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Taz: Wanted unpacked and decoded files. I need help with object files (.obe)

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MilkGames, posted Sat May 28, 2022 10:17 pm (71713)


Hi everyone, I wanna tell you a story and ask for help.
I'm a big fan of Taz: Wanted and I (with my friend programmer) have been trying to unpack and decode game files for 2 years. Right now, we've been able to unpack the in-game music, sounds, text and almost all images from the game. Below I'll provide full information about the types of game files inside the archives and a google docs with the results of our work at the moment.
In the game folder there is a "Paks" folder, which contains archives with the .pc extension (for PC, ofc), all archives were unpacked using QuickBMS.

Progress right now: https://docs.google.com/spreadsheets/d/ ... ue&sd=true
All unpacked and decoded files that I uploaded: https://disk.yandex.ru/d/zFxpOkuj8o6V1g
Taz: Wanted PC Original (Build date: 23 July 2002): https://oldgamesdownload.com/taz-wanted/
Taz: Wanted PC Demo ISO (Build date: 20 July 2002): https://archive.org/details/kelloggs_taz_wanted
Taz: Wanted PS2 PAL Demo ISO (Build date: 25 February 2002): https://disk.yandex.ru/d/hw_IFcDuXsNXVg

Graphic:
The .bmp, .gif, files were decoded by adding a file header and byte offset through a program that was written by my friend.
Original and decoded files example (.bmp): https://drive.google.com/file/d/1voxMXa ... sp=sharing
Original and decoded files example (.gif): https://drive.google.com/file/d/1YfQDGR ... sp=sharing
Program for decoding (.wav and .tga doesn't work): https://drive.google.com/file/d/1GARdVk ... sp=sharing
The .tga files remain encoded.
Original files example: https://drive.google.com/file/d/1gif1XF ... sp=sharing

Music and sounds:
The .wav files were decoded using SoX program, but we're only able to decode the music from GCN, since that is the only platform that have .str .sth files.
Original and decoded files example (Music): https://drive.google.com/file/d/1qNA5Rs ... sp=sharing
Original and decoded files example (Sounds): https://drive.google.com/file/d/13BL7vU ... sp=sharing

Text:
.txt files were decoded by my friend via 010 Editor template
Original and decoded files example: https://drive.google.com/file/d/1f7z3XL ... sp=sharing
Template for 010 Editor: https://drive.google.com/file/d/11VwmPE ... sp=sharing

Objects:
Objects are presented in almost every archive as .obe files, we haven't found a way to decode them
Original files example: https://drive.google.com/file/d/1CH7H8Q ... sp=sharing

Other:
Each archive additionally contains the TagTable.pak.sys file in which various kinds of text are written, for example: TEXRACTR, SAMP, etc.
Each archive has a folder with the name of the archive, which contains a file (for example, 00000001.tex) which contains all the files that are in the archive.
Each archive with a level from the game has a .lom file, it contains information about level objects, triggers, etc.
The game script is en?oded in the game file (at least on a PC), it can hardly be obtained.
We need help with decoding .obe and .tga files and with the rest of the game data if possible, I really appreciate your help and I'm ready to provide you all the information that we managed to get, thx in advance.

Sorry if my text is hard to read, English isn't my native language.
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rabatini, posted Sat May 28, 2022 11:34 pm (71714)


Thank you for share your work!
And congratulations for all efforts.
it will help other people.
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