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NFS No Limits ".OBB"

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aluigi, posted Sat Feb 06, 2016 11:45 pm (11266)


It's a format that requires some time.
Considering that most of its files are just PNG images, I highly suggest you to opt for a file ripper.
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aluigi, posted Tue Feb 16, 2016 8:22 pm (11471)


Very chaotic format.
The DATA section has a complex structure so I opted for a work-around.
No filenames.
All the SBIN files are automatically splitted in their sections.

http://aluigi.org/bms/nfs_no_limits.bms
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AMG, posted Wed Feb 17, 2016 2:08 pm (11484)


Thanks alot, as always!
Just wondering, the previous versions of the archive had more ".M3G" files, with bigger dimensions too (the car models were in that format) but now I only see few of them, and with a very low size aswell.
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aluigi, posted Wed Feb 17, 2016 3:34 pm (11487)


Do you mean something caused by the script?
As far as I know it has been able to extract most of the files from the archives, but the work-around used in the DATA section doesn't allow to extract really everything and there are some false positives.
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AMG, posted Wed Feb 17, 2016 4:36 pm (11492)


No, not caused by the script, but as you said probabily some still unpacked data
I notice there are some ".DAT" packages which are the biggest ones after unpacking
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aluigi, posted Wed Feb 17, 2016 4:39 pm (11493)


The DAT files with the random data in them (open them with a hex editor) are probably just false positives.
So check their content first and then delete them if they contain garbage.
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AMG, posted Thu Feb 18, 2016 12:35 am (11504)


After checking, I found out these .dat files are actually .m3g 3D data, in fact i've used the M3G2FBX tool by Chipicao and it worked just fine even with .dat extension because I guess no matter the extension the format remains.
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aluigi, posted Sat Jun 25, 2016 5:41 pm (14749)


An update about the FMOBB-02 format, I have seen some formats using the compression 2 that I don't know what it is.
The compressed data starts with the bytes "16 00 00 00".
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zimex25, posted Sat Apr 22, 2017 5:39 pm (22549)


When I extraced I have many folders and files without any formats... any helps?
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Cornal_Ec, posted Sun Apr 23, 2017 6:18 am (22567)


The folders with strange names are textures, the textures are stored in BARG files and can be extracted with Dragon Unpacker or Jaeder Naub tool, and for 3D models are stored in Unknown compression folder, .DAT files, sadly there's no way to open this files

PD: the compression 16 00 00 00 is a type of mesh compression, this requires some of deep investigation
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