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Batman Arkham Asylum MediumFont.Texture2D PS3 UE3

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YAGAMI55, posted Mon Jun 13, 2022 9:23 am (72017)


Hi all! Guys, who analyzed this format at least once, I need your help. I know that this texture is DDS 256x256 and DXT5, possibly with swizzle. If any of the guys who are familiar with UE3 games can help, I will be grateful.

I'm attaching the texture.

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YAGAMI55, posted Mon Jun 13, 2022 9:25 am (72018)


I use raw texture converter with ps3 swizzle

But its not help)
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spiritovod, posted Mon Jun 13, 2022 12:51 pm (72023)


@YAGAMI55: It's not swizzled, just use starting offset at 0xFC. Also, not sure why you're extracting it like that - according to compatibility table, the game should be supported in umodel, including textures.
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YAGAMI55, posted Mon Jun 13, 2022 2:46 pm (72026)


spiritovod wrote:
@YAGAMI55: It's not swizzled, just use starting offset at 0xFC. Also, not sure why you're extracting it like that - according to compatibility table, the game should be supported in umodel, including textures.


Thanks man))) I know what umodel support some ps3 games. but this texture not shows correctly. Maybe because specifics offset used.
Anyway, thanks so much. Ill starting to port text from pc to ps3. And gfx works perfectly besides subtitles. Ill find this in texture2d and now will be edit medium.font
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spiritovod, posted Tue Jun 14, 2022 1:45 pm (72052)


@YAGAMI55: You can provide package with this texture and brief explanation of the issue in the game topic at umodel forum. The point is that it seems too small for me, like it's a low-res mip instead of actual texture from tfc cache.
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YAGAMI55, posted Tue Jun 14, 2022 5:31 pm (72058)


spiritovod wrote:
@YAGAMI55: You can provide package with this texture and brief explanation of the issue in the game topic at umodel forum. The point is that it seems too small for me, like it's a low-res mip instead of actual texture from tfc cache.

Im not registred in umodel forum. I can uploud startup_int.xxx and COMMONGAME_LOC_INT.XXX here. Umodel cant repack the ue3 files. this utility does not pack files, it's just for viewing, isn't it?
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spiritovod, posted Tue Jun 14, 2022 6:37 pm (72060)


@YAGAMI55: There are no issues with those font textures in umodel, and you can also export them to dds out of the box. You probably didn't use specific override option, required for this game, at umodel startup screen. And well, this is indeed small texture - if there would be bigger version in tfc cache, you would be forced to edit and repack tfc cache instead of xxx package.
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YAGAMI55, posted Wed Jun 15, 2022 6:37 am (72073)


spiritovod wrote:
@YAGAMI55: There are no issues with those font textures in umodel, and you can also export them to dds out of the box. You probably didn't use specific override option, required for this game, at umodel startup screen.
Perhaps... I did not know... I rarely use umodel
spiritovod wrote:
And well, this is indeed small texture - if there would be bigger version in tfc cache, you would be forced to edit and repack tfc cache instead of xxx package.


Ill check it. Ill redraw some symbols in this texture and run the game. if there are no changes, Ill have to edit tfc.

Thanks)
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YAGAMI55, posted Sun Jul 10, 2022 8:55 am (72557)


Yes. it works) But MediumFont isnt used in game. Game use SmallFont for subtitles.

Image
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ramyzahran, posted Thu Dec 15, 2022 10:54 pm (74621)


hi guys
how to edit BAA subtitles fonts [*.font & *.texture2d]?
im trying to make a new font for the game subtitle
and
how to make the font bigger?
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YAGAMI55, posted Thu Feb 23, 2023 1:48 am (75551)


ramyzahran wrote:
hi guys
how to edit BAA subtitles fonts [*.font & *.texture2d]?
im trying to make a new font for the game subtitle
and
how to make the font bigger?

Texture2d is dds without header
SmallFont.font is a simple pixel cell -> real pixel x,y in hex format
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ramyzahran, posted Wed Mar 08, 2023 12:47 am (75739)


YAGAMI55 wrote:
ramyzahran wrote:
hi guys
how to edit BAA subtitles fonts [*.font & *.texture2d]?
im trying to make a new font for the game subtitle
and
how to make the font bigger?

Texture2d is dds without header
SmallFont.font is a simple pixel cell -> real pixel x,y in hex format


please. i want to edit .font files how to do it?
i attached the english font..
please HELP.
  • Author
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YAGAMI55, posted Wed Mar 08, 2023 9:56 am (75749)


ramyzahran wrote:
YAGAMI55 wrote:
ramyzahran wrote:
hi guys
how to edit BAA subtitles fonts [*.font & *.texture2d]?
im trying to make a new font for the game subtitle
and
how to make the font bigger?

Texture2d is dds without header
SmallFont.font is a simple pixel cell -> real pixel x,y in hex format


please. i want to edit .font files how to do it?
i attached the english font..
please HELP.


i already said what to do

Quote:
Texture2d is dds without header
SmallFont.font is a simple pixel cell -> real pixel x,y in hex format
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ramyzahran, posted Tue Mar 14, 2023 5:22 am (75871)


YAGAMI55 wrote:
ramyzahran wrote:
YAGAMI55 wrote:
Texture2d is dds without header
SmallFont.font is a simple pixel cell -> real pixel x,y in hex format


please. i want to edit .font files how to do it?
i attached the english font..
please HELP.


i already said what to do

Quote:
Texture2d is dds without header
SmallFont.font is a simple pixel cell -> real pixel x,y in hex format


i dont know how to edit real pixel x,y in hex format..
can you explain & make me short guide because
im not prof.
  • Author
  • Localization

YAGAMI55, posted Tue Mar 14, 2023 12:17 pm (75876)


ramyzahran wrote:
YAGAMI55 wrote:
ramyzahran wrote:

please. i want to edit .font files how to do it?
i attached the english font..
please HELP.


i already said what to do

Quote:
Texture2d is dds without header
SmallFont.font is a simple pixel cell -> real pixel x,y in hex format


i dont know how to edit real pixel x,y in hex format..
can you explain & make me short guide because
im not prof.


Pixel cell in UE3 like this - x.y.w.h that all
its a pixel in texture where starts you symbol
A - id symbol 65
x - 0
y - 8
w - 26
h - 20

In .font they have hex format - 4100 0000 0800 1A00 1400
A - 4100
x - 0000
y - 0800
w - 1A00
h - 1400

You can do this manualy in hex editor or you can create specific tool like me)
Or you wanna ask in this forum to create FOR you special tool to edit bitmap font from UE3 games)
UDK is useless. because in version to version bitmap fonts has small changes. And even PC version have differeces from X360 and from PS3 version. X360/PS3 have Big Endian value. PC Little Endian.
Good luck

P.S each other game on UE3 have different assets. By the way, in BAA and Silent Hill Dwnpour and X-men Origins on PS3 - identical pixel cell for bitmap font
  • Author
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ramyzahran, posted Sat Apr 29, 2023 1:50 pm (76600)


YAGAMI55 wrote:
ramyzahran wrote:
YAGAMI55 wrote:

i already said what to do



i dont know how to edit real pixel x,y in hex format..
can you explain & make me short guide because
im not prof.


Pixel cell in UE3 like this - x.y.w.h that all
its a pixel in texture where starts you symbol
A - id symbol 65
x - 0
y - 8
w - 26
h - 20

In .font they have hex format - 4100 0000 0800 1A00 1400
A - 4100
x - 0000
y - 0800
w - 1A00
h - 1400

You can do this manualy in hex editor or you can create specific tool like me)
Or you wanna ask in this forum to create FOR you special tool to edit bitmap font from UE3 games)
UDK is useless. because in version to version bitmap fonts has small changes. And even PC version have differeces from X360 and from PS3 version. X360/PS3 have Big Endian value. PC Little Endian.
Good luck

P.S each other game on UE3 have different assets. By the way, in BAA and Silent Hill Dwnpour and X-men Origins on PS3 - identical pixel cell for bitmap font


OK
Can any one make this tool to edit or convert .font files to .fnt and back to .font for example??!!
please
OR a VIDEO to Explain HEX EDITING to .font .texture2d??!!

i want to make ARABIC font .font .texture2d
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