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Monster Hunter Language Files (.bin) mostly

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MagicMuffinSyndra, posted Thu Dec 24, 2015 11:44 pm (10545)


I have been working on a translation for Frontier to help out some friends of mine. While I can read/write mandarin well enough to play, they cannot so I was working on a patch. I have been able to extract most of the files and dig through them, but for the life of me, I can't seem to locate the actual text files. There are a few files left, but I haven't figure out what format they are in. I was wondering if anyone else had any insight on the situation, or are willing to take a look at it? The only thing I have been able to notice so far is that all of the files have the stringID's JKR or ecd in them which leads me to believe that if one if decoded, then the others probably are as well.

Here is one of the files as an example with the ecd:

http://filebin.ca/2R6WLaXYOiSd

Here is another files with JKR id:

http://filebin.ca/2R6Xahqb3DRg

Any recommendations on a file ripper to use or anything?
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aluigi, posted Mon Dec 28, 2015 6:13 pm (10583)


I agree, the "ecd" one is probably encrypted.
While you can use this script for the other one:
Code:
get FILES long
if FILES == 0x1a646365
    print "ecd not supported"
    cleanexit
endif
for i = 0 < FILES
    get OFFSET long
    get SIZE long
    log "" OFFSET SIZE
next i
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MagicMuffinSyndra, posted Tue Dec 29, 2015 6:14 pm (10597)


I'm sorry, I derped. What language is that in? Nevermind, derps' over >.>
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aluigi, posted Tue Dec 29, 2015 6:34 pm (10599)


It's a script for quickbms
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MagicMuffinSyndra, posted Tue Dec 29, 2015 6:38 pm (10600)


Lots of PNGs and plenty of .dat files. Hopefully it will be somewhere in one of these
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MagicMuffinSyndra, posted Tue Dec 29, 2015 7:36 pm (10602)


Any ideas on how to decrypt the ecd files? I am really hoping the game's text files aren't in there..
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aluigi, posted Thu Dec 31, 2015 2:41 pm (10640)


I have Monster Hunter Online here and there are no ECD files.
What is this game?

*edit* ok Monster Hunter Frontier, another game.

Maybe try to upload its executable, just in case there is something quick to do.
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MagicMuffinSyndra, posted Thu Dec 31, 2015 7:00 pm (10661)


Oh yeah, that would probably help.

The JKR's I unpacked and got a lot of empty .dat files, some had stuff in them. I am not sure if the formats for these are compressed or something else, but I am starting to wonder if they are compressed. I don't think I have seen too many encrypted files that announce a header.

Anyway, here is the .exe file, and also the mhfdat file. If CAPCOM did this like this for every other game, the text files are probaAnybly in there somewhere.
I am not sure where to get the software to unpack this or even if it still works, but I do recall finding this link a while back for someone doing something similar for the Japanese version. Maybe it might help.

http://forum.xentax.com/viewtopic.php?f=10&t=3679

.exe:

http://filebin.ca/2RsGnPCOHvfO/mhf.exe

another executable i found in here

http://filebin.ca/2RsH1le2BrYB/mhfi.exe

mhfdat

http://filebin.ca/2RsHI0EfuImh/mhfdat.bin

EDIT:

Here is the original mhfdat file. Some how one of them reformatted itself a bit. They are similar, but I think they are slightly different after going through and comparing them.

http://filebin.ca/2RsKfBm0PBZ8/mhfdat.bin
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MagicMuffinSyndra, posted Sun Jan 10, 2016 3:11 am (10788)


So I did some changes and actually had no errors, but the game keeps deleting and reloading the original files upon load. It just occurred to me, I'm not sure but it could be gameguard causing part of the problem. Or not, I don't know I actually haven't seen it in action ever.
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Vuze, posted Wed Feb 03, 2016 6:18 pm (11193)


Did anyone happen to make progress on the encrypted *.pac (ecd header) files?
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