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Help with compiling Lua

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  • Localization

I'm working on another Telltale game on Android. Right now, I can get my translation recognized by the game by modifying the original TTARCH2 archive, but as you know, TTG's mobile engine releases 4 different versions for specific GPU types, so editing the “original file” every time is quite tedious.

Because of this, I want the game to recognize my own custom .ttarch2 archive instead.

To do that, I extracted a sample .lua file using Telltale Explorer. This tool can export the file both as raw data and as readable/decompiled code. The extracted raw .lua file is basically "_resdesc_50_Fables101.rar". The file appears to have been compiled with Lua 5.1.

However, tools like TTARCHext or TTG Tools cannot properly decrypt or re-encrypt this Lua file in a compatible way. So for encryption/compiling, I used this tool:
LuaBinaries 5.1.5 Win32 Executables

But when I repacked the compiled file back into the OBB archive, I noticed that Telltale Explorer could no longer display the Lua code. The error it gave was:

"Could not decompile - probably a different lua version"

Naturally, nothing changed in-game either.

So basically, I need a tool that can compile/encrypt the .lua file in the exact format expected by Telltale games.

My Lua code:_resourcedescriptions_500_all.rar

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