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How can i swizzled .DDS file back to .tga.ckd of Valiant Hearts (Switch version)?

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khunawv, posted Wed Apr 20, 2022 10:43 am (71215)


Hello my friends
I discover the file of font font02_0.tga.ckd of valiant hearts (switch version)
and i use Rawtex to unswizzled to DDS file
and i edit the DDS file, So how can i swizzle DDS File back to .tga.ckd?
Thank you for advance

See the example in attachment
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LinkOFF, posted Thu Apr 21, 2022 3:33 pm (71233)


I swizzle your texture and place inside .ckd
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khunawv, posted Fri Apr 22, 2022 3:11 pm (71244)


LinkOFF wrote:
I swizzle your texture and place inside .ckd

Thank you very much , and Did you have tool or script to do that? Because of if I make the new DDS , I will swizzle it by myself
Very thank you I'm advance bro!!!
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LinkOFF, posted Fri Apr 22, 2022 7:47 pm (71251)


khunawv wrote:
LinkOFF wrote:
I swizzle your texture and place inside .ckd

Thank you very much , and Did you have tool or script to do that? Because of if I make the new DDS , I will swizzle it by myself
Very thank you I'm advance bro!!!

I use my own program for this (experimental).
Example of usage:
Code:
unrealTT swizzle font02_0.tga2.dds 0x80 1024 1024
0x80 - pixel data start in input file (0x80/0x94 for dds)
1024 - width
1024 - heigth

Supports Switch swizzle only.

unrealTT.rar

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khunawv, posted Sat Apr 23, 2022 12:57 pm (71257)


LinkOFF wrote:
khunawv wrote:
LinkOFF wrote:
I swizzle your texture and place inside .ckd

Thank you very much , and Did you have tool or script to do that? Because of if I make the new DDS , I will swizzle it by myself
Very thank you I'm advance bro!!!

I use my own program for this (experimental).
Example of usage:
Code:
unrealTT swizzle font02_0.tga2.dds 0x80 1024 1024
0x80 - pixel data start in input file (0x80/0x94 for dds)
1024 - width
1024 - heigth

Supports Switch swizzle only.


Wowwww Thank you very much My bro! you are my king! :)
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