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LEGOT Star Wars: The Skywalker Saga

Featured Replies

  • Author
  • Localization

Granheart, posted Thu Apr 07, 2022 5:44 pm (70939)


Hey guys!

I thought I'll create this topic and ask for help regarding this title. I know its already on a lot of languages, but still if someone needs help with it, I thought we could talk here.

I've managed to get the texts out of the .dat file, and I managed to reinject it as well. Sadly, it creates a strange anomaly. Some lines look "pushed" after the reinjection, and I'm not sure why.

For example:

"NEW GAME" as soon as I translate anything in the file, this text becomes only "NEW".
Some subtitles are working perfectly, while some disappear, or just have the name of the character appear.
UI icons like SpaceKey etc disappear as soon as something is translated.

If anyone has an idea why this happens, please help me figure it out! Thanks in advance!

May the Force be with you, always!
  • Author
  • Localization

Granheart, posted Sat Apr 09, 2022 3:24 am (70972)


So I realized might be the reimport that messes it up, because I use "forced" reimport I guess. Normal reimport gives error if I dont press "y" on the prompt to do it with memory stuff.
So I searched and tried to get the info.txt out of the .dat files , but Quickbms gives this error.

Image

Any idea how to do this? I want to try that "Witcher" method I found here so maybe the localization would work. I'm not experienced enough to make tools for the game etc.
  • Author
  • Localization

Granheart, posted Sat Apr 09, 2022 10:11 am (70976)


Also are the fonts from the game, which are in a .FT2 format. I have not seen or found much about them, except that they are probably "sprite / texture" type of a font. If anyone has any idea how to edit or add to them, feel free to share.
  • Author
  • Localization

MuratG, posted Mon Apr 11, 2022 11:04 am (71053)


Granheart wrote:
Also are the fonts from the game, which are in a .FT2 format. I have not seen or found much about them, except that they are probably "sprite / texture" type of a font. If anyone has any idea how to edit or add to them, feel free to share.






FONT_SUBTITLE_NXG.FT2
  • Author
  • Localization

Granheart, posted Mon Apr 11, 2022 5:51 pm (71061)


MuratG wrote:
Granheart wrote:
Also are the fonts from the game, which are in a .FT2 format. I have not seen or found much about them, except that they are probably "sprite / texture" type of a font. If anyone has any idea how to edit or add to them, feel free to share.






FONT_SUBTITLE_NXG.FT2


Awesome! Amazing work! I knew its texture / sprite related! Can I ask how did you convert it to jpg and if there's a chance of reconverting to .FT2 ? Also any idea how to add characters into it that are not present yet? For example u, U, o, O
  • Author
  • Localization

Tythesly, posted Mon Apr 11, 2022 10:05 pm (71066)


n/a
  • Author
  • Localization

Tythesly, posted Tue Apr 12, 2022 2:00 am (71077)


Hey Any Luck getting a script that can pull the txt files out?
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