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[PC] ZONE OF THE ENDERS THE 2nd RUNNER : M?RS proper .pack file extraction bms script

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FreeSuraZen, posted Tue Apr 05, 2022 10:44 am (70866)


Hi, first off a big thank you Aluigi for your script to extract the .pack files of this game.

So I have an issue with your script. it does extract the files, but the extracted files do not have the correct filenames and all of them extract in a single folder specified by quickbms without properly being placed in the correct sub directories.

I have linked the bms script I am using to extract to this post.


Could you or anyone here please modify the script and make it so that it extracts the files neatly in proper subdirectories with correct filenames ?

I am asking this request as I have almost discovered an method by which I can technically make this game load the files inside the pack archives from a separate directory.
As the pack file extraction script does not extract the files with the correct filenames and subdirectories, its difficult to test this method reliably.

zoe2_cygames.bms

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rabatini, posted Tue Apr 05, 2022 1:05 pm (70868)


no file, no help.
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rabatini, posted Tue Apr 05, 2022 9:59 pm (70887)


I look the pak, and did not find any filename on it.
it's impossible to aluigi or anyone else make a script with filenames, folders if in the pak these informations do not exist.
The script extract all files very correctly, and give the extensions, so did his job;
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FreeSuraZen, posted Wed Apr 06, 2022 8:59 am (70900)


rabatini wrote:
I look the pak, and did not find any filename on it.
it's impossible to aluigi or anyone else make a script with filenames, folders if in the pak these informations do not exist.
The script extract all files very correctly, and give the extensions, so did his job;


I see. well that's a bit worrying regarding the information part. anyways thank you for helping out.

So if the information is not there in the pack files, could it be in the game's executable file from which the information is used at runtime on the pack files ?

I would also like Aluigi's opinion on this though as they were the ones who had written the extraction script I think.
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FreeSuraZen, posted Thu Apr 07, 2022 10:53 am (70929)


rabatini wrote:
I look the pak, and did not find any filename on it.
it's impossible to aluigi or anyone else make a script with filenames, folders if in the pak these informations do not exist.
The script extract all files very correctly, and give the extensions, so did his job;


Sorry for troubling you again.
can you help out and make an proper repack script for repacking these .pack files ? the reimport option that I have tried with bms does not repack the file properly if new files are inserted and so I would like a proper repack script for this.
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rabatini, posted Thu Apr 07, 2022 4:18 pm (70935)


FreeSuraZen wrote:
rabatini wrote:
I look the pak, and did not find any filename on it.
it's impossible to aluigi or anyone else make a script with filenames, folders if in the pak these informations do not exist.
The script extract all files very correctly, and give the extensions, so did his job;


Sorry for troubling you again.
can you help out and make an proper repack script for repacking these .pack files ? the reimport option that I have tried with bms does not repack the file properly if new files are inserted and so I would like a proper repack script for this.


did you tried this command?

Code:
quickbms -G -w -r -r
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FreeSuraZen, posted Thu Apr 07, 2022 6:32 pm (70941)


rabatini wrote:
FreeSuraZen wrote:
rabatini wrote:
I look the pak, and did not find any filename on it.
it's impossible to aluigi or anyone else make a script with filenames, folders if in the pak these informations do not exist.
The script extract all files very correctly, and give the extensions, so did his job;


Sorry for troubling you again.
can you help out and make an proper repack script for repacking these .pack files ? the reimport option that I have tried with bms does not repack the file properly if new files are inserted and so I would like a proper repack script for this.


did you tried this command?

Code:
quickbms -G -w -r -r


Yes, I did try that reimport method too. the game crashes on boot when loading this newly packed file.
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rabatini, posted Thu Apr 07, 2022 9:58 pm (70945)


FreeSuraZen wrote:
rabatini wrote:
FreeSuraZen wrote:

Sorry for troubling you again.
can you help out and make an proper repack script for repacking these .pack files ? the reimport option that I have tried with bms does not repack the file properly if new files are inserted and so I would like a proper repack script for this.


did you tried this command?

Code:
quickbms -G -w -r -r


Yes, I did try that reimport method too. the game crashes on boot when loading this newly packed file.


did your file bigger than orginal?
  • Author
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FreeSuraZen, posted Fri Apr 08, 2022 8:33 am (70954)


rabatini wrote:
FreeSuraZen wrote:
rabatini wrote:

did you tried this command?

Code:
quickbms -G -w -r -r


Yes, I did try that reimport method too. the game crashes on boot when loading this newly packed file.


did your file bigger than orginal?


Yes some of the files that I am packing into the .pack file is bigger than the original.
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rabatini, posted Fri Apr 08, 2022 1:58 pm (70960)


FreeSuraZen wrote:
rabatini wrote:
FreeSuraZen wrote:

Yes, I did try that reimport method too. the game crashes on boot when loading this newly packed file.


did your file bigger than orginal?


Yes some of the files that I am packing into the .pack file is bigger than the original.

so its it.
quickbms do not reimport bigger files, only same size or smaller.
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FreeSuraZen, posted Fri Apr 08, 2022 8:06 pm (70967)


rabatini wrote:
FreeSuraZen wrote:
rabatini wrote:

did your file bigger than orginal?


Yes some of the files that I am packing into the .pack file is bigger than the original.

so its it.
quickbms do not reimport bigger files, only same size or smaller.



Doesn't quickbms reimport2 option, support bigger files to be inserted into a archive ?

This was written in the quickbms readme and I am wondering if the archive file I have falls in some of the limitations category of reimport2 option.
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