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Star Wars: Battlefront (2004) - common.bnk

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ggctuk, posted Thu Mar 24, 2016 10:28 am (12230)


This file contains all of the game's sound effects files. So far, we cannot dump it to individual files, though we can open the whole thing in Audacity. Normally, this would not be a problem but it leaves no gaps between sounds, which makes it especially difficult to separate the looped sounds properly. So is there a way to break this sound bank file down into individual sound files? The first 74.1 KB is most likely header data.

Here's the common.bnk file from Star Wars: Battlefront: https://www.mediafire.com/?8l79crqgepc2fwh
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id-daemon, posted Sun Mar 27, 2016 2:15 pm (12274)


Looked at the file. I can split them for you, if you still need it. Just confirm.

Battlefront2004bnk.rar

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ggctuk, posted Sun Mar 27, 2016 2:57 pm (12276)


Yes, please :)
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id-daemon, posted Sun Mar 27, 2016 3:32 pm (12278)


ok something goes wrong on file 1350 of 1555, while i'm checking this, you can test first version, and your looping sounds.
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ggctuk, posted Sun Mar 27, 2016 4:43 pm (12279)


It seems there is a problem with file 1395 as well and it won't go any further. However, the loops come out straight up and the sounds are at their correct playback rate for each effect.
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id-daemon, posted Sun Mar 27, 2016 4:48 pm (12281)


yes because i'm reading sample rate from header ;)
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ggctuk, posted Sun Mar 27, 2016 4:57 pm (12282)


Cool! This should make creating new large sound files for the game that much easier! It's much appreciated. :D
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id-daemon, posted Mon Mar 28, 2016 6:03 pm (12287)


Ok. Problem solved. 6 records in the header were just links to other sounds inside this same file. I made corrections so the tool works properly. It will produce 6 dummy files, ignore them.

New version posted at the top.
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ggctuk, posted Mon Mar 28, 2016 8:48 pm (12289)


Seems to have worked fine, it's extracted all the way to the end. Thanks :)
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lyrikwritr, posted Wed Sep 20, 2017 4:17 pm (26644)


is it possible to get the dark trooper phase zero model?
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aluigi, posted Wed Sep 20, 2017 9:28 pm (26652)


@lyrikwritr
A "model" in an audio archive???
I guess you are completely off-topic
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ggctuk, posted Mon Oct 15, 2018 7:07 am (39588)


Thanks again to id-daemon. I've just tested it on the SWBF2 common.bnk file and it works there too - evidently there was no change to the sound file structure between the games.

I've used the dumped files (renamed afterwards) to create a brand new common.bnk file for the first game.
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