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PS2 FromSoftware Kuon .VMD

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whombrell, posted Wed Apr 06, 2022 3:17 pm (70907)


.VMD model files. I can see the bone names, material names and the word "model" inside, so I'm fairly sure it's a model. I've also been researching how to convert a model but I'm hopeless at coding.
Zipped c001.vmd attached.
Thanks for any help.
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roocker666, posted Wed Apr 13, 2022 6:26 am (71099)


It seems like this model is made by a lot of small pieces/meshes. So you need to analyze one mesh to reverse the format and try to find vertices, UV's and faces. I did it with the first mesh, it begins at offset 0x4030. You can find a header with info and pointers, I guess all meshes have that same format. Here is my research, don't know if everything is correct:

Image
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roocker666, posted Wed Apr 13, 2022 6:34 am (71100)


I did a test using model researcher with that info, vertices and UV's look like something but I can't get faces. Imagine if everything is ok but you still need to write a script to extract all those small pieces/meshes at once and like I said, there are A LOT...

Image
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whombrell, posted Wed Apr 13, 2022 5:18 pm (71107)


roocker666 wrote:
It seems like this model is made by a lot of small pieces/meshes. So you need to analyze one mesh to reverse the format and try to find vertices, UV's and faces. I did it with the first mesh, it begins at offset 0x4030. You can find a header with info and pointers, I guess all meshes have that same format. Here is my research, don't know if everything is correct:

roocker666 wrote:
I did a test using model researcher with that info, vertices and UV's look like something but I can't get faces. Imagine if everything is ok but you still need to write a script to extract all those small pieces/meshes at once and like I said, there are A LOT...


WOW that's a lot of effort and information. Thank you so much.
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roocker666, posted Sun Apr 17, 2022 5:38 am (71170)


You're welcome, I hope this info helps. ;)
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freex, posted Sun Jun 26, 2022 5:30 pm (72319)


looks like a similar format
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