I'm working on a great tool, and I really need your help. My program is operational, but there's a treeView1-related issue. The BoxBuilder form has some buttons. button1 is responsible for create a new -*.box archive. Button5 is responsible for add file(s) to treeView1 component. Button6 is responsible for make new folder (node) button7 is responsible for make subfolder (childnode) if a Node is selected. Problem: I can create the archive, but unable to open it... My other tool that uses listView1 component is working and the game can use the archive... Can you help me fixing my code? Attached I uploaded a…

  25. I need some help regarding the c++ script i wrote it reads normal data as floats from obj file then convert it into byte and inject it into the binary game file but some how the normals data mess will vertices data and in game the vertices explodes without normal injection the mesh works fine in game. Also that normal data is within the vertices section. I have provided pic of the AXE mesh reaper u can see normal starting offset in file as well as face count vertices every info in the image also i have provided the model file as well and my c++ code which only inject normals from obj into the binary file you can check the script and see where my mistake and correct it i w…

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