Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.

Crash Nitro Kart .png Files

Featured Replies

  • Author
  • Localization

fileGates71, posted Mon Jul 04, 2022 6:21 pm (72442)


I am trying to extract the .png files that are used during the game's loading screens. However, it keeps coming out partially done, noisy, black, or any combination of the three.

So far, I've used quickBMS with the over_the_hedge.bms script, since it seemed to be the closest solution, but that may be exactly the problem.
  • Author
  • Localization

rabatini, posted Mon Jul 04, 2022 7:36 pm (72446)


fileGates71 wrote:
I am trying to extract the .png files that are used during the game's loading screens. However, it keeps coming out partially done, noisy, black, or any combination of the three.

So far, I've used quickBMS with the over_the_hedge.bms script, since it seemed to be the closest solution, but that may be exactly the problem.


is this the original file? or file extracted after the script?
  • Author
  • Localization

fileGates71, posted Tue Jul 05, 2022 1:30 am (72455)


I used the .bms script on the ASSETS.GOB file and this is the file that came out - nothing else was done. I don't know if maybe since the script wasn't made for CNK, that is why the .pngs are noisy?
  • Author
  • Localization

rabatini, posted Tue Jul 05, 2022 2:28 am (72456)


fileGates71 wrote:
I used the .bms script on the ASSETS.GOB file and this is the file that came out - nothing else was done. I don't know if maybe since the script wasn't made for CNK, that is why the .pngs are noisy?


maybe the script, is dumping with a wrong size.
  • Author
  • Localization

BloodRaynare, posted Tue Jul 05, 2022 2:45 am (72457)


After investigating your problem, turns out there's a bit of a problem with the over_the_hedge.bms script:

1. Somehow the script keep putting the "ENBL" mark at the end of the files block (Only for the files that has two or more blocks), corrupting some files (in your case PNG files)
2. With "0" type compression (aka no compression), last 16 bytes of the file is missing. At least with the png files.
3. Small problems with the name length, for this game it should be 72 instead of 104.

EDIT: I made a fix. In the line that says "if TMP == "STBL"", below the "math ZSIZE - 5" line, add this in the over_the_hedge.bms script:

Code:
            if ZIP == '0'
               math ZSIZE - 4
            endif


Also, to made the script extract the files with correct filenames, change the "math NAMESZ = 104" to "math NAMESZ = 72". Then just re-extract all the contents of ASSETS.GFC/.GOB.
  • Author
  • Localization

fileGates71, posted Sat Sep 03, 2022 10:13 pm (73310)


Sorry for the extremely late reply, BloodRaynare. It worked like a charm! Thank you so much!
Guest
This topic is now closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.