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Demon Souls [PS5]

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DJ Normality, posted Sat May 13, 2023 4:45 am (76750)


I was able to look into these files and found the filetypes were ctxc,chkt,cmdl,skel,cmesh
Files remind me somewhat of Playstation Allstars Battle Royale. I found some stuff about textures over on this post.
viewtopic.php?t=17515&p=73774
*.msk.chunk0.* =BC7 *.col.chunk0.* =DXT1 *.ems.chunk0.* =DXT1 *.nml.chunk0.* =BC7 *.rgh.chunk0.* =DXT5
These are the names i searched for and converted using Bulk Renamer
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Then for meshes I used Model Researcher to investigate c5130_reddragon_mesh_lod0.cmsh
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Mesh was split into 2 parts with several uv layers. I then imported the mesh to see what it looked like:
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1st mesh looked good seemed to have 2 uv sets that I was easily able to split.
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2nd mesh looked all crazy. Many uv's here and the uv seemed to be "whited" out in my viewer. I optimized vertices and it cleared the error.
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I was then able to split the uv layers. There were about 6 here. I then coverted the textures and applied them to the model for test.
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UV's seemed to line up and everything looks good from what I see.
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Here are some samples I was looking for Noesis script if anyone could make one
https://drive.google.com/file/d/1I6QY5j ... share_link
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DJ Normality, posted Sat May 13, 2023 6:52 pm (76759)


Adam informed me of some new tools made for this I was just a little too slow now days :lol:
https://github.com/Shadowth117/PSO2-Aqua-Library

More info on research found over on xentax.
https://forum.xentax.com/viewtopic.php? ... 88#p187988

Still would need a RawTexPS5cmd to batch textures but seems models and textures are fully researched.
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