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Explanation of how to Localize the game Grounded

Featured Replies

  • Author
  • Localization

Conssci, posted Sun Oct 23, 2022 8:56 am (73942)


Hello, I would like to try localizing the game Grounded. Unfortunately, I don't know where exactly the localization folder is located in which pak. file.
I would also like to know how to import and export the .pak file , or what I need to do to get to the translation file.
I've seen that you can extract just the text and other files and create the pak file itself, which the game will then find and replace with, for example, the English language.
I'll definitely be glad for any advice that bears fruit.
For advice that will teach me how to properly open .pak files and put them back together again.

Thank you very much indeed for your help. I will be grateful. ;)
  • Author
  • Localization

TheDarkness1994, posted Sun Nov 13, 2022 10:05 pm (74215)


Conssci wrote:
Hello, I would like to try localizing the game Grounded. Unfortunately, I don't know where exactly the localization folder is located in which pak. file.
I would also like to know how to import and export the .pak file , or what I need to do to get to the translation file.
I've seen that you can extract just the text and other files and create the pak file itself, which the game will then find and replace with, for example, the English language.
I'll definitely be glad for any advice that bears fruit.
For advice that will teach me how to properly open .pak files and put them back together again.

Thank you very much indeed for your help. I will be grateful. ;)

The game has empty locres files. After unpacking the .pak archive, the game has empty locres files. I also tried to create a new locres file, but it didn't work because there was no text to be translated there. After that I found a folder with localization in the .utoc (.ucas) archive, but unfortunately at the moment there is no way to unpack and pack files of this archive format. Therefore, I think it is not yet possible to translate the game without interacting with the developer.
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