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Resident Evil 5 .MSG Textool Unicode

Featured Replies

  • Author
  • Localization

shadow_lonely, posted Wed Oct 08, 2014 8:22 am (810)


Hi everyone! Could you help me export and import text from this game with unicode support?
I used those character:
Quote:
a
c
e
e
e
e
i
i
i
i
o
o
o
o
u
u
u
u
A
C
E
U
U
Y
A
D
a
e
e
l
r
r
s
s
t
u
u
y
z
z
z
a
?
t
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
?
I
O
O
a
a
a
?
E


I used a tool from GameVicio, this tool not support unicode. I will send files private! Thanks!
  • Author
  • Localization

aluigi, posted Wed Oct 08, 2014 3:41 pm (815)


Usually unicode is boring to handle, because it depends by the codepage (the table with the corresponding alphabet) that has been used and this is valid with both UTF8 (1 byte minimum per char), UTF16 (2 bytes minimum per char) and the others.

So if the game reads utf8 Japanes Shift jis (932) you can't give it a "text" file that uses another code page (cyrillic, latin and so on).

Does that tool accepts an input file with the edited strings?
If it just copy&paste the input data in the new MSG file than it's enough to pass it the file that uses utf8 932.

Anyway I think there are other people on the forum that can help you for real about this game.
  • Author
  • Localization

shadow_lonely, posted Thu Oct 09, 2014 1:29 am (829)


aluigi wrote:
Usually unicode is boring to handle, because it depends by the codepage (the table with the corresponding alphabet) that has been used and this is valid with both UTF8 (1 byte minimum per char), UTF16 (2 bytes minimum per char) and the others.

So if the game reads utf8 Japanes Shift jis (932) you can't give it a "text" file that uses another code page (cyrillic, latin and so on).

Does that tool accepts an input file with the edited strings?
If it just copy&paste the input data in the new MSG file than it's enough to pass it the file that uses utf8 932.

Anyway I think there are other people on the forum that can help you for real about this game.


Yes! That tool accepts an input file with the edited strings. But can not support unicode character. Here is font image:

Image

With tool i have:

Rus lang:

Image

Eng lang:

Image

I want to used these chars:
Quote:
t
?
?
?
?
?
?
?
?
?
?
?


Could you help me? Thanks!
  • Author
  • Localization

aluigi, posted Thu Oct 09, 2014 5:50 pm (838)


I have seen the source code and the files very quickly, it seems that the files are not just in unicode but they have also a sort of additional encoding and the problem is just that the 12 chars you want to use are not in the list of those covered.
Have you tried to contact the author of that tool?
  • Author
  • Localization

shadow_lonely, posted Fri Oct 10, 2014 2:40 am (844)


Subject: Resident Evil 5 .MSG Textool Unicode

aluigi wrote:
I have seen the source code and the files very quickly, it seems that the files are not just in unicode but they have also a sort of additional encoding and the problem is just that the 12 chars you want to use are not in the list of those covered.
Have you tried to contact the author of that tool?


I tried to contact him, but this forum is old. I think he leaved this forum. :(
Yes, i need those chars. But text file (after unpacked) not support unicode text. :(
  • Author
  • Localization

RetroHelix, posted Fri Oct 10, 2014 10:39 am (846)


I was not able to find the tool you are using... :( But if the sourcecode exists you maybe just have to extend the table with your chars (0xXXXX = ? and so on)
  • Author
  • Localization

RetroHelix, posted Sat Oct 11, 2014 9:41 am (851)


I was able to take a look too and it is as Aluigi said. The table for the special encoding does not cover all characters. I would try to build my own table and go with http://www.romhacking.net/utilities/647/ instead of this tool. The text seems to start at 0x40.
  • Author
  • Localization

shadow_lonely, posted Sat Oct 11, 2014 10:19 am (852)


RetroHelix wrote:
I was able to take a look too and it is as Aluigi said. The table for the special encoding does not cover all characters. I would try to build my own table and go with http://www.romhacking.net/utilities/647/ instead of this tool. The text seems to start at 0x40.


Thanks! I will try!
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