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Uncharted: Golden Abyss (PS Vita) [gamedata.bin]

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barti, posted Fri Feb 12, 2016 4:12 pm (11370)


How'd you unpack data from a Vita game?
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Polokus, posted Fri Feb 12, 2016 4:46 pm (11371)


There's been a method out for a few weeks, I didn't dump it myself so I can't tell you how to do it. This is the first dump I could get my hands on.
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Vuze, posted Fri Feb 12, 2016 5:16 pm (11372)


I wrote a C# unpacker app, however I haven't extracted the whole thing because I don't have enough space on my laptop drive right now lol
It should work fine however, the first ~2GB extracted just fine.

https://github.com/mhvuze/UGAdata/releases/tag/1.0

Be aware that the archive contains file path strings longer than 170 chars, so I decided to use an alternate IO library so the tool doesn't crash because of the 260 char limit imposed by System.IO. Might cause issues in some apps, use at your own risk etc
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Polokus, posted Fri Feb 12, 2016 7:48 pm (11375)


Thanks! Tried the tool, it extracted 2GB of data and then gave me this error:

Image

Hope this can be resolved :)
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Vuze, posted Fri Feb 12, 2016 8:51 pm (11377)


Verified the bug on my home computer where I have enough space and it should be fixed. Luckily just a minor oversight on my end, I successfully extracted the whole package with the new version.

https://github.com/mhvuze/UGAdata/releases/tag/1.01

Let me know how it goes.
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Polokus, posted Sat Feb 13, 2016 3:46 am (11379)


New version works perfectly, thank you very much!
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chrrox, posted Tue Feb 16, 2016 3:10 am (11447)


I got the models extracted with bones and weights.
but the textures are weird they are mainly SCE_GXM_TEXTURE_FORMAT_PVRTII4BPP_ABGR
but normal pvr tools produce artifacts trying to convert them and I can not find a sony tool to convert from pvr to normal.
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beto200478, posted Sat Feb 13, 2021 12:01 pm (62166)


chrrox wrote:
I got the models extracted with bones and weights.
but the textures are weird they are mainly SCE_GXM_TEXTURE_FORMAT_PVRTII4BPP_ABGR
but normal pvr tools produce artifacts trying to convert them and I can not find a sony tool to convert from pvr to normal.
Image
Image

can you help me please with the amulet model? or at least explain step by step how to ripp the models from the gamedata bin because i tried the program and it doesnt work. Please help!!!
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beto200478, posted Sun Apr 25, 2021 9:33 am (63556)


hey guys, i succesfully extracted the models, now i saw that you opened them in noesis. Can you give me please the python??please guys!!
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