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Brutal Legend

Featured Replies

  • Author
  • Localization

Doctor Loboto, posted Wed Dec 16, 2015 5:38 pm (10474)


Hey all. I discovered these model files are incredibly similar to those in Costume Quest 1 and 2, and their bones will import with those scripts, but not the models themselves. I was wondering if someone could have a look at them and see if we can tweak the script to work on these as well.

Topic with Blender Script for Costume Quest 1 and 2: http://zenhax.com/viewtopic.php?f=5&t=1293

Archive with Brutal Legend model files: https://www.dropbox.com/s/bxrohwkrak0wbpy/BL-mod.zip?dl=0
  • Author
  • Localization

Doctor Loboto, posted Mon Dec 21, 2015 1:19 pm (10529)


Hate to double post, but the person I PM'ed to help with this hasn't been online for a while. I was hoping to have these done as a Christmas Gift to a very 'Metal' friend of mine who does some animations and has been wanting these for ages. Can anyone help at all?
  • Author
  • Localization

Acewell, posted Mon Dec 21, 2015 2:49 pm (10530)


If you want to learn Hex2obj this format is an easy one to start with, just vertex data then face data for each submesh and no junk. :D

first of 8 submeshes in d01_avatar.mesh
Image

h2o file for this submesh
Code:
0xC660 2278
Vb1
48 8
0x8 1058
021200
0x0 255
  • Author
  • Localization

Doctor Loboto, posted Mon Dec 21, 2015 8:01 pm (10533)


I can never seem to get hex2obj to export with UV's and such, even if I do get it working either way. If you can convert it fully, I'd be very grateful. Until we get a script updated for it, I can't do much.
  • Author
  • Localization

Graesholt, posted Thu Mar 02, 2017 2:07 pm (21155)


I was wondering if anyone could be persuaded to have another go at the blender script.

I've been trying to get Brutal Legend models via Hex2Obj for a week now, but I'm doing something wrong, and I've stared myself blind at the tutorial.

If anyone has any suggestions, I'd be very grateful.

thank you :)
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