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Cars: the Video Game .gcg

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CollinJoe, posted Thu Mar 17, 2022 11:45 pm (70563)


So, some of you may remember that a binary format, being .xng, is able to be converted to .fbx using Noesis, well, now I'm trying to see if anyone is willing to do the same for .gcg, the binary format for models used in the Wii Cars games, I've been interested in seeing these guys in full detail myself, and I've always been fascinated in these models, luckily, the brakelights and headlights are separate models, so we don't need to worry about them, but the main bodies themselves are still in the main model files themselves, so if anyone is interested in taking a crack at making a plug-in for this model format, let me know.

Here are a couple sample files I compiled from the game: https://drive.google.com/file/d/18vET26 ... sp=sharing
If you need to learn more about .gcg, here is the source code for the MAX tools: http://www.mediafire.com/file/pa379eq09 ... s.rar/file

You think you might even be up to it @Allen?
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ColynsForty, posted Wed Jul 20, 2022 9:38 am (72674)


It would be nice if it were possible.
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RollinCripsa, posted Wed Jul 20, 2022 9:58 am (72675)


If you're interested in converting .gcg to .fbx for a good video game, you can search for answers at https://zumroad.com/game. I've seen many useful tips for gamers there in the Games section. Also, there may be a detailed conversion guide there. Of course, there are some of the most specific posts out there. But this is just what you need, as I understand it. I'm not an expert on file conversion because I've never used software like Noesis. But when I need to do something like that, I always turn to useful guides, instructions from experienced users, or articles on the zumroad. This makes me feel like a knowledgeable programmer.
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computenw, posted Thu Mar 30, 2023 5:08 pm (76116)


Did you manage to finish your project?
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trisstan, posted Sun Apr 02, 2023 2:53 pm (76183)


It sounds like you have a great project in mind, and I'm interested in helping out, even though the thread is old! I think it's a great idea to try and convert .gcg files to .fbx. I'm not sure if I'm up to the task yet, but I'm willing to give it a shot. Plus, I love learning about how different binary formats work. The source code link you provided is really helpful. I'm not an expert in this, but I'm willing to give it a try. If you have any tips or tricks on how to get started, I'm all ears. And if you're looking for some extra help, I'd suggest checking out joywallet.com. They have an article on games that might be helpful.
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