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Star Trek Away Team fonts .seq16 .fmt16

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Slappy, posted Thu Jan 05, 2023 8:24 am (74873)


Hi.

Can anyone help me with fonts from Star Trek Away Team game (Commandos style) in .seq16 / .fmt16 format? I need to convert them to some editable bitmap and back.

This is a Reflexive game on the same engine as Lionheart: Legacy of the Crusader game but it looks like the format is slightly modified.

I found some information about the used formats at http://lionheart.eowyn.cz/doku.php?id=formats:frm16 and [url]http://lionheart.eowyn.cz/doku.php?id=formats:seq16
[/url]

I have uploaded Fonts from game (.seq16) which I believe is a container for a bitmap (.fmt16) which I also included: https://ufile.io/kehzf8b4

FRM16

*.frm16 files are simple bitmap images, used for many things like UI elements, icons, minimaps, textures, portraits : In Lionheart, even more of them is actually embedded as frames in .SEQ16 and .MDL16 files. They use 16 bits per color and 8 bits for transparency (the older format probably used between 2 and 3 bits for transparency).

FRM16 file consists of a header and up to five layers. Each layer consists of pixel data followed by a lookup table to first pixels of each image row.

Depending on a file type, pixels are either uncompressed (type 64), or RLE-compressed (file type 68). Only the type 68 allows transparency.
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